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      1 <?php
      2 /*
      3  * Copyright 2015 Google Inc. All rights reserved.
      4  *
      5  * Licensed under the Apache License, Version 2.0 (the "License");
      6  * you may not use this file except in compliance with the License.
      7  * You may obtain a copy of the License at
      8  *
      9  *     http://www.apache.org/licenses/LICENSE-2.0
     10  *
     11  * Unless required by applicable law or agreed to in writing, software
     12  * distributed under the License is distributed on an "AS IS" BASIS,
     13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14  * See the License for the specific language governing permissions and
     15  * limitations under the License.
     16  */
     17 
     18 // To run, use the `php_sample.sh` script.
     19 
     20 // It is recommended that you use PSR autoload when using FlatBuffers.
     21 function __autoload($class_name) {
     22   $class = substr($class_name, strrpos($class_name, "\\") + 1);
     23   $root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root.
     24   $paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")),
     25                  join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample")));
     26   foreach ($paths as $path) {
     27     $file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php"));
     28     if (file_exists($file)) {
     29       require($file);
     30       break;
     31     }
     32   }
     33 }
     34 
     35 // Example how to use FlatBuffers to create and read binary buffers.
     36 function main() {
     37   $builder = new Google\FlatBuffers\FlatbufferBuilder(0);
     38 
     39   // Create some weapons for our Monster using the `createWeapon()` helper function.
     40   $weapon_one = $builder->createString("Sword");
     41   $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
     42   $weapon_two = $builder->createString("Axe");
     43   $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
     44 
     45   // Serialize the FlatBuffer data.
     46   $name = $builder->createString("Orc");
     47 
     48   $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
     49   $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
     50 
     51   $weaps = array($sword, $axe);
     52   $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
     53 
     54   $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
     55 
     56   \MyGame\Sample\Monster::StartMonster($builder);
     57   \MyGame\Sample\Monster::AddPos($builder, $pos);
     58   \MyGame\Sample\Monster::AddHp($builder, 300);
     59   \MyGame\Sample\Monster::AddName($builder, $name);
     60   \MyGame\Sample\Monster::AddInventory($builder, $inv);
     61   \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
     62   \MyGame\Sample\Monster::AddWeapons($builder, $weapons);
     63   \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
     64   \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
     65   $orc = \MyGame\Sample\Monster::EndMonster($builder);
     66 
     67   $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`.
     68 
     69   // We now have a FlatBuffer that can be stored on disk or sent over a network.
     70 
     71   // ...Code to store to disk or send over a network goes here...
     72 
     73   // Instead, we are going to access it right away, as if we just received it.
     74 
     75   $buf = $builder->dataBuffer();
     76 
     77   // Get access to the root:
     78   $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf);
     79 
     80   $success = true; // Tracks if an assert occurred.
     81 
     82   // Note: We did not set the `mana` field explicitly, so we get back the default value.
     83   $success &= assert($monster->getMana() == 150);
     84   $success &= assert($monster->getHp() == 300);
     85   $success &= assert($monster->getName() == "Orc");
     86   $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red);
     87   $success &= assert($monster->getPos()->getX() == 1.0);
     88   $success &= assert($monster->getPos()->getY() == 2.0);
     89   $success &= assert($monster->getPos()->getZ() == 3.0);
     90 
     91   // Get and test the `inventory` FlatBuffer `vector`.
     92   for ($i = 0; $i < $monster->getInventoryLength(); $i++) {
     93     $success &= assert($monster->getInventory($i) == $i);
     94   }
     95 
     96   // Get and test the `weapons` FlatBuffer `vector` of `table`s.
     97   $expected_weapon_names = array("Sword", "Axe");
     98   $expected_weapon_damages = array(3, 5);
     99   for ($i = 0; $i < $monster->getWeaponsLength(); $i++) {
    100     $success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]);
    101     $success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]);
    102   }
    103 
    104   // Get and test the `equipped` FlatBuffer `union`.
    105   $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
    106   $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
    107   $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5);
    108 
    109   if ($success) {
    110     print("The FlatBuffer was successfully created and verified!\n");
    111   }
    112 }
    113 
    114 main();
    115 ?>
    116