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Searched
refs:VrRecoveryUI
(Results
1 - 3
of
3
) sorted by null
/bootable/recovery/
vr_device.cpp
21
return new Device(new
VrRecoveryUI
);
vr_ui.cpp
21
VrRecoveryUI
::
VrRecoveryUI
() : kStereoOffset(RECOVERY_UI_VR_STEREO_OFFSET) {}
23
int
VrRecoveryUI
::ScreenWidth() const {
27
int
VrRecoveryUI
::ScreenHeight() const {
31
void
VrRecoveryUI
::DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx,
37
void
VrRecoveryUI
::DrawTextIcon(int x, int y, GRSurface* surface) const {
42
int
VrRecoveryUI
::DrawTextLine(int x, int y, const char* line, bool bold) const {
48
int
VrRecoveryUI
::DrawHorizontalRule(int y) const {
56
void
VrRecoveryUI
::DrawHighlightBar(int /* x */, int y, int /* width */, int height) const {
62
void
VrRecoveryUI
::DrawFill(int x, int y, int w, int h) const
[
all
...]
vr_ui.h
22
class
VrRecoveryUI
: public ScreenRecoveryUI {
24
VrRecoveryUI
();
Completed in 62 milliseconds