1 /* 2 * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_VERTEXSHADER9_H_ 24 #define _NINE_VERTEXSHADER9_H_ 25 26 #include "util/u_half.h" 27 28 #include "iunknown.h" 29 #include "device9.h" 30 #include "nine_helpers.h" 31 #include "nine_shader.h" 32 #include "nine_state.h" 33 34 struct NineVertexDeclaration9; 35 36 struct NineVertexShader9 37 { 38 struct NineUnknown base; 39 struct nine_shader_variant variant; 40 41 struct { 42 uint16_t ndecl; /* NINE_DECLUSAGE_x */ 43 } input_map[PIPE_MAX_ATTRIBS]; 44 unsigned num_inputs; 45 46 struct { 47 const DWORD *tokens; 48 DWORD size; 49 uint8_t version; /* (major << 4) | minor */ 50 } byte_code; 51 52 uint8_t sampler_mask; 53 54 boolean position_t; /* if true, disable vport transform */ 55 boolean point_size; /* if true, set rasterizer.point_size_per_vertex to 1 */ 56 boolean swvp_only; 57 58 unsigned const_used_size; /* in bytes */ 59 60 struct nine_lconstf lconstf; 61 62 uint64_t ff_key[3]; 63 void *ff_cso; 64 65 uint64_t last_key; 66 void *last_cso; 67 68 uint64_t next_key; 69 70 /* so */ 71 struct nine_shader_variant_so variant_so; 72 }; 73 static inline struct NineVertexShader9 * 74 NineVertexShader9( void *data ) 75 { 76 return (struct NineVertexShader9 *)data; 77 } 78 79 static inline BOOL 80 NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs, 81 struct NineDevice9 *device ) 82 { 83 struct nine_context *context = &(device->context); 84 uint8_t samplers_shadow; 85 uint64_t key; 86 BOOL res; 87 88 samplers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); 89 samplers_shadow &= vs->sampler_mask; 90 key = samplers_shadow; 91 92 if (vs->byte_code.version < 0x30) 93 key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8); 94 key |= (uint32_t) (context->swvp << 9); 95 96 /* We want to use a 64 bits key for performance. 97 * Use compressed float16 values for the pointsize min/max in the key. 98 * Shaders do not usually output psize.*/ 99 if (vs->point_size) { 100 key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MIN]))) << 32; 101 key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MAX]))) << 48; 102 } 103 104 res = vs->last_key != key; 105 if (res) 106 vs->next_key = key; 107 return res; 108 } 109 110 void * 111 NineVertexShader9_GetVariant( struct NineVertexShader9 *vs ); 112 113 void * 114 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *vs, 115 struct NineVertexDeclaration9 *vdecl_out, 116 struct pipe_stream_output_info *so ); 117 118 /*** public ***/ 119 120 HRESULT 121 NineVertexShader9_new( struct NineDevice9 *pDevice, 122 struct NineVertexShader9 **ppOut, 123 const DWORD *pFunction, void *cso ); 124 125 HRESULT 126 NineVertexShader9_ctor( struct NineVertexShader9 *, 127 struct NineUnknownParams *pParams, 128 const DWORD *pFunction, void *cso ); 129 130 void 131 NineVertexShader9_dtor( struct NineVertexShader9 * ); 132 133 HRESULT NINE_WINAPI 134 NineVertexShader9_GetFunction( struct NineVertexShader9 *This, 135 void *pData, 136 UINT *pSizeOfData ); 137 138 #endif /* _NINE_VERTEXSHADER9_H_ */ 139