/external/skia/src/gpu/glsl/ |
GrGLSLFragmentShaderBuilder.cpp | 88 SkString coords2D; 89 coords2D.printf("%s_ensure2D", coords.c_str()); 90 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), 92 return coords2D;
|
/external/skia/src/shaders/gradients/ |
SkSweepGradient.cpp | 189 const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 198 coords2D.c_str(), coords2D.c_str(), coords2D.c_str()) 199 : SkStringPrintf("atan(- %s.y, - %s.x)", coords2D.c_str(), coords2D.c_str());
|
SkTwoPointConicalGradient_gpu.cpp | 236 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 237 const char* p = coords2D.c_str(); 299 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 300 const char* p = coords2D.c_str();
|
/external/skqp/src/shaders/gradients/ |
SkSweepGradient.cpp | 189 const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 198 coords2D.c_str(), coords2D.c_str(), coords2D.c_str()) 199 : SkStringPrintf("atan(- %s.y, - %s.x)", coords2D.c_str(), coords2D.c_str());
|
SkTwoPointConicalGradient_gpu.cpp | 236 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 237 const char* p = coords2D.c_str(); 299 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 300 const char* p = coords2D.c_str();
|
/external/skqp/src/gpu/glsl/ |
GrGLSLFragmentShaderBuilder.cpp | 120 SkString coords2D; 121 coords2D.printf("%s_ensure2D", coords.c_str()); 122 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), 124 return coords2D;
|
/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 48 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 73 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc);
|
GrMatrixConvolutionEffect.cpp | 67 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 69 fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); 107 coords2D,
|
GrGaussianConvolutionFragmentProcessor.cpp | 60 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 67 fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
|
GrTextureDomain.cpp | 259 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 266 coords2D,
|
/external/skqp/src/gpu/effects/ |
GrBicubicEffect.cpp | 48 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 73 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc);
|
GrMatrixConvolutionEffect.cpp | 67 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 69 fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); 107 coords2D,
|
GrGaussianConvolutionFragmentProcessor.cpp | 60 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 67 fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
|
GrTextureDomain.cpp | 259 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 266 coords2D,
|
/external/skia/src/effects/ |
SkDisplacementMapEffect.cpp | 566 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); 568 cCoords, coords2D.c_str(), scaleUni, dColor);
|
SkMorphologyImageFilter.cpp | 222 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 255 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
|
SkLightingImageFilter.cpp | [all...] |
/external/skqp/src/effects/ |
SkDisplacementMapEffect.cpp | 566 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); 568 cCoords, coords2D.c_str(), scaleUni, dColor);
|
SkMorphologyImageFilter.cpp | 222 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 255 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
|
SkLightingImageFilter.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 655 const tcu::Vec2 coords2D[4] = 666 case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; [all...] |