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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #include "DeferredLayerUpdater.h"
     17 
     18 #include "GlLayer.h"
     19 #include "VkLayer.h"
     20 #include "renderstate/RenderState.h"
     21 #include "renderthread/EglManager.h"
     22 #include "renderthread/RenderTask.h"
     23 #include "utils/PaintUtils.h"
     24 
     25 namespace android {
     26 namespace uirenderer {
     27 
     28 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
     29                                            Layer::Api layerApi)
     30         : mRenderState(renderState)
     31         , mBlend(false)
     32         , mSurfaceTexture(nullptr)
     33         , mTransform(nullptr)
     34         , mGLContextAttached(false)
     35         , mUpdateTexImage(false)
     36         , mLayer(nullptr)
     37         , mLayerApi(layerApi)
     38         , mCreateLayerFn(createLayerFn) {
     39     renderState.registerDeferredLayerUpdater(this);
     40 }
     41 
     42 DeferredLayerUpdater::~DeferredLayerUpdater() {
     43     setTransform(nullptr);
     44     mRenderState.unregisterDeferredLayerUpdater(this);
     45     destroyLayer();
     46 }
     47 
     48 void DeferredLayerUpdater::destroyLayer() {
     49     if (!mLayer) {
     50         return;
     51     }
     52 
     53     if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) {
     54         status_t err = mSurfaceTexture->detachFromContext();
     55         mGLContextAttached = false;
     56         if (err != 0) {
     57             // TODO: Elevate to fatal exception
     58             ALOGE("Failed to detach SurfaceTexture from context %d", err);
     59         }
     60     }
     61 
     62     mLayer->postDecStrong();
     63     mLayer = nullptr;
     64 }
     65 
     66 void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
     67     mAlpha = PaintUtils::getAlphaDirect(paint);
     68     mMode = PaintUtils::getBlendModeDirect(paint);
     69     if (paint) {
     70         mColorFilter = paint->refColorFilter();
     71     } else {
     72         mColorFilter.reset();
     73     }
     74 }
     75 
     76 void DeferredLayerUpdater::apply() {
     77     if (!mLayer) {
     78         mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
     79     }
     80 
     81     mLayer->setColorFilter(mColorFilter);
     82     mLayer->setAlpha(mAlpha, mMode);
     83 
     84     if (mSurfaceTexture.get()) {
     85         if (mLayer->getApi() == Layer::Api::Vulkan) {
     86             if (mUpdateTexImage) {
     87                 mUpdateTexImage = false;
     88                 doUpdateVkTexImage();
     89             }
     90         } else {
     91             LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
     92                                 "apply surfaceTexture with non GL backend %x, GL %x, VK %x",
     93                                 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
     94             if (!mGLContextAttached) {
     95                 mGLContextAttached = true;
     96                 mUpdateTexImage = true;
     97                 mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
     98             }
     99             if (mUpdateTexImage) {
    100                 mUpdateTexImage = false;
    101                 doUpdateTexImage();
    102             }
    103             GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
    104             static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
    105         }
    106         if (mTransform) {
    107             mLayer->getTransform().load(*mTransform);
    108             setTransform(nullptr);
    109         }
    110     }
    111 }
    112 
    113 void DeferredLayerUpdater::doUpdateTexImage() {
    114     LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
    115                         "doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(),
    116                         Layer::Api::OpenGL, Layer::Api::Vulkan);
    117     if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
    118         float transform[16];
    119 
    120         int64_t frameNumber = mSurfaceTexture->getFrameNumber();
    121         // If the GLConsumer queue is in synchronous mode, need to discard all
    122         // but latest frame, using the frame number to tell when we no longer
    123         // have newer frames to target. Since we can't tell which mode it is in,
    124         // do this unconditionally.
    125         int dropCounter = 0;
    126         while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
    127             int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
    128             if (newFrameNumber == frameNumber) break;
    129             frameNumber = newFrameNumber;
    130             dropCounter++;
    131         }
    132 
    133         bool forceFilter = false;
    134         sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
    135         if (buffer != nullptr) {
    136             // force filtration if buffer size != layer size
    137             forceFilter = mWidth != static_cast<int>(buffer->getWidth()) ||
    138                           mHeight != static_cast<int>(buffer->getHeight());
    139         }
    140 
    141 #if DEBUG_RENDERER
    142         if (dropCounter > 0) {
    143             RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
    144         }
    145 #endif
    146         mSurfaceTexture->getTransformMatrix(transform);
    147 
    148         updateLayer(forceFilter, transform, mSurfaceTexture->getCurrentDataSpace());
    149     }
    150 }
    151 
    152 void DeferredLayerUpdater::doUpdateVkTexImage() {
    153     LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
    154                         "updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(),
    155                         Layer::Api::OpenGL, Layer::Api::Vulkan);
    156 
    157     static const mat4 identityMatrix;
    158     updateLayer(false, identityMatrix.data, HAL_DATASPACE_UNKNOWN);
    159 
    160     VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
    161     vkLayer->updateTexture();
    162 }
    163 
    164 void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform,
    165                                        android_dataspace dataspace) {
    166     mLayer->setBlend(mBlend);
    167     mLayer->setForceFilter(forceFilter);
    168     mLayer->setSize(mWidth, mHeight);
    169     mLayer->getTexTransform().load(textureTransform);
    170     mLayer->setDataSpace(dataspace);
    171 }
    172 
    173 void DeferredLayerUpdater::detachSurfaceTexture() {
    174     if (mSurfaceTexture.get()) {
    175         destroyLayer();
    176         mSurfaceTexture = nullptr;
    177     }
    178 }
    179 
    180 } /* namespace uirenderer */
    181 } /* namespace android */
    182