/external/mesa3d/src/mesa/main/ |
depth.c | 86 FLUSH_VERTICES(ctx, _NEW_DEPTH); 110 FLUSH_VERTICES(ctx, _NEW_DEPTH); 141 FLUSH_VERTICES(ctx, _NEW_DEPTH);
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queryobj.c | 79 ctx->NewState |= _NEW_DEPTH; /* for swrast */ 90 ctx->NewState |= _NEW_DEPTH; /* for swrast */
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debug.c | 82 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
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enable.c | 368 FLUSH_VERTICES(ctx, _NEW_DEPTH); 932 FLUSH_VERTICES(ctx, _NEW_DEPTH); [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen8_wm_depth_stencil.c | 87 /* _NEW_DEPTH */ 112 _NEW_DEPTH |
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gen6_depthstencil.c | 82 /* _NEW_DEPTH */ 108 _NEW_DEPTH |
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gen7_misc_state.c | 102 /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ 208 _NEW_DEPTH |
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gen8_depth_state.c | 62 /* _NEW_BUFFERS, _NEW_DEPTH, _NEW_STENCIL */ 274 /* _NEW_DEPTH: 279 /* _NEW_DEPTH: 385 _NEW_DEPTH | 549 * Setting _NEW_DEPTH and _NEW_BUFFERS covers it, but is rather overkill. 551 brw->NewGLState |= _NEW_DEPTH | _NEW_BUFFERS;
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brw_cc.c | 223 /* _NEW_DEPTH */ 252 _NEW_DEPTH |
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brw_state_upload.c | 578 DEFINE_BIT(_NEW_DEPTH),
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brw_wm.c | 428 _NEW_DEPTH | 467 /* _NEW_DEPTH */
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/external/mesa3d/src/mesa/swrast/ |
s_context.h | 106 _NEW_DEPTH| \ 112 _NEW_DEPTH)
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s_context.c | 306 _NEW_DEPTH| \ 321 _NEW_DEPTH | \ 581 if (swrast->NewState & (_NEW_DEPTH |
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/external/mesa3d/src/mesa/drivers/x11/ |
xm_dd.c | 881 _NEW_DEPTH | \ 888 _NEW_DEPTH | \
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_common.c | 313 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
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/external/mesa3d/src/mesa/state_tracker/ |
st_context.c | 185 if (new_state & (_NEW_DEPTH |
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