/external/flatbuffers/samples/ |
sample_binary.go | 32 // Create some weapons for our Monster ("Sword" and "Axe"). 90 monster := sample.GetRootAsMonster(buf, 0) 94 assert(monster.Mana() == 150, "`monster.Mana()`", strconv.Itoa(int(monster.Mana())), "150") 95 assert(monster.Hp() == 300, "`monster.Hp()`", strconv.Itoa(int(monster.Hp())), "300") 96 assert(string(monster.Name()) == "Orc", "`string(monster.Name())`", string(monster.Name()) [all...] |
SampleBinary.java | 21 import MyGame.Sample.Monster; 34 // Create some weapons for our Monster ('Sword' and 'Axe'). 48 int inv = Monster.createInventoryVector(builder, treasure); 49 int weapons = Monster.createWeaponsVector(builder, weaps); 52 Monster.startMonster(builder); 53 Monster.addPos(builder, pos); 54 Monster.addName(builder, name); 55 Monster.addColor(builder, Color.Red); 56 Monster.addHp(builder, (short)300); 57 Monster.addInventory(builder, inv) 74 Monster monster = Monster.getRootAsMonster(buf); local [all...] |
SampleBinary.cs | 30 // Create some weapons for our Monster ('Sword' and 'Axe'). 44 var inv = Monster.CreateInventoryVector(builder, treasure); 45 var weapons = Monster.CreateWeaponsVector(builder, weaps); 48 Monster.StartMonster(builder); 49 Monster.AddPos(builder, pos); 50 Monster.AddHp(builder, (short)300); 51 Monster.AddName(builder, name); 52 Monster.AddInventory(builder, inv); 53 Monster.AddColor(builder, Color.Red); 54 Monster.AddWeapons(builder, weapons) [all...] |
sample_binary.cpp | 27 // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'. 44 // Second, serialize the rest of the objects needed by the Monster. 52 // Shortcut for creating monster with all fields set: 66 auto monster = GetMonster(builder.GetBufferPointer()); local 69 assert(monster->hp() == 80); 70 assert(monster->mana() == 150); // default 71 assert(monster->name()->str() == "MyMonster"); 74 auto pos = monster->pos(); 80 auto inv = monster->inventory(); 88 auto weps = monster->weapons() [all...] |
sample_binary.py | 28 import MyGame.Sample.Monster 37 # Create some weapons for our Monster ('Sword' and 'Axe'). 54 MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10) 60 MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2) 68 MyGame.Sample.Monster.MonsterStart(builder) 69 MyGame.Sample.Monster.MonsterAddPos(builder, pos) 70 MyGame.Sample.Monster.MonsterAddHp(builder, 300) 71 MyGame.Sample.Monster.MonsterAddName(builder, name) 72 MyGame.Sample.Monster.MonsterAddInventory(builder, inv) 73 MyGame.Sample.Monster.MonsterAddColor(builder [all...] |
SampleBinary.php | 39 // Create some weapons for our Monster using the `createWeapon()` helper function. 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 56 \MyGame\Sample\Monster::StartMonster($builder); 57 \MyGame\Sample\Monster::AddPos($builder, $pos); 58 \MyGame\Sample\Monster::AddHp($builder, 300); 59 \MyGame\Sample\Monster::AddName($builder, $name); 60 \MyGame\Sample\Monster::AddInventory($builder, $inv); 61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); 62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons) 78 $monster = \\MyGame\\Sample\\Monster::GetRootAsMonster($buf); variable [all...] |
samplebinary.js | 27 // Create some weapons for our Monster ('Sword' and 'Axe'). 45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure); 48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps); 52 MyGame.Sample.Monster.startMonster(builder); 53 MyGame.Sample.Monster.addPos(builder, pos); 54 MyGame.Sample.Monster.addHp(builder, 300); 55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red) 56 MyGame.Sample.Monster.addName(builder, name); 57 MyGame.Sample.Monster.addInventory(builder, inv); 58 MyGame.Sample.Monster.addWeapons(builder, weapons) [all...] |
javascript_sample.sh | 33 ../flatc --js monster.fbs 35 ../Debug/flatc --js monster.fbs
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php_sample.sh | 33 ../flatc --php monster.fbs 35 ../Debug/flatc --php monster.fbs
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python_sample.sh | 33 ../flatc --python monster.fbs 35 ../Debug/flatc --python monster.fbs
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csharp_sample.sh | 33 ../flatc --csharp --gen-mutable monster.fbs 35 ../Debug/flatc --csharp --gen-mutable monster.fbs
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java_sample.sh | 33 ../flatc --java --gen-mutable monster.fbs 35 ../Debug/flatc --java --gen-mutable monster.fbs
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go_sample.sh | 33 ../flatc --go monster.fbs 35 ../Debug/flatc --go monster.fbs
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/external/flatbuffers/tests/FlatBuffers.Test/ |
FlatBuffersExampleTests.cs | 43 Offset<Monster>[] off = new Offset<Monster>[3]; 44 Monster.StartMonster(fbb); 45 Monster.AddName(fbb, names[0]); 46 off[0] = Monster.EndMonster(fbb); 47 Monster.StartMonster(fbb); 48 Monster.AddName(fbb, names[1]); 49 off[1] = Monster.EndMonster(fbb); 50 Monster.StartMonster(fbb); 51 Monster.AddName(fbb, names[2]) [all...] |
/external/flatbuffers/tests/ |
JavaTest.java | 79 TestEq(Any.name(Any.Monster), "Monster"); 83 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); 85 Monster monster = Monster.getRootAsMonster(bb); local 87 TestEq(monster.hp(), (short)80); 88 TestEq(monster.mana(), (short)150); // default 90 TestEq(monster.name(), "MyMonster"); 91 // monster.friendly() // can't access, deprecate 138 Monster monster = Monster.getRootAsMonster(bb); local 180 int monster = Monster.endMonster(fbb2); local 352 Monster monster = Monster.getRootAsMonster(fbb.dataBuffer()); local [all...] |
go_test.go | 139 // as the example Monster. 141 // try the two ways of generating a monster 143 monster2 := &example.Monster{} 145 for _, monster := range []*example.Monster{monster1, monster2} { 146 if got := monster.Hp(); 80 != got { 151 if got := monster.Mana(); 150 != got { 155 if got := monster.Name(); !bytes.Equal([]byte("MyMonster"), got) { 161 vec = monster.Pos(vec) 167 vec2 := monster.Pos(nil [all...] |
JavaScriptTest.js | 29 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 32 MyGame.Example.Monster.startMonster(fbb); 33 MyGame.Example.Monster.addName(fbb, fred); 34 var mon2 = MyGame.Example.Monster.endMonster(fbb); 36 MyGame.Example.Monster.startTest4Vector(fbb, 2); 41 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ 46 MyGame.Example.Monster.startMonster(fbb); 47 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6)); 48 MyGame.Example.Monster.addHp(fbb, 80); 49 MyGame.Example.Monster.addName(fbb, str) [all...] |
test.cpp | 123 // create monster with very few fields set: 125 flatbuffers::Offset<Monster> mlocs[3]; 171 // As a test, create a mostly empty Monster buffer: 195 // shortcut for creating monster with all fields set: 246 auto monster = GetMonster(flatbuf); local 248 TEST_EQ(monster->hp(), 80); 249 TEST_EQ(monster->mana(), 150); // default 250 TEST_EQ_STR(monster->name()->c_str(), "MyMonster"); 253 // monster.friendly() 255 auto pos = monster->pos() 372 auto monster = GetMutableMonster(flatbuf); local [all...] |
phpTest.php | 34 \MyGame\Example\Monster::startMonster($fbb); 35 \MyGame\Example\Monster::addName($fbb, $name); 36 $enemy = \MyGame\Example\Monster::endMonster($fbb); 38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4)); 41 \MyGame\Example\Monster::StartMonster($fbb); 42 \MyGame\Example\Monster::AddName($fbb, $fred); 43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb); 45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2); 50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array( 55 \MyGame\Example\Monster::StartMonster($fbb) 100 $monster = \\MyGame\\Example\\Monster::GetRootAsMonster($bb); variable [all...] |
py_test.py | 38 import MyGame.Example.Monster # refers to generated code 79 as the example Monster. ''' 86 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset) 88 asserter(monster.Hp() == 80) 89 asserter(monster.Mana() == 150) 90 asserter(monster.Name() == b'MyMonster') 93 vec = monster.Pos() 114 asserter(monster.TestType() == union_type.Monster [all...] |
generate_code.sh | 23 ../flatc --cpp --gen-mutable --reflect-names --gen-object-api --cpp-ptr-type flatbuffers::unique_ptr monster.fbs
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generate_code.bat | 24 ..\%buildtype%\flatc.exe --cpp --gen-mutable --gen-object-api --cpp-ptr-type flatbuffers::unique_ptr monster.fbs
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/external/flatbuffers/grpc/tests/ |
grpctest.cpp | 30 const flatbuffers::grpc::Message<Monster> *request, 44 ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) 55 flatbuffers::grpc::Message<Monster> monster = fbb_.ReleaseMessage<Monster>(); variable 57 // Send monster to client using streaming. 58 writer->Write(monster); 113 auto request = fbb.ReleaseMessage<Monster>(); 133 flatbuffers::grpc::Message<Monster> response; 145 flatbuffers::grpc::Message<Monster> request; // simulate invalid messag [all...] |
/prebuilts/go/darwin-x86/src/regexp/ |
find_test.go | 429 // Now come the monster AllSubmatch cases.
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/prebuilts/go/linux-x86/src/regexp/ |
find_test.go | 429 // Now come the monster AllSubmatch cases.
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