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Searched
refs:constantColor
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/gpu/
GrPaint.cpp
62
bool GrPaint::isConstantBlendedColor(GrColor*
constantColor
) const {
68
*
constantColor
= GrColor_TRANSPARENT_BLACK;
75
*
constantColor
= fColor.toGrColor();
GrPaint.h
134
* true,
constantColor
will be updated to contain the constant color. Note that we can conflate
138
bool isConstantBlendedColor(GrColor*
constantColor
) const;
/external/skqp/src/gpu/
GrPaint.cpp
62
bool GrPaint::isConstantBlendedColor(GrColor*
constantColor
) const {
68
*
constantColor
= GrColor_TRANSPARENT_BLACK;
75
*
constantColor
= fColor.toGrColor();
GrPaint.h
134
* true,
constantColor
will be updated to contain the constant color. Note that we can conflate
138
bool isConstantBlendedColor(GrColor*
constantColor
) const;
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
blend.h
32
void GenerateBlendFactor(SWR_BLEND_FACTOR func, simdvector &
constantColor
, simdvector &src, simdvector &src1, simdvector &dst, simdvector &out)
117
result.x =
constantColor
[0];
118
result.y =
constantColor
[1];
119
result.z =
constantColor
[2];
120
result.w =
constantColor
[3];
124
result.x = result.y = result.z = result.w =
constantColor
[3];
129
result.x = _simd_sub_ps(_simd_set1_ps(1.0f),
constantColor
[0]);
130
result.y = _simd_sub_ps(_simd_set1_ps(1.0f),
constantColor
[1]);
131
result.z = _simd_sub_ps(_simd_set1_ps(1.0f),
constantColor
[2]);
132
result.w = _simd_sub_ps(_simd_set1_ps(1.0f),
constantColor
[3])
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...]
state.h
787
float
constantColor
[4];
[
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...]
/external/swiftshader/src/Renderer/
TextureStage.cpp
92
void TextureStage::setConstantColor(const Color<float> &
constantColor
)
95
short r = iround(4095 *
constantColor
.r);
96
short g = iround(4095 *
constantColor
.g);
97
short b = iround(4095 *
constantColor
.b);
98
short a = iround(4095 *
constantColor
.a);
TextureStage.hpp
139
void setConstantColor(const Color<float> &
constantColor
);
PixelProcessor.hpp
220
void setConstantColor(unsigned int stage, const Color<float> &
constantColor
);
PixelProcessor.cpp
324
void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &
constantColor
)
328
context->textureStage[stage].setConstantColor(
constantColor
);
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...]
/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
blend_jit.cpp
567
Value*
constantColor
[4];
577
constantColor
[i] = VBROADCAST(LOAD(pBlendState, { 0, SWR_BLEND_STATE_constantColor, i }));
607
Clamp(state.format,
constantColor
);
631
GenerateBlendFactor<true, false>(state.blendState.sourceBlendFactor,
constantColor
, src, src1, dst, srcFactor);
632
GenerateBlendFactor<false, true>(state.blendState.sourceAlphaBlendFactor,
constantColor
, src, src1, dst, srcFactor);
634
GenerateBlendFactor<true, false>(state.blendState.destBlendFactor,
constantColor
, src, src1, dst, dstFactor);
635
GenerateBlendFactor<false, true>(state.blendState.destAlphaBlendFactor,
constantColor
, src, src1, dst, dstFactor);
642
GenerateBlendFactor<true, true>(state.blendState.sourceBlendFactor,
constantColor
, src, src1, dst, srcFactor);
643
GenerateBlendFactor<true, true>(state.blendState.destBlendFactor,
constantColor
, src, src1, dst, dstFactor);
/external/skia/src/core/
SkRasterPipelineBlitter.cpp
195
SkPM4f
constantColor
;
196
SkJumper_MemoryCtx constantColorPtr = { &
constantColor
, 0 };
200
colorPipeline->append_constant_color(alloc,
constantColor
);
202
is_opaque =
constantColor
.a() == 1.0f;
/external/skqp/src/core/
SkRasterPipelineBlitter.cpp
195
SkPM4f
constantColor
;
196
SkJumper_MemoryCtx constantColorPtr = { &
constantColor
, 0 };
200
colorPipeline->append_constant_color(alloc,
constantColor
);
202
is_opaque =
constantColor
.a() == 1.0f;
/external/mesa3d/src/gallium/drivers/swr/
swr_state.cpp
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...]
Completed in 1088 milliseconds