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    Searched refs:_NEW_DEPTH (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/src/mesa/main/
depth.c 86 FLUSH_VERTICES(ctx, _NEW_DEPTH);
110 FLUSH_VERTICES(ctx, _NEW_DEPTH);
141 FLUSH_VERTICES(ctx, _NEW_DEPTH);
queryobj.c 79 ctx->NewState |= _NEW_DEPTH; /* for swrast */
90 ctx->NewState |= _NEW_DEPTH; /* for swrast */
debug.c 82 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
enable.c 368 FLUSH_VERTICES(ctx, _NEW_DEPTH);
932 FLUSH_VERTICES(ctx, _NEW_DEPTH);
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen8_wm_depth_stencil.c 87 /* _NEW_DEPTH */
112 _NEW_DEPTH |
gen6_depthstencil.c 82 /* _NEW_DEPTH */
108 _NEW_DEPTH |
gen7_misc_state.c 102 /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
208 _NEW_DEPTH |
gen8_depth_state.c 62 /* _NEW_BUFFERS, _NEW_DEPTH, _NEW_STENCIL */
274 /* _NEW_DEPTH:
279 /* _NEW_DEPTH:
385 _NEW_DEPTH |
549 * Setting _NEW_DEPTH and _NEW_BUFFERS covers it, but is rather overkill.
551 brw->NewGLState |= _NEW_DEPTH | _NEW_BUFFERS;
brw_cc.c 223 /* _NEW_DEPTH */
252 _NEW_DEPTH |
brw_state_upload.c 578 DEFINE_BIT(_NEW_DEPTH),
brw_wm.c 428 _NEW_DEPTH |
467 /* _NEW_DEPTH */
  /external/mesa3d/src/mesa/swrast/
s_context.h 106 _NEW_DEPTH| \
112 _NEW_DEPTH)
s_context.c 306 _NEW_DEPTH| \
321 _NEW_DEPTH | \
581 if (swrast->NewState & (_NEW_DEPTH |
  /external/mesa3d/src/mesa/drivers/x11/
xm_dd.c 881 _NEW_DEPTH | \
888 _NEW_DEPTH | \
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common.c 313 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 185 if (new_state & (_NEW_DEPTH |

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