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    Searched refs:current_object_ (Results 1 - 3 of 3) sorted by null

  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
propagateNoContraction.cpp 260 ObjectAccessChain current_object_; member in class:__anon754::TSymbolDefinitionCollectingTraverser
277 current_object_(), accesschain_mapping_(*accesschain_mapping),
280 // Visits a symbol node, set the current_object_ to the
282 // current_object_, which is the just obtained symbol
286 current_object_ = generateSymbolLabel(node);
287 accesschain_mapping_[node] = current_object_;
307 current_object_.clear();
332 current_object_.clear();
336 assert(!current_object_.empty());
344 precise_objects_.insert(current_object_);
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  /toolchain/binutils/binutils-2.27/gold/
incremental.h 563 strtab_(new Stringpool()), current_object_(NULL),
688 Object* current_object_; member in class:gold::Incremental_inputs
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incremental.cc     [all...]

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