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    Searched refs:constantColor (Results 1 - 14 of 14) sorted by null

  /external/skia/src/gpu/
GrPaint.cpp 62 bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const {
68 *constantColor = GrColor_TRANSPARENT_BLACK;
75 *constantColor = fColor.toGrColor();
GrPaint.h 134 * true, constantColor will be updated to contain the constant color. Note that we can conflate
138 bool isConstantBlendedColor(GrColor* constantColor) const;
  /external/skqp/src/gpu/
GrPaint.cpp 62 bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const {
68 *constantColor = GrColor_TRANSPARENT_BLACK;
75 *constantColor = fColor.toGrColor();
GrPaint.h 134 * true, constantColor will be updated to contain the constant color. Note that we can conflate
138 bool isConstantBlendedColor(GrColor* constantColor) const;
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
blend.h 32 void GenerateBlendFactor(SWR_BLEND_FACTOR func, simdvector &constantColor, simdvector &src, simdvector &src1, simdvector &dst, simdvector &out)
117 result.x = constantColor[0];
118 result.y = constantColor[1];
119 result.z = constantColor[2];
120 result.w = constantColor[3];
124 result.x = result.y = result.z = result.w = constantColor[3];
129 result.x = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[0]);
130 result.y = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[1]);
131 result.z = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[2]);
132 result.w = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[3])
    [all...]
state.h 787 float constantColor[4];
    [all...]
  /external/swiftshader/src/Renderer/
TextureStage.cpp 92 void TextureStage::setConstantColor(const Color<float> &constantColor)
95 short r = iround(4095 * constantColor.r);
96 short g = iround(4095 * constantColor.g);
97 short b = iround(4095 * constantColor.b);
98 short a = iround(4095 * constantColor.a);
TextureStage.hpp 139 void setConstantColor(const Color<float> &constantColor);
PixelProcessor.hpp 220 void setConstantColor(unsigned int stage, const Color<float> &constantColor);
PixelProcessor.cpp 324 void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor)
328 context->textureStage[stage].setConstantColor(constantColor);
    [all...]
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
blend_jit.cpp 567 Value* constantColor[4];
577 constantColor[i] = VBROADCAST(LOAD(pBlendState, { 0, SWR_BLEND_STATE_constantColor, i }));
607 Clamp(state.format, constantColor);
631 GenerateBlendFactor<true, false>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst, srcFactor);
632 GenerateBlendFactor<false, true>(state.blendState.sourceAlphaBlendFactor, constantColor, src, src1, dst, srcFactor);
634 GenerateBlendFactor<true, false>(state.blendState.destBlendFactor, constantColor, src, src1, dst, dstFactor);
635 GenerateBlendFactor<false, true>(state.blendState.destAlphaBlendFactor, constantColor, src, src1, dst, dstFactor);
642 GenerateBlendFactor<true, true>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst, srcFactor);
643 GenerateBlendFactor<true, true>(state.blendState.destBlendFactor, constantColor, src, src1, dst, dstFactor);
  /external/skia/src/core/
SkRasterPipelineBlitter.cpp 195 SkPM4f constantColor;
196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 };
200 colorPipeline->append_constant_color(alloc, constantColor);
202 is_opaque = constantColor.a() == 1.0f;
  /external/skqp/src/core/
SkRasterPipelineBlitter.cpp 195 SkPM4f constantColor;
196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 };
200 colorPipeline->append_constant_color(alloc, constantColor);
202 is_opaque = constantColor.a() == 1.0f;
  /external/mesa3d/src/gallium/drivers/swr/
swr_state.cpp     [all...]

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