HomeSort by relevance Sort by last modified time
    Searched refs:currentPageOffset (Results 1 - 4 of 4) sorted by null

  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
PoolAlloc.cpp 120 // A large currentPageOffset indicates a new page needs to
123 currentPageOffset = pageSize;
211 tAllocState state = { currentPageOffset, inUseList };
218 currentPageOffset = pageSize;
234 currentPageOffset = stack.back().offset;
282 if (currentPageOffset + allocationSize <= pageSize) {
284 // Safe to allocate from currentPageOffset.
286 unsigned char* memory = reinterpret_cast<unsigned char*>(inUseList) + currentPageOffset;
287 currentPageOffset += allocationSize;
288 currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
PoolAlloc.cpp 92 // A large currentPageOffset indicates a new page needs to
95 currentPageOffset = pageSize;
177 tAllocState state = { currentPageOffset, inUseList };
184 currentPageOffset = pageSize;
204 currentPageOffset = mStack.back().offset;
262 if (allocationSize <= pageSize - currentPageOffset) {
264 // Safe to allocate from currentPageOffset.
266 unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
267 currentPageOffset += allocationSize;
268 currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask
    [all...]
PoolAlloc.h 214 size_t currentPageOffset; // next offset in top of inUseList to allocate from
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Include/
PoolAlloc.h 236 size_t currentPageOffset; // next offset in top of inUseList to allocate from

Completed in 426 milliseconds