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    Searched refs:sword (Results 1 - 16 of 16) sorted by null

  /external/clang/test/CodeGen/
2009-01-21-InvalidIterator.c 47 typedef int sword; typedef
52 sword CIE_delta;
  /toolchain/binutils/binutils-2.27/bfd/
elf32-cr16c.c 207 short sword; /* Extracted from the hole and put back. */ local
239 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets);
240 value = sword;
261 sword = bfd_get_16 (abfd, (char *) data + octets);
262 value = sword & 0x000F;
263 value |= ((sword & 0x0F00) >> 4);
264 left_val = sword & 0xF0F0;
270 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets);
271 value = sword;
325 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets)
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  /external/libunwind/src/dwarf/
Gexpr.c 111 sword (unw_addr_space_t as, unw_word_t val) function
485 tmp1 = sword (as, tmp2) / sword (as, tmp1);
563 push (sword (as, tmp2) >> tmp1);
577 push (sword (as, tmp2) <= sword (as, tmp1));
584 push (sword (as, tmp2) >= sword (as, tmp1));
591 push (sword (as, tmp2) == sword (as, tmp1))
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  /external/flatbuffers/samples/
sample_binary.cpp 27 // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'.
28 auto weapon_one_name = builder.CreateString("Sword");
35 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); local
40 weapons_vector.push_back(sword);
86 std::string expected_weapon_names[] = {"Sword", "Axe"};
SampleBinary.php 40 $weapon_one = $builder->createString("Sword");
41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); variable
51 $weaps = array($sword, $axe);
97 $expected_weapon_names = array("Sword", "Axe");
sample_binary.go 32 // Create some weapons for our Monster ("Sword" and "Axe").
33 weaponOne := builder.CreateString("Sword")
39 sword := sample.WeaponEnd(builder)
59 builder.PrependUOffsetT(sword)
120 expectedWeaponNames := []string{"Sword", "Axe"}
sample_binary.py 37 # Create some weapons for our Monster ('Sword' and 'Axe').
38 weapon_one = builder.CreateString('Sword')
44 sword = MyGame.Sample.Weapon.WeaponEnd(builder)
63 builder.PrependUOffsetTRelative(sword)
113 expected_weapon_names = ['Sword', 'Axe']
samplebinary.js 27 // Create some weapons for our Monster ('Sword' and 'Axe').
28 var weaponOne = builder.createString('Sword');
34 var sword = MyGame.Sample.Weapon.endWeapon(builder);
47 var weaps = [sword, axe];
91 var expectedWeaponNames = ['Sword', 'Axe'];
  /external/selinux/mcstrans/src/
mcstrans.c 91 word_t **sword; member in struct:word_group
318 free(group->sword);
344 group->sword = NULL;
1040 g->sword = calloc(g->sword_len, sizeof(word_t *));
1041 if (!g->sword) {
1048 g->sword[i++]=w;
1050 qsort(g->sword, g->sword_len, sizeof(word_t *), word_size);
1055 strcat(buffer, g->sword[i]->text);
1199 word_t *w = g->sword[i];
    [all...]
  /build/kati/
func.go 221 var sword []byte
222 sword = append(sword, pre...)
224 sword = append(sword, subst...)
225 sword = append(sword, post...)
227 w.writeWord(sword)
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  /external/google-breakpad/src/third_party/libdisasm/
x86_format.c 83 snprintf( str, len, "%" PRId16, op->data.sword );
336 "sword",
671 (unsigned int)(op->data.sword +
743 (unsigned int)(op->data.sword +
823 (unsigned int)(op->data.sword +
    [all...]
ia32_insn.c 41 return (int32_t) op->data.sword;
libdis.h 244 short sword; member in union:__anon21001::__anon21002
    [all...]
  /external/google-breakpad/src/third_party/libdisasm/swig/
libdisasm_oop.i 147 short sword;
  /prebuilts/go/darwin-x86/src/net/url/
url_test.go 316 User: UserPassword("?am", "pa?sword"),
    [all...]
  /prebuilts/go/linux-x86/src/net/url/
url_test.go 316 User: UserPassword("?am", "pa?sword"),
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