1 /* 2 * Copyright 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "main/mtypes.h" 25 #include "intel_batchbuffer.h" 26 #include "intel_mipmap_tree.h" 27 #include "intel_fbo.h" 28 #include "brw_context.h" 29 #include "brw_state.h" 30 #include "brw_defines.h" 31 32 void 33 gen7_emit_depth_stencil_hiz(struct brw_context *brw, 34 struct intel_mipmap_tree *depth_mt, 35 uint32_t depth_offset, uint32_t depthbuffer_format, 36 uint32_t depth_surface_type, 37 struct intel_mipmap_tree *stencil_mt, 38 bool hiz, bool separate_stencil, 39 uint32_t width, uint32_t height, 40 uint32_t tile_x, uint32_t tile_y) 41 { 42 struct gl_context *ctx = &brw->ctx; 43 const uint8_t mocs = GEN7_MOCS_L3; 44 struct gl_framebuffer *fb = ctx->DrawBuffer; 45 uint32_t surftype; 46 unsigned int depth = 1; 47 unsigned int min_array_element; 48 GLenum gl_target = GL_TEXTURE_2D; 49 unsigned int lod; 50 const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; 51 const struct intel_renderbuffer *irb = NULL; 52 const struct gl_renderbuffer *rb = NULL; 53 54 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */ 55 if (!mt && brw->no_depth_or_stencil) { 56 assert(brw->hw_ctx); 57 return; 58 } 59 60 brw_emit_depth_stall_flushes(brw); 61 62 irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 63 if (!irb) 64 irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 65 rb = (struct gl_renderbuffer*) irb; 66 67 if (rb) { 68 depth = MAX2(irb->layer_count, 1); 69 if (rb->TexImage) 70 gl_target = rb->TexImage->TexObject->Target; 71 } 72 73 switch (gl_target) { 74 case GL_TEXTURE_CUBE_MAP_ARRAY: 75 case GL_TEXTURE_CUBE_MAP: 76 /* The PRM claims that we should use BRW_SURFACE_CUBE for this 77 * situation, but experiments show that gl_Layer doesn't work when we do 78 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is 79 * equivalent. 80 */ 81 surftype = BRW_SURFACE_2D; 82 depth *= 6; 83 break; 84 case GL_TEXTURE_3D: 85 assert(mt); 86 depth = MAX2(mt->logical_depth0, 1); 87 /* fallthrough */ 88 default: 89 surftype = translate_tex_target(gl_target); 90 break; 91 } 92 93 min_array_element = irb ? irb->mt_layer : 0; 94 95 lod = irb ? irb->mt_level - irb->mt->first_level : 0; 96 97 if (mt) { 98 width = mt->logical_width0; 99 height = mt->logical_height0; 100 } 101 102 /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ 103 BEGIN_BATCH(7); 104 /* 3DSTATE_DEPTH_BUFFER dw0 */ 105 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); 106 107 /* 3DSTATE_DEPTH_BUFFER dw1 */ 108 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) | 109 (depthbuffer_format << 18) | 110 ((hiz ? 1 : 0) << 22) | 111 ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) | 112 (brw_depth_writes_enabled(brw) << 28) | 113 (surftype << 29)); 114 115 /* 3DSTATE_DEPTH_BUFFER dw2 */ 116 if (depth_mt) { 117 OUT_RELOC(depth_mt->bo, 118 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 119 0); 120 } else { 121 OUT_BATCH(0); 122 } 123 124 /* 3DSTATE_DEPTH_BUFFER dw3 */ 125 OUT_BATCH(((width - 1) << 4) | 126 ((height - 1) << 18) | 127 lod); 128 129 /* 3DSTATE_DEPTH_BUFFER dw4 */ 130 OUT_BATCH(((depth - 1) << 21) | 131 (min_array_element << 10) | 132 mocs); 133 134 /* 3DSTATE_DEPTH_BUFFER dw5 */ 135 OUT_BATCH(0); 136 137 /* 3DSTATE_DEPTH_BUFFER dw6 */ 138 OUT_BATCH((depth - 1) << 21); 139 ADVANCE_BATCH(); 140 141 if (!hiz) { 142 BEGIN_BATCH(3); 143 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); 144 OUT_BATCH(0); 145 OUT_BATCH(0); 146 ADVANCE_BATCH(); 147 } else { 148 assert(depth_mt); 149 struct intel_miptree_hiz_buffer *hiz_buf = depth_mt->hiz_buf; 150 151 BEGIN_BATCH(3); 152 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); 153 OUT_BATCH((mocs << 25) | 154 (hiz_buf->aux_base.pitch - 1)); 155 OUT_RELOC(hiz_buf->aux_base.bo, 156 I915_GEM_DOMAIN_RENDER, 157 I915_GEM_DOMAIN_RENDER, 158 0); 159 ADVANCE_BATCH(); 160 } 161 162 if (stencil_mt == NULL) { 163 BEGIN_BATCH(3); 164 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); 165 OUT_BATCH(0); 166 OUT_BATCH(0); 167 ADVANCE_BATCH(); 168 } else { 169 stencil_mt->r8stencil_needs_update = true; 170 const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0; 171 172 BEGIN_BATCH(3); 173 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); 174 /* The stencil buffer has quirky pitch requirements. From the 175 * Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER 176 * dword 1 bits 16:0 - Surface Pitch): 177 * 178 * The pitch must be set to 2x the value computed based on width, as 179 * the stencil buffer is stored with two rows interleaved. 180 * 181 * While the Ivybridge PRM lacks this comment, the BSpec contains the 182 * same text, and experiments indicate that this is necessary. 183 */ 184 OUT_BATCH(enabled | 185 mocs << 25 | 186 (2 * stencil_mt->pitch - 1)); 187 OUT_RELOC(stencil_mt->bo, 188 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 189 0); 190 ADVANCE_BATCH(); 191 } 192 193 BEGIN_BATCH(3); 194 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); 195 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); 196 OUT_BATCH(1); 197 ADVANCE_BATCH(); 198 199 brw->no_depth_or_stencil = !mt; 200 } 201 202 /** 203 * \see brw_context.state.depth_region 204 */ 205 const struct brw_tracked_state gen7_depthbuffer = { 206 .dirty = { 207 .mesa = _NEW_BUFFERS | 208 _NEW_DEPTH | 209 _NEW_STENCIL, 210 .brw = BRW_NEW_BATCH | 211 BRW_NEW_BLORP, 212 }, 213 .emit = brw_emit_depthbuffer, 214 }; 215