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  /external/flatbuffers/samples/
SampleBinary.java 41 int[] weaps = new int[2]; local
42 weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage);
43 weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
49 int weapons = Monster.createWeaponsVector(builder, weaps);
60 Monster.addEquipped(builder, weaps[1]);
SampleBinary.cs 37 var weaps = new Offset<Weapon>[2];
38 weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage);
39 weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage);
45 var weapons = Monster.CreateWeaponsVector(builder, weaps);
56 Monster.AddEquipped(builder, weaps[1].Value);
SampleBinary.php 51 $weaps = array($sword, $axe); variable
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
64 \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
samplebinary.js 47 var weaps = [sword, axe];
48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
60 MyGame.Sample.Monster.addEquipped(builder, weaps[1]);

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