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      1 /*
      2  * Copyright 2014 Google Inc. All rights reserved.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *     http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <thread>
     18 
     19 #include <grpc++/grpc++.h>
     20 
     21 #include "monster_test_generated.h"
     22 #include "monster_test.grpc.fb.h"
     23 
     24 using namespace MyGame::Example;
     25 
     26 // The callback implementation of our server, that derives from the generated
     27 // code. It implements all rpcs specified in the FlatBuffers schema.
     28 class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
     29   virtual ::grpc::Status Store(::grpc::ServerContext* context,
     30                                const flatbuffers::grpc::Message<Monster> *request,
     31                                flatbuffers::grpc::Message<Stat> *response)
     32                                override {
     33     // Create a response from the incoming request name.
     34     fbb_.Clear();
     35     auto stat_offset = CreateStat(fbb_, fbb_.CreateString("Hello, " +
     36                                         request->GetRoot()->name()->str()));
     37     fbb_.Finish(stat_offset);
     38     // Transfer ownership of the message to gRPC
     39     *response = fbb_.ReleaseMessage<Stat>();
     40     return grpc::Status::OK;
     41   }
     42   virtual ::grpc::Status Retrieve(::grpc::ServerContext *context,
     43                                const flatbuffers::grpc::Message<Stat> *request,
     44                                ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer)
     45                                override {
     46 
     47     for (int i=0; i<10; i++) {
     48        fbb_.Clear();
     49        // Create 10 monsters for resposne.
     50        auto monster_offset =
     51        CreateMonster(fbb_, 0, 0, 0, fbb_.CreateString(
     52          request->GetRoot()->id()->str() + " No." + std::to_string(i)));
     53        fbb_.Finish(monster_offset);
     54 
     55        flatbuffers::grpc::Message<Monster> monster = fbb_.ReleaseMessage<Monster>();
     56 
     57        // Send monster to client using streaming.
     58        writer->Write(monster);
     59      }
     60      return grpc::Status::OK;
     61   }
     62 
     63  private:
     64   flatbuffers::grpc::MessageBuilder fbb_;
     65 };
     66 
     67 // Track the server instance, so we can terminate it later.
     68 grpc::Server *server_instance = nullptr;
     69 // Mutex to protec this variable.
     70 std::mutex wait_for_server;
     71 std::condition_variable server_instance_cv;
     72 
     73 // This function implements the server thread.
     74 void RunServer() {
     75   auto server_address = "0.0.0.0:50051";
     76   // Callback interface we implemented above.
     77   ServiceImpl service;
     78   grpc::ServerBuilder builder;
     79   builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
     80   builder.RegisterService(&service);
     81 
     82   // Start the server. Lock to change the variable we're changing.
     83   wait_for_server.lock();
     84   server_instance = builder.BuildAndStart().release();
     85   wait_for_server.unlock();
     86   server_instance_cv.notify_one();
     87 
     88   std::cout << "Server listening on " << server_address << std::endl;
     89   // This will block the thread and serve requests.
     90   server_instance->Wait();
     91 }
     92 
     93 int main(int /*argc*/, const char * /*argv*/[]) {
     94   // Launch server.
     95   std::thread server_thread(RunServer);
     96 
     97   // wait for server to spin up.
     98   std::unique_lock<std::mutex> lock(wait_for_server);
     99   while (!server_instance) server_instance_cv.wait(lock);
    100 
    101   // Now connect the client.
    102   auto channel = grpc::CreateChannel("localhost:50051",
    103                                      grpc::InsecureChannelCredentials());
    104   auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
    105 
    106 
    107   flatbuffers::grpc::MessageBuilder fbb;
    108   {
    109     grpc::ClientContext context;
    110     // Build a request with the name set.
    111     auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
    112     fbb.Finish(monster_offset);
    113     auto request = fbb.ReleaseMessage<Monster>();
    114     flatbuffers::grpc::Message<Stat> response;
    115 
    116     // The actual RPC.
    117     auto status = stub->Store(&context, request, &response);
    118 
    119     if (status.ok()) {
    120       auto resp = response.GetRoot()->id();
    121       std::cout << "RPC response: " << resp->str() << std::endl;
    122     } else {
    123       std::cout << "RPC failed" << std::endl;
    124     }
    125   }
    126   {
    127     grpc::ClientContext context;
    128     fbb.Clear();
    129     auto stat_offset = CreateStat(fbb, fbb.CreateString("Fred"));
    130     fbb.Finish(stat_offset);
    131     auto request = fbb.ReleaseMessage<Stat>();
    132 
    133     flatbuffers::grpc::Message<Monster> response;
    134     auto stream = stub->Retrieve(&context, request);
    135     while (stream->Read(&response)) {
    136       auto resp = response.GetRoot()->name();
    137       std::cout << "RPC Streaming response: " << resp->str() << std::endl;
    138     }
    139   }
    140 
    141   #if !FLATBUFFERS_GRPC_DISABLE_AUTO_VERIFICATION
    142   {
    143     // Test that an invalid request errors out correctly
    144     grpc::ClientContext context;
    145     flatbuffers::grpc::Message<Monster> request;  // simulate invalid message
    146     flatbuffers::grpc::Message<Stat> response;
    147     auto status = stub->Store(&context, request, &response);
    148     // The rpc status should be INTERNAL to indicate a verification error. This
    149     // matches the protobuf gRPC status code for an unparseable message.
    150     assert(!status.ok());
    151     assert(status.error_code() == ::grpc::StatusCode::INTERNAL);
    152     assert(strcmp(status.error_message().c_str(), "Message verification failed") == 0);
    153   }
    154   #endif
    155 
    156   server_instance->Shutdown();
    157 
    158   server_thread.join();
    159 
    160   delete server_instance;
    161 
    162   return 0;
    163 }
    164