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    Searched refs:allocationSyncAll (Results 1 - 6 of 6) sorted by null

  /hardware/interfaces/renderscript/1.0/
IContext.hal 299 * allocationSyncAll(context, allocation, usage) is required.
432 allocationSyncAll(Allocation allocation, AllocationUsageType usageType);
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  /hardware/interfaces/renderscript/1.0/default/
Context.h 61 Return<void> allocationSyncAll(Allocation allocation, AllocationUsageType usageType) override;
Context.cpp 272 Return<void> Context::allocationSyncAll(Allocation allocation, AllocationUsageType usageType) {
275 Device::getHal().AllocationSyncAll(mContext, _allocation, _usageType);
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  /hardware/interfaces/renderscript/1.0/vts/functional/
VtsCopyTests.cpp 338 * allocationGenerateMipmaps, allocationSyncAll, allocation2DRead
365 context->allocationSyncAll(allocation, AllocationUsageType::SCRIPT);
  /frameworks/rs/
rsHidlAdaptation.cpp 117 mEntryFuncs.AllocationSyncAll = AllocationSyncAll;
658 void RsHidlAdaptation::AllocationSyncAll (RsContext context, RsAllocation allocation, RsAllocationUsageType usage)
662 GetIContextHandle(context)->allocationSyncAll(_allocation,
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  /test/vts/compilation_tools/vtsc/test/golden/FUZZER/
Context.fuzzer.cpp 775 } else if (target_func == "allocationSyncAll") {
790 renderscript->allocationSyncAll(arg0, arg1);
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