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    Searched refs:allocation1DWrite (Results 1 - 7 of 7) sorted by null

  /hardware/interfaces/renderscript/1.0/vts/functional/
VtsScriptTests.cpp 192 * allocation1DWrite, scriptForEach, allocationRead
224 context->allocation1DWrite(allocation, 0, 0, (Size)dataIn.size(), _data);
238 * allocation1DWrite, scriptReduce, contextFinish, allocationRead
272 context->allocation1DWrite(allocation, 0, 0, (Size)dataIn.size(), _data);
288 * allocation1DWrite, scriptBindAllocation, scriptSetVarV, scriptBindAllocation,
314 context->allocation1DWrite(allocation, 0, 0, (Size)dataIn.size(), _data);
417 * allocation1DWrite, scriptFieldIDCreate, scriptInvokeIDCreate,
443 context->allocation1DWrite(allocation, 0, 0, (Size)_dataIn.size(), _dataIn);
495 * allocation1DWrite, scriptKernelIDCreate, closureCreate, closureSetArg,
520 context->allocation1DWrite(allocation, 0, 0, (Size)_dataIn.size(), _dataIn)
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VtsCopyTests.cpp 22 * the Allocation using allocation1DWrite. Then the Allocation is copied into
25 * Calls: elementCreate, typeCreate, allocationCreateTyped, allocation1DWrite,
49 context->allocation1DWrite(allocation, 0, 0, (Size)dataIn.size(), _data);
  /hardware/interfaces/renderscript/1.0/
IContext.hal 219 allocation1DWrite(Allocation allocation, uint32_t offset, uint32_t lod,
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  /hardware/interfaces/renderscript/1.0/default/
Context.h 51 Return<void> allocation1DWrite(Allocation allocation, uint32_t offset, uint32_t lod, uint32_t count, const hidl_vec<uint8_t>& data) override;
Context.cpp 148 Return<void> Context::allocation1DWrite(Allocation allocation, uint32_t offset, uint32_t lod, uint32_t count, const hidl_vec<uint8_t>& data) {
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  /frameworks/rs/
rsHidlAdaptation.cpp 564 GetIContextHandle(context)->allocation1DWrite(_allocation, xoff, lod, count, _data);
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  /test/vts/compilation_tools/vtsc/test/golden/FUZZER/
Context.fuzzer.cpp 255 } else if (target_func == "allocation1DWrite") {
291 renderscript->allocation1DWrite(arg0, arg1, arg2, arg3, arg4);
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