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    Searched refs:allocationElementWrite (Results 1 - 6 of 6) sorted by null

  /hardware/interfaces/renderscript/1.0/
IContext.hal 236 allocationElementWrite(Allocation allocation, uint32_t x, uint32_t y,
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  /hardware/interfaces/renderscript/1.0/default/
Context.h 52 Return<void> allocationElementWrite(Allocation allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, const hidl_vec<uint8_t>& data, Size compIdx) override;
Context.cpp 159 Return<void> Context::allocationElementWrite(Allocation allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, const hidl_vec<uint8_t>& data, Size compIdx) {
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  /hardware/interfaces/renderscript/1.0/vts/functional/
VtsCopyTests.cpp 425 * typeCreate, allocationCreateTyped, allocationElementWrite,
473 context->allocationElementWrite(allocation, 0, 0, 0, 0, _data, 1);
  /frameworks/rs/
rsHidlAdaptation.cpp 574 GetIContextHandle(context)->allocationElementWrite(_allocation, xoff, 0, 0, lod, _data, eoff);
585 GetIContextHandle(context)->allocationElementWrite(_allocation, x, y, z, lod, _data, eoff);
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  /test/vts/compilation_tools/vtsc/test/golden/FUZZER/
Context.fuzzer.cpp 293 } else if (target_func == "allocationElementWrite") {
343 renderscript->allocationElementWrite(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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