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  /external/flatbuffers/samples/
sample_binary.go 32 // Create some weapons for our Monster ("Sword" and "Axe").
90 monster := sample.GetRootAsMonster(buf, 0)
94 assert(monster.Mana() == 150, "`monster.Mana()`", strconv.Itoa(int(monster.Mana())), "150")
95 assert(monster.Hp() == 300, "`monster.Hp()`", strconv.Itoa(int(monster.Hp())), "300")
96 assert(string(monster.Name()) == "Orc", "`string(monster.Name())`", string(monster.Name())
    [all...]
SampleBinary.java 21 import MyGame.Sample.Monster;
34 // Create some weapons for our Monster ('Sword' and 'Axe').
48 int inv = Monster.createInventoryVector(builder, treasure);
49 int weapons = Monster.createWeaponsVector(builder, weaps);
52 Monster.startMonster(builder);
53 Monster.addPos(builder, pos);
54 Monster.addName(builder, name);
55 Monster.addColor(builder, Color.Red);
56 Monster.addHp(builder, (short)300);
57 Monster.addInventory(builder, inv)
74 Monster monster = Monster.getRootAsMonster(buf); local
    [all...]
SampleBinary.cs 30 // Create some weapons for our Monster ('Sword' and 'Axe').
44 var inv = Monster.CreateInventoryVector(builder, treasure);
45 var weapons = Monster.CreateWeaponsVector(builder, weaps);
48 Monster.StartMonster(builder);
49 Monster.AddPos(builder, pos);
50 Monster.AddHp(builder, (short)300);
51 Monster.AddName(builder, name);
52 Monster.AddInventory(builder, inv);
53 Monster.AddColor(builder, Color.Red);
54 Monster.AddWeapons(builder, weapons)
    [all...]
sample_binary.cpp 27 // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'.
44 // Second, serialize the rest of the objects needed by the Monster.
52 // Shortcut for creating monster with all fields set:
66 auto monster = GetMonster(builder.GetBufferPointer()); local
69 assert(monster->hp() == 80);
70 assert(monster->mana() == 150); // default
71 assert(monster->name()->str() == "MyMonster");
74 auto pos = monster->pos();
80 auto inv = monster->inventory();
88 auto weps = monster->weapons()
    [all...]
sample_binary.py 28 import MyGame.Sample.Monster
37 # Create some weapons for our Monster ('Sword' and 'Axe').
54 MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10)
60 MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2)
68 MyGame.Sample.Monster.MonsterStart(builder)
69 MyGame.Sample.Monster.MonsterAddPos(builder, pos)
70 MyGame.Sample.Monster.MonsterAddHp(builder, 300)
71 MyGame.Sample.Monster.MonsterAddName(builder, name)
72 MyGame.Sample.Monster.MonsterAddInventory(builder, inv)
73 MyGame.Sample.Monster.MonsterAddColor(builder
    [all...]
SampleBinary.php 39 // Create some weapons for our Monster using the `createWeapon()` helper function.
49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
56 \MyGame\Sample\Monster::StartMonster($builder);
57 \MyGame\Sample\Monster::AddPos($builder, $pos);
58 \MyGame\Sample\Monster::AddHp($builder, 300);
59 \MyGame\Sample\Monster::AddName($builder, $name);
60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons)
78 $monster = \\MyGame\\Sample\\Monster::GetRootAsMonster($buf); variable
    [all...]
samplebinary.js 27 // Create some weapons for our Monster ('Sword' and 'Axe').
45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
52 MyGame.Sample.Monster.startMonster(builder);
53 MyGame.Sample.Monster.addPos(builder, pos);
54 MyGame.Sample.Monster.addHp(builder, 300);
55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red)
56 MyGame.Sample.Monster.addName(builder, name);
57 MyGame.Sample.Monster.addInventory(builder, inv);
58 MyGame.Sample.Monster.addWeapons(builder, weapons)
    [all...]
javascript_sample.sh 33 ../flatc --js monster.fbs
35 ../Debug/flatc --js monster.fbs
php_sample.sh 33 ../flatc --php monster.fbs
35 ../Debug/flatc --php monster.fbs
python_sample.sh 33 ../flatc --python monster.fbs
35 ../Debug/flatc --python monster.fbs
csharp_sample.sh 33 ../flatc --csharp --gen-mutable monster.fbs
35 ../Debug/flatc --csharp --gen-mutable monster.fbs
java_sample.sh 33 ../flatc --java --gen-mutable monster.fbs
35 ../Debug/flatc --java --gen-mutable monster.fbs
go_sample.sh 33 ../flatc --go monster.fbs
35 ../Debug/flatc --go monster.fbs
  /external/flatbuffers/tests/FlatBuffers.Test/
FlatBuffersExampleTests.cs 43 Offset<Monster>[] off = new Offset<Monster>[3];
44 Monster.StartMonster(fbb);
45 Monster.AddName(fbb, names[0]);
46 off[0] = Monster.EndMonster(fbb);
47 Monster.StartMonster(fbb);
48 Monster.AddName(fbb, names[1]);
49 off[1] = Monster.EndMonster(fbb);
50 Monster.StartMonster(fbb);
51 Monster.AddName(fbb, names[2])
    [all...]
  /external/flatbuffers/tests/
JavaTest.java 79 TestEq(Any.name(Any.Monster), "Monster");
83 TestEq(Monster.MonsterBufferHasIdentifier(bb), true);
85 Monster monster = Monster.getRootAsMonster(bb); local
87 TestEq(monster.hp(), (short)80);
88 TestEq(monster.mana(), (short)150); // default
90 TestEq(monster.name(), "MyMonster");
91 // monster.friendly() // can't access, deprecate
138 Monster monster = Monster.getRootAsMonster(bb); local
180 int monster = Monster.endMonster(fbb2); local
352 Monster monster = Monster.getRootAsMonster(fbb.dataBuffer()); local
    [all...]
go_test.go 139 // as the example Monster.
141 // try the two ways of generating a monster
143 monster2 := &example.Monster{}
145 for _, monster := range []*example.Monster{monster1, monster2} {
146 if got := monster.Hp(); 80 != got {
151 if got := monster.Mana(); 150 != got {
155 if got := monster.Name(); !bytes.Equal([]byte("MyMonster"), got) {
161 vec = monster.Pos(vec)
167 vec2 := monster.Pos(nil
    [all...]
JavaScriptTest.js 29 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
32 MyGame.Example.Monster.startMonster(fbb);
33 MyGame.Example.Monster.addName(fbb, fred);
34 var mon2 = MyGame.Example.Monster.endMonster(fbb);
36 MyGame.Example.Monster.startTest4Vector(fbb, 2);
41 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
46 MyGame.Example.Monster.startMonster(fbb);
47 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
48 MyGame.Example.Monster.addHp(fbb, 80);
49 MyGame.Example.Monster.addName(fbb, str)
    [all...]
test.cpp 123 // create monster with very few fields set:
125 flatbuffers::Offset<Monster> mlocs[3];
171 // As a test, create a mostly empty Monster buffer:
195 // shortcut for creating monster with all fields set:
246 auto monster = GetMonster(flatbuf); local
248 TEST_EQ(monster->hp(), 80);
249 TEST_EQ(monster->mana(), 150); // default
250 TEST_EQ_STR(monster->name()->c_str(), "MyMonster");
253 // monster.friendly()
255 auto pos = monster->pos()
372 auto monster = GetMutableMonster(flatbuf); local
    [all...]
phpTest.php 34 \MyGame\Example\Monster::startMonster($fbb);
35 \MyGame\Example\Monster::addName($fbb, $name);
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4));
41 \MyGame\Example\Monster::StartMonster($fbb);
42 \MyGame\Example\Monster::AddName($fbb, $fred);
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);
45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2);
50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array(
55 \MyGame\Example\Monster::StartMonster($fbb)
100 $monster = \\MyGame\\Example\\Monster::GetRootAsMonster($bb); variable
    [all...]
py_test.py 38 import MyGame.Example.Monster # refers to generated code
79 as the example Monster. '''
86 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset)
88 asserter(monster.Hp() == 80)
89 asserter(monster.Mana() == 150)
90 asserter(monster.Name() == b'MyMonster')
93 vec = monster.Pos()
114 asserter(monster.TestType() == union_type.Monster
    [all...]
generate_code.sh 23 ../flatc --cpp --gen-mutable --reflect-names --gen-object-api --cpp-ptr-type flatbuffers::unique_ptr monster.fbs
generate_code.bat 24 ..\%buildtype%\flatc.exe --cpp --gen-mutable --gen-object-api --cpp-ptr-type flatbuffers::unique_ptr monster.fbs
  /external/flatbuffers/grpc/tests/
grpctest.cpp 30 const flatbuffers::grpc::Message<Monster> *request,
44 ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer)
55 flatbuffers::grpc::Message<Monster> monster = fbb_.ReleaseMessage<Monster>(); variable
57 // Send monster to client using streaming.
58 writer->Write(monster);
113 auto request = fbb.ReleaseMessage<Monster>();
133 flatbuffers::grpc::Message<Monster> response;
145 flatbuffers::grpc::Message<Monster> request; // simulate invalid messag
    [all...]
  /prebuilts/go/darwin-x86/src/regexp/
find_test.go 429 // Now come the monster AllSubmatch cases.
  /prebuilts/go/linux-x86/src/regexp/
find_test.go 429 // Now come the monster AllSubmatch cases.

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