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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef _POOLALLOC_INCLUDED_
     16 #define _POOLALLOC_INCLUDED_
     17 
     18 #ifdef _DEBUG
     19 #define GUARD_BLOCKS  // define to enable guard block sanity checking
     20 #endif
     21 
     22 //
     23 // This header defines an allocator that can be used to efficiently
     24 // allocate a large number of small requests for heap memory, with the
     25 // intention that they are not individually deallocated, but rather
     26 // collectively deallocated at one time.
     27 //
     28 // This simultaneously
     29 //
     30 // * Makes each individual allocation much more efficient; the
     31 //     typical allocation is trivial.
     32 // * Completely avoids the cost of doing individual deallocation.
     33 // * Saves the trouble of tracking down and plugging a large class of leaks.
     34 //
     35 // Individual classes can use this allocator by supplying their own
     36 // new and delete methods.
     37 //
     38 // STL containers can use this allocator by using the pool_allocator
     39 // class as the allocator (second) template argument.
     40 //
     41 
     42 #include <stddef.h>
     43 #include <string.h>
     44 #include <vector>
     45 
     46 // If we are using guard blocks, we must track each indivual
     47 // allocation.  If we aren't using guard blocks, these
     48 // never get instantiated, so won't have any impact.
     49 //
     50 
     51 class TAllocation {
     52 public:
     53 	TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
     54 		size(size), mem(mem), prevAlloc(prev) {
     55 		// Allocations are bracketed:
     56 		//    [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
     57 		// This would be cleaner with if (guardBlockSize)..., but that
     58 		// makes the compiler print warnings about 0 length memsets,
     59 		// even with the if() protecting them.
     60 #ifdef GUARD_BLOCKS
     61 		memset(preGuard(), guardBlockBeginVal, guardBlockSize);
     62 		memset(data(),      userDataFill,       size);
     63 		memset(postGuard(), guardBlockEndVal,   guardBlockSize);
     64 #endif
     65 	}
     66 
     67 	void check() const {
     68 		checkGuardBlock(preGuard(),  guardBlockBeginVal, "before");
     69 		checkGuardBlock(postGuard(), guardBlockEndVal,   "after");
     70 	}
     71 
     72 	void checkAllocList() const;
     73 
     74 	// Return total size needed to accomodate user buffer of 'size',
     75 	// plus our tracking data.
     76 	inline static size_t allocationSize(size_t size) {
     77 		return size + 2 * guardBlockSize + headerSize();
     78 	}
     79 
     80 	// Offset from surrounding buffer to get to user data buffer.
     81 	inline static unsigned char* offsetAllocation(unsigned char* m) {
     82 		return m + guardBlockSize + headerSize();
     83 	}
     84 
     85 private:
     86 	void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
     87 
     88 	// Find offsets to pre and post guard blocks, and user data buffer
     89 	unsigned char* preGuard()  const { return mem + headerSize(); }
     90 	unsigned char* data()      const { return preGuard() + guardBlockSize; }
     91 	unsigned char* postGuard() const { return data() + size; }
     92 
     93 	size_t size;                  // size of the user data area
     94 	unsigned char* mem;           // beginning of our allocation (pts to header)
     95 	TAllocation* prevAlloc;       // prior allocation in the chain
     96 
     97 	// Support MSVC++ 6.0
     98 	const static unsigned char guardBlockBeginVal;
     99 	const static unsigned char guardBlockEndVal;
    100 	const static unsigned char userDataFill;
    101 
    102 	const static size_t guardBlockSize;
    103 #ifdef GUARD_BLOCKS
    104 	inline static size_t headerSize() { return sizeof(TAllocation); }
    105 #else
    106 	inline static size_t headerSize() { return 0; }
    107 #endif
    108 };
    109 
    110 //
    111 // There are several stacks.  One is to track the pushing and popping
    112 // of the user, and not yet implemented.  The others are simply a
    113 // repositories of free pages or used pages.
    114 //
    115 // Page stacks are linked together with a simple header at the beginning
    116 // of each allocation obtained from the underlying OS.  Multi-page allocations
    117 // are returned to the OS.  Individual page allocations are kept for future
    118 // re-use.
    119 //
    120 // The "page size" used is not, nor must it match, the underlying OS
    121 // page size.  But, having it be about that size or equal to a set of
    122 // pages is likely most optimal.
    123 //
    124 class TPoolAllocator {
    125 public:
    126 	TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
    127 
    128 	//
    129 	// Don't call the destructor just to free up the memory, call pop()
    130 	//
    131 	~TPoolAllocator();
    132 
    133 	//
    134 	// Call push() to establish a new place to pop memory too.  Does not
    135 	// have to be called to get things started.
    136 	//
    137 	void push();
    138 
    139 	//
    140 	// Call pop() to free all memory allocated since the last call to push(),
    141 	// or if no last call to push, frees all memory since first allocation.
    142 	//
    143 	void pop();
    144 
    145 	//
    146 	// Call popAll() to free all memory allocated.
    147 	//
    148 	void popAll();
    149 
    150 	//
    151 	// Call allocate() to actually acquire memory.  Returns 0 if no memory
    152 	// available, otherwise a properly aligned pointer to 'numBytes' of memory.
    153 	//
    154 	void* allocate(size_t numBytes);
    155 
    156 	//
    157 	// There is no deallocate.  The point of this class is that
    158 	// deallocation can be skipped by the user of it, as the model
    159 	// of use is to simultaneously deallocate everything at once
    160 	// by calling pop(), and to not have to solve memory leak problems.
    161 	//
    162 
    163 private:
    164 	size_t alignment; // all returned allocations will be aligned at
    165                       // this granularity, which will be a power of 2
    166 	size_t alignmentMask;
    167 
    168 #if !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC)
    169 	friend struct tHeader;
    170 
    171 	struct tHeader {
    172 		tHeader(tHeader* nextPage, size_t pageCount) :
    173 			nextPage(nextPage),
    174 			pageCount(pageCount)
    175 #ifdef GUARD_BLOCKS
    176 		  , lastAllocation(0)
    177 #endif
    178 			{ }
    179 
    180 		~tHeader() {
    181 #ifdef GUARD_BLOCKS
    182 			if (lastAllocation)
    183 				lastAllocation->checkAllocList();
    184 #endif
    185 		}
    186 
    187 		tHeader* nextPage;
    188 		size_t pageCount;
    189 #ifdef GUARD_BLOCKS
    190 		TAllocation* lastAllocation;
    191 #endif
    192 	};
    193 
    194 	struct tAllocState {
    195 		size_t offset;
    196 		tHeader* page;
    197 	};
    198 	typedef std::vector<tAllocState> tAllocStack;
    199 
    200 	// Track allocations if and only if we're using guard blocks
    201 	void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
    202 #ifdef GUARD_BLOCKS
    203 		new(memory) TAllocation(numBytes, memory, block->lastAllocation);
    204 		block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
    205 #endif
    206 		// This is optimized entirely away if GUARD_BLOCKS is not defined.
    207 		return TAllocation::offsetAllocation(memory);
    208 	}
    209 
    210 	size_t pageSize;        // granularity of allocation from the OS
    211 	size_t headerSkip;      // amount of memory to skip to make room for the
    212 							//      header (basically, size of header, rounded
    213 							//      up to make it aligned
    214 	size_t currentPageOffset;  // next offset in top of inUseList to allocate from
    215 	tHeader* freeList;      // list of popped memory
    216 	tHeader* inUseList;     // list of all memory currently being used
    217 	tAllocStack mStack;     // stack of where to allocate from, to partition pool
    218 
    219 	int numCalls;           // just an interesting statistic
    220 	size_t totalBytes;      // just an interesting statistic
    221 
    222 #else  // !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC)
    223 	std::vector<std::vector<void *>> mStack;
    224 #endif
    225 
    226 	TPoolAllocator& operator=(const TPoolAllocator&);  // dont allow assignment operator
    227 	TPoolAllocator(const TPoolAllocator&);  // dont allow default copy constructor
    228 };
    229 
    230 
    231 //
    232 // There could potentially be many pools with pops happening at
    233 // different times.  But a simple use is to have a global pop
    234 // with everyone using the same global allocator.
    235 //
    236 extern TPoolAllocator* GetGlobalPoolAllocator();
    237 extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
    238 
    239 //
    240 // This STL compatible allocator is intended to be used as the allocator
    241 // parameter to templatized STL containers, like vector and map.
    242 //
    243 // It will use the pools for allocation, and not
    244 // do any deallocation, but will still do destruction.
    245 //
    246 template<class T>
    247 class pool_allocator {
    248 public:
    249 	typedef size_t size_type;
    250 	typedef ptrdiff_t difference_type;
    251 	typedef T* pointer;
    252 	typedef const T* const_pointer;
    253 	typedef T& reference;
    254 	typedef const T& const_reference;
    255 	typedef T value_type;
    256 
    257 	template<class Other>
    258 	struct rebind {
    259 		typedef pool_allocator<Other> other;
    260 	};
    261 	pointer address(reference x) const { return &x; }
    262 	const_pointer address(const_reference x) const { return &x; }
    263 
    264 	pool_allocator() : allocator(GetGlobalPoolAllocator()) { }
    265 	pool_allocator(TPoolAllocator& a) : allocator(&a) { }
    266 	pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { }
    267 
    268 	template <class Other>
    269 	pool_allocator<T>& operator=(const pool_allocator<Other>& p) {
    270 	  allocator = p.allocator;
    271 	  return *this;
    272 	}
    273 
    274 	template<class Other>
    275 	pool_allocator(const pool_allocator<Other>& p) : allocator(&p.getAllocator()) { }
    276 
    277 #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
    278 	// libCStd on some platforms have a different allocate/deallocate interface.
    279 	// Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
    280 	// allocated, not the number of elements.
    281 	void* allocate(size_type n) {
    282 		return getAllocator().allocate(n);
    283 	}
    284 	void* allocate(size_type n, const void*) {
    285 		return getAllocator().allocate(n);
    286 	}
    287 	void deallocate(void*, size_type) {}
    288 #else
    289 	pointer allocate(size_type n) {
    290 		return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
    291 	}
    292 	pointer allocate(size_type n, const void*) {
    293 		return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
    294 	}
    295 	void deallocate(pointer, size_type) {}
    296 #endif  // _RWSTD_ALLOCATOR
    297 
    298 	void construct(pointer p, const T& val) { new ((void *)p) T(val); }
    299 	void destroy(pointer p) { p->T::~T(); }
    300 
    301 	bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
    302 	bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
    303 
    304 	size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
    305 	size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
    306 
    307 	void setAllocator(TPoolAllocator *a) { allocator = a; }
    308 	TPoolAllocator& getAllocator() const { return *allocator; }
    309 
    310 protected:
    311 	TPoolAllocator *allocator;
    312 };
    313 
    314 #endif // _POOLALLOC_INCLUDED_
    315