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  /external/flatbuffers/samples/
sample_binary.cpp 27 // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'.
31 auto weapon_two_name = builder.CreateString("Axe");
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); local
41 weapons_vector.push_back(axe);
54 Color_Red, weapons, Equipment_Weapon, axe.Union());
86 std::string expected_weapon_names[] = {"Sword", "Axe"};
99 assert(equipped->name()->str() == "Axe");
sample_binary.go 32 // Create some weapons for our Monster ("Sword" and "Axe").
34 weaponTwo := builder.CreateString("Axe")
44 axe := sample.WeaponEnd(builder)
58 builder.PrependUOffsetT(axe)
72 sample.MonsterAddEquipped(builder, axe)
120 expectedWeaponNames := []string{"Sword", "Axe"}
149 assert(string(unionWeapon.Name()) == "Axe", "`unionWeapon.Name()`",
150 string(unionWeapon.Name()), "Axe")
sample_binary.py 37 # Create some weapons for our Monster ('Sword' and 'Axe').
39 weapon_two = builder.CreateString('Axe')
49 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
62 builder.PrependUOffsetTRelative(axe)
78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
113 expected_weapon_names = ['Sword', 'Axe']
131 assert union_weapon.Name() == "Axe"
SampleBinary.php 42 $weapon_two = $builder->createString("Axe");
43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); variable
51 $weaps = array($sword, $axe);
97 $expected_weapon_names = array("Sword", "Axe");
106 $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
samplebinary.js 27 // Create some weapons for our Monster ('Sword' and 'Axe').
29 var weaponTwo = builder.createString('Axe');
39 var axe = MyGame.Sample.Weapon.endWeapon(builder);
47 var weaps = [sword, axe];
91 var expectedWeaponNames = ['Sword', 'Axe'];
100 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).name(), 'Axe');

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