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    Searched refs:baseFrequencyY (Results 1 - 10 of 10) sorted by null

  /external/skia/include/effects/
SkPerlinNoiseShader.h 41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
44 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
51 static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
  /external/skqp/include/effects/
SkPerlinNoiseShader.h 41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
44 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
51 static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
  /external/skia/bench/
PerlinNoiseBench.cpp 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
  /external/skqp/bench/
PerlinNoiseBench.cpp 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
  /external/skia/gm/
perlinnoise.cpp 47 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
51 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
53 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
121 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
124 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
126 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/skqp/gm/
perlinnoise.cpp 47 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
51 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
53 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
121 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
124 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
126 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/skia/src/shaders/
SkPerlinNoiseShader.cpp 93 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
97 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
337 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
409 SkScalar baseFrequencyY,
415 , fBaseFrequencyY(baseFrequencyY)
    [all...]
  /external/skqp/src/shaders/
SkPerlinNoiseShader.cpp 93 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
97 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
330 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
402 SkScalar baseFrequencyY,
408 , fBaseFrequencyY(baseFrequencyY)
    [all...]
  /external/skia/fuzz/
FuzzCanvas.cpp 402 SkScalar baseFrequencyX, baseFrequencyY, seed;
406 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence);
412 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY,
416 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
    [all...]
  /external/skqp/fuzz/
FuzzCanvas.cpp 398 SkScalar baseFrequencyX, baseFrequencyY, seed;
402 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence);
408 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY,
412 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
    [all...]

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