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    Searched refs:detachFromContext (Results 1 - 6 of 6) sorted by null

  /frameworks/native/libs/gui/tests/
SurfaceTextureMultiContextGL_test.cpp 52 ASSERT_EQ(OK, mST->detachFromContext());
69 ASSERT_EQ(OK, mST->detachFromContext());
85 ASSERT_EQ(NO_INIT, mST->detachFromContext());
97 ASSERT_EQ(OK, mST->detachFromContext());
100 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
117 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
134 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
142 ASSERT_EQ(OK, mST->detachFromContext());
158 ASSERT_EQ(OK, mST->detachFromContext());
190 ASSERT_EQ(OK, mST->detachFromContext());
    [all...]
  /frameworks/base/native/android/
surface_texture.cpp 62 return st->consumer->detachFromContext();
  /frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp 54 status_t err = mSurfaceTexture->detachFromContext();
  /frameworks/native/libs/gui/include/gui/
GLConsumer.h 68 // attached to a different context using the detachFromContext and
76 // context for the purposes of the attachToContext and detachFromContext
208 // detachFromContext detaches the GLConsumer from the calling thread's
218 status_t detachFromContext();
222 // in the 'detached' state iff detachFromContext has successfully been
224 // detachFromContext call. Calls to attachToContext made on a
232 // current at the time of the last call to detachFromContext.
495 // It is set to false by detachFromContext, and then set to true again by
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 349 return surfaceTexture->detachFromContext();
  /frameworks/native/libs/gui/
GLConsumer.cpp 283 // if we're detached, we just use the fence that was created in detachFromContext()
575 status_t GLConsumer::detachFromContext() {
577 GLC_LOGV("detachFromContext");
581 GLC_LOGE("detachFromContext: abandoned GLConsumer");
586 GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
595 GLC_LOGE("detachFromContext: invalid current EGLDisplay");
600 GLC_LOGE("detachFromContext: invalid current EGLContext");
    [all...]

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