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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkPerlinNoiseShader.h"
     10 #include "SkShader.h"
     11 
     12 namespace {
     13 
     14 enum class Type {
     15     kFractalNoise,
     16     kTurbulence,
     17 };
     18 
     19 } // anonymous ns
     20 
     21 class PerlinNoiseGM : public skiagm::GM {
     22 public:
     23     PerlinNoiseGM() {
     24         this->setBGColor(0xFF000000);
     25         fSize = SkISize::Make(80, 80);
     26     }
     27 
     28 protected:
     29     virtual SkString onShortName() {
     30         return SkString("perlinnoise");
     31     }
     32 
     33     virtual SkISize onISize() {
     34         return SkISize::Make(200, 500);
     35     }
     36 
     37     void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
     38         canvas->save();
     39         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
     40         SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
     41                                   SkIntToScalar(size.height()));
     42         canvas->drawRect(r, paint);
     43         canvas->restore();
     44     }
     45 
     46     void test(SkCanvas* canvas, int x, int y, Type type,
     47               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
     48               bool stitchTiles) {
     49         SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
     50         sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
     51             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
     52                                                   seed, stitchTiles ? &tileSize : nullptr) :
     53             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
     54                                                 seed, stitchTiles ? &tileSize : nullptr);
     55         SkPaint paint;
     56         paint.setShader(std::move(shader));
     57         if (stitchTiles) {
     58             drawRect(canvas, x, y, paint, tileSize);
     59             x += tileSize.width();
     60             drawRect(canvas, x, y, paint, tileSize);
     61             y += tileSize.width();
     62             drawRect(canvas, x, y, paint, tileSize);
     63             x -= tileSize.width();
     64             drawRect(canvas, x, y, paint, tileSize);
     65         } else {
     66             drawRect(canvas, x, y, paint, fSize);
     67         }
     68     }
     69 
     70     virtual void onDraw(SkCanvas* canvas) {
     71         canvas->clear(SK_ColorBLACK);
     72         test(canvas,   0,   0, Type::kFractalNoise,
     73              0.1f, 0.1f, 0, 0, false);
     74         test(canvas, 100,   0, Type::kTurbulence,
     75              0.1f, 0.1f, 0, 0, false);
     76 
     77         test(canvas,   0, 100, Type::kFractalNoise,
     78              0.1f, 0.1f, 2, 0, false);
     79         test(canvas, 100, 100, Type::kFractalNoise,
     80              0.05f, 0.1f, 1, 0, true);
     81 
     82         test(canvas,   0, 200, Type::kTurbulence,
     83              0.1f, 0.1f, 1, 0, true);
     84         test(canvas, 100, 200, Type::kTurbulence,
     85              0.2f, 0.4f, 5, 0, false);
     86 
     87         test(canvas,   0, 300, Type::kFractalNoise,
     88              0.1f, 0.1f, 3, 1, false);
     89         test(canvas, 100, 300, Type::kFractalNoise,
     90              0.1f, 0.1f, 3, 4, false);
     91 
     92         canvas->scale(0.75f, 1.0f);
     93 
     94         test(canvas,   0, 400, Type::kFractalNoise,
     95              0.1f, 0.1f, 2, 0, false);
     96         test(canvas, 100, 400, Type::kFractalNoise,
     97              0.1f, 0.05f, 1, 0, true);
     98     }
     99 
    100 private:
    101     typedef GM INHERITED;
    102     SkISize fSize;
    103 };
    104 
    105 class PerlinNoiseGM2 : public skiagm::GM {
    106 public:
    107     PerlinNoiseGM2() {
    108         fSize = SkISize::Make(80, 80);
    109     }
    110 
    111 protected:
    112     virtual SkString onShortName() {
    113         return SkString("perlinnoise_localmatrix");
    114     }
    115 
    116     virtual SkISize onISize() {
    117         return SkISize::Make(640, 480);
    118     }
    119 
    120     void install(SkPaint* paint, Type type,
    121               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
    122               bool stitchTiles) {
    123         sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
    124             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
    125                                                   seed, stitchTiles ? &fSize : nullptr) :
    126             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
    127                                                 seed, stitchTiles ? &fSize : nullptr);
    128         paint->setShader(std::move(shader));
    129     }
    130 
    131     virtual void onDraw(SkCanvas* canvas) {
    132         canvas->translate(10, 10);
    133 
    134         SkPaint paint;
    135         this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
    136 
    137         const SkScalar w = SkIntToScalar(fSize.width());
    138         const SkScalar h = SkIntToScalar(fSize.height());
    139 
    140         SkRect r = SkRect::MakeWH(w, h);
    141         canvas->drawRect(r, paint);
    142 
    143         canvas->save();
    144         canvas->translate(w * 5/4, 0);
    145         canvas->drawRect(r, paint);
    146         canvas->restore();
    147 
    148         canvas->save();
    149         canvas->translate(0, h + 10);
    150         canvas->scale(2, 2);
    151         canvas->drawRect(r, paint);
    152         canvas->restore();
    153 
    154         canvas->save();
    155         canvas->translate(w + 100, h + 10);
    156         canvas->scale(2, 2);
    157         canvas->drawRect(r, paint);
    158         canvas->restore();
    159 
    160         // The next row should draw the same as the previous, even though we are using a local
    161         // matrix instead of the canvas.
    162 
    163         canvas->translate(0, h * 2 + 10);
    164 
    165         SkMatrix lm;
    166         lm.setScale(2, 2);
    167         paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
    168         r.fRight += r.width();
    169         r.fBottom += r.height();
    170 
    171         canvas->save();
    172         canvas->translate(0, h + 10);
    173         canvas->drawRect(r, paint);
    174         canvas->restore();
    175 
    176         canvas->save();
    177         canvas->translate(w + 100, h + 10);
    178         canvas->drawRect(r, paint);
    179         canvas->restore();
    180     }
    181 
    182 private:
    183     typedef GM INHERITED;
    184     SkISize fSize;
    185 };
    186 
    187 //////////////////////////////////////////////////////////////////////////////
    188 
    189 DEF_GM( return new PerlinNoiseGM; )
    190 DEF_GM( return new PerlinNoiseGM2; )
    191