1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "util/u_inlines.h" 27 #include "pipe/p_defines.h" 28 #include "util/u_math.h" 29 #include "util/u_format.h" 30 31 #include "svga_context.h" 32 #include "svga_state.h" 33 #include "svga_cmd.h" 34 #include "svga_debug.h" 35 #include "svga_screen.h" 36 #include "svga_surface.h" 37 38 39 /* 40 * flush our command buffer after the 8th distinct render target 41 * 42 * This helps improve the surface cache behaviour in the face of the 43 * large number of single-use render targets generated by EXA and the xorg 44 * state tracker. Without this we can reference hundreds of individual 45 * render targets from a command buffer, which leaves little scope for 46 * sharing or reuse of those targets. 47 */ 48 #define MAX_RT_PER_BATCH 8 49 50 51 52 static enum pipe_error 53 emit_fb_vgpu9(struct svga_context *svga) 54 { 55 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); 56 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; 57 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 58 boolean reemit = svga->rebind.flags.rendertargets; 59 unsigned i; 60 enum pipe_error ret; 61 62 assert(!svga_have_vgpu10(svga)); 63 64 /* 65 * We need to reemit non-null surface bindings, even when they are not 66 * dirty, to ensure that the resources are paged in. 67 */ 68 69 for (i = 0; i < svgascreen->max_color_buffers; i++) { 70 if ((curr->cbufs[i] != hw->cbufs[i]) || (reemit && hw->cbufs[i])) { 71 if (svga->curr.nr_fbs++ > MAX_RT_PER_BATCH) 72 return PIPE_ERROR_OUT_OF_MEMORY; 73 74 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, 75 curr->cbufs[i]); 76 if (ret != PIPE_OK) 77 return ret; 78 79 pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]); 80 } 81 } 82 83 if ((curr->zsbuf != hw->zsbuf) || (reemit && hw->zsbuf)) { 84 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf); 85 if (ret != PIPE_OK) 86 return ret; 87 88 if (curr->zsbuf && 89 util_format_is_depth_and_stencil(curr->zsbuf->format)) { 90 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, 91 curr->zsbuf); 92 if (ret != PIPE_OK) 93 return ret; 94 } 95 else { 96 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL); 97 if (ret != PIPE_OK) 98 return ret; 99 } 100 101 pipe_surface_reference(&hw->zsbuf, curr->zsbuf); 102 } 103 104 return PIPE_OK; 105 } 106 107 108 /* 109 * Rebind rendertargets. 110 * 111 * Similar to emit_framebuffer, but without any state checking/update. 112 * 113 * Called at the beginning of every new command buffer to ensure that 114 * non-dirty rendertargets are properly paged-in. 115 */ 116 static enum pipe_error 117 svga_reemit_framebuffer_bindings_vgpu9(struct svga_context *svga) 118 { 119 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); 120 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 121 unsigned i; 122 enum pipe_error ret; 123 124 assert(!svga_have_vgpu10(svga)); 125 126 for (i = 0; i < svgascreen->max_color_buffers; i++) { 127 if (hw->cbufs[i]) { 128 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, 129 hw->cbufs[i]); 130 if (ret != PIPE_OK) { 131 return ret; 132 } 133 } 134 } 135 136 if (hw->zsbuf) { 137 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf); 138 if (ret != PIPE_OK) { 139 return ret; 140 } 141 142 if (hw->zsbuf && 143 util_format_is_depth_and_stencil(hw->zsbuf->format)) { 144 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf); 145 if (ret != PIPE_OK) { 146 return ret; 147 } 148 } 149 else { 150 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL); 151 if (ret != PIPE_OK) { 152 return ret; 153 } 154 } 155 } 156 157 return PIPE_OK; 158 } 159 160 161 162 static enum pipe_error 163 emit_fb_vgpu10(struct svga_context *svga) 164 { 165 const struct svga_screen *ss = svga_screen(svga->pipe.screen); 166 struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS]; 167 struct pipe_surface *dsv; 168 struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; 169 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 170 const unsigned num_color = MAX2(curr->nr_cbufs, hw->nr_cbufs); 171 int last_rtv = -1; 172 unsigned i; 173 enum pipe_error ret = PIPE_OK; 174 175 assert(svga_have_vgpu10(svga)); 176 177 /* Setup render targets array. Note that we loop over the max of the 178 * number of previously bound buffers and the new buffers to unbind 179 * any previously bound buffers when the new number of buffers is less 180 * than the old number of buffers. 181 */ 182 for (i = 0; i < num_color; i++) { 183 if (curr->cbufs[i]) { 184 rtv[i] = svga_validate_surface_view(svga, 185 svga_surface(curr->cbufs[i])); 186 if (rtv[i] == NULL) { 187 return PIPE_ERROR_OUT_OF_MEMORY; 188 } 189 190 assert(svga_surface(rtv[i])->view_id != SVGA3D_INVALID_ID); 191 last_rtv = i; 192 } 193 else { 194 rtv[i] = NULL; 195 } 196 } 197 198 /* Setup depth stencil view */ 199 if (curr->zsbuf) { 200 dsv = svga_validate_surface_view(svga, svga_surface(curr->zsbuf)); 201 if (!dsv) { 202 return PIPE_ERROR_OUT_OF_MEMORY; 203 } 204 } 205 else { 206 dsv = NULL; 207 } 208 209 /* avoid emitting redundant SetRenderTargets command */ 210 if ((num_color != svga->state.hw_draw.num_rendertargets) || 211 (dsv != svga->state.hw_draw.dsv) || 212 memcmp(rtv, svga->state.hw_draw.rtv, num_color * sizeof(rtv[0]))) { 213 214 ret = SVGA3D_vgpu10_SetRenderTargets(svga->swc, num_color, rtv, dsv); 215 if (ret != PIPE_OK) 216 return ret; 217 218 /* number of render targets sent to the device, not including trailing 219 * unbound render targets. 220 */ 221 svga->state.hw_draw.num_rendertargets = last_rtv + 1; 222 svga->state.hw_draw.dsv = dsv; 223 memcpy(svga->state.hw_draw.rtv, rtv, num_color * sizeof(rtv[0])); 224 225 for (i = 0; i < ss->max_color_buffers; i++) { 226 if (hw->cbufs[i] != curr->cbufs[i]) { 227 /* propagate the backed view surface before unbinding it */ 228 if (hw->cbufs[i] && svga_surface(hw->cbufs[i])->backed) { 229 svga_propagate_surface(svga, 230 &svga_surface(hw->cbufs[i])->backed->base); 231 } 232 pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]); 233 } 234 } 235 hw->nr_cbufs = curr->nr_cbufs; 236 237 if (hw->zsbuf != curr->zsbuf) { 238 /* propagate the backed view surface before unbinding it */ 239 if (hw->zsbuf && svga_surface(hw->zsbuf)->backed) { 240 svga_propagate_surface(svga, &svga_surface(hw->zsbuf)->backed->base); 241 } 242 pipe_surface_reference(&hw->zsbuf, curr->zsbuf); 243 } 244 } 245 246 return ret; 247 } 248 249 250 static enum pipe_error 251 emit_framebuffer(struct svga_context *svga, unsigned dirty) 252 { 253 if (svga_have_vgpu10(svga)) { 254 return emit_fb_vgpu10(svga); 255 } 256 else { 257 return emit_fb_vgpu9(svga); 258 } 259 } 260 261 262 /* 263 * Rebind rendertargets. 264 * 265 * Similar to emit_framebuffer, but without any state checking/update. 266 * 267 * Called at the beginning of every new command buffer to ensure that 268 * non-dirty rendertargets are properly paged-in. 269 */ 270 enum pipe_error 271 svga_reemit_framebuffer_bindings(struct svga_context *svga) 272 { 273 enum pipe_error ret; 274 275 assert(svga->rebind.flags.rendertargets); 276 277 if (svga_have_vgpu10(svga)) { 278 ret = emit_fb_vgpu10(svga); 279 } 280 else { 281 ret = svga_reemit_framebuffer_bindings_vgpu9(svga); 282 } 283 284 svga->rebind.flags.rendertargets = FALSE; 285 286 return ret; 287 } 288 289 290 /* 291 * Send a private allocation command to page in rendertargets resource. 292 */ 293 enum pipe_error 294 svga_rebind_framebuffer_bindings(struct svga_context *svga) 295 { 296 struct svga_hw_draw_state *hw = &svga->state.hw_draw; 297 unsigned i; 298 enum pipe_error ret; 299 300 assert(svga_have_vgpu10(svga)); 301 302 if (!svga->rebind.flags.rendertargets) 303 return PIPE_OK; 304 305 for (i = 0; i < hw->num_rendertargets; i++) { 306 if (hw->rtv[i]) { 307 ret = svga->swc->resource_rebind(svga->swc, 308 svga_surface(hw->rtv[i])->handle, 309 NULL, 310 SVGA_RELOC_WRITE); 311 if (ret != PIPE_OK) 312 return ret; 313 } 314 } 315 316 if (hw->dsv) { 317 ret = svga->swc->resource_rebind(svga->swc, 318 svga_surface(hw->dsv)->handle, 319 NULL, 320 SVGA_RELOC_WRITE); 321 if (ret != PIPE_OK) 322 return ret; 323 } 324 325 svga->rebind.flags.rendertargets = 0; 326 327 return PIPE_OK; 328 } 329 330 331 struct svga_tracked_state svga_hw_framebuffer = 332 { 333 "hw framebuffer state", 334 SVGA_NEW_FRAME_BUFFER, 335 emit_framebuffer 336 }; 337 338 339 340 341 /*********************************************************************** 342 */ 343 344 static enum pipe_error 345 emit_viewport( struct svga_context *svga, 346 unsigned dirty ) 347 { 348 const struct pipe_viewport_state *viewport = &svga->curr.viewport; 349 struct svga_prescale prescale; 350 SVGA3dRect rect; 351 /* Not sure if this state is relevant with POSITIONT. Probably 352 * not, but setting to 0,1 avoids some state pingponging. 353 */ 354 float range_min = 0.0; 355 float range_max = 1.0; 356 float flip = -1.0; 357 boolean degenerate = FALSE; 358 boolean invertY = FALSE; 359 enum pipe_error ret; 360 361 float fb_width = (float) svga->curr.framebuffer.width; 362 float fb_height = (float) svga->curr.framebuffer.height; 363 364 float fx = viewport->scale[0] * -1.0f + viewport->translate[0]; 365 float fy = flip * viewport->scale[1] * -1.0f + viewport->translate[1]; 366 float fw = viewport->scale[0] * 2.0f; 367 float fh = flip * viewport->scale[1] * 2.0f; 368 boolean emit_vgpu10_viewport = FALSE; 369 370 memset( &prescale, 0, sizeof(prescale) ); 371 372 /* Examine gallium viewport transformation and produce a screen 373 * rectangle and possibly vertex shader pre-transformation to 374 * get the same results. 375 */ 376 377 SVGA_DBG(DEBUG_VIEWPORT, 378 "\ninitial %f,%f %fx%f\n", 379 fx, 380 fy, 381 fw, 382 fh); 383 384 prescale.scale[0] = 1.0; 385 prescale.scale[1] = 1.0; 386 prescale.scale[2] = 1.0; 387 prescale.scale[3] = 1.0; 388 prescale.translate[0] = 0; 389 prescale.translate[1] = 0; 390 prescale.translate[2] = 0; 391 prescale.translate[3] = 0; 392 393 /* Enable prescale to adjust vertex positions to match 394 VGPU10 convention only if rasterization is enabled. 395 */ 396 if (svga->curr.rast->templ.rasterizer_discard) { 397 degenerate = TRUE; 398 goto out; 399 } else { 400 prescale.enabled = TRUE; 401 } 402 403 if (fw < 0) { 404 prescale.scale[0] *= -1.0f; 405 prescale.translate[0] += -fw; 406 fw = -fw; 407 fx = viewport->scale[0] * 1.0f + viewport->translate[0]; 408 } 409 410 if (fh < 0.0) { 411 if (svga_have_vgpu10(svga)) { 412 /* floating point viewport params below */ 413 prescale.translate[1] = fh + fy * 2.0f; 414 } 415 else { 416 /* integer viewport params below */ 417 prescale.translate[1] = fh - 1.0f + fy * 2.0f; 418 } 419 fh = -fh; 420 fy -= fh; 421 prescale.scale[1] = -1.0f; 422 invertY = TRUE; 423 } 424 425 if (fx < 0) { 426 prescale.translate[0] += fx; 427 prescale.scale[0] *= fw / (fw + fx); 428 fw += fx; 429 fx = 0.0f; 430 } 431 432 if (fy < 0) { 433 if (invertY) { 434 prescale.translate[1] -= fy; 435 } 436 else { 437 prescale.translate[1] += fy; 438 } 439 prescale.scale[1] *= fh / (fh + fy); 440 fh += fy; 441 fy = 0.0f; 442 } 443 444 if (fx + fw > fb_width) { 445 prescale.scale[0] *= fw / (fb_width - fx); 446 prescale.translate[0] -= fx * (fw / (fb_width - fx)); 447 prescale.translate[0] += fx; 448 fw = fb_width - fx; 449 } 450 451 if (fy + fh > fb_height) { 452 prescale.scale[1] *= fh / (fb_height - fy); 453 if (invertY) { 454 float in = fb_height - fy; /* number of vp pixels inside view */ 455 float out = fy + fh - fb_height; /* number of vp pixels out of view */ 456 prescale.translate[1] += fy * out / in; 457 } 458 else { 459 prescale.translate[1] -= fy * (fh / (fb_height - fy)); 460 prescale.translate[1] += fy; 461 } 462 fh = fb_height - fy; 463 } 464 465 if (fw < 0 || fh < 0) { 466 fw = fh = fx = fy = 0; 467 degenerate = TRUE; 468 goto out; 469 } 470 471 /* D3D viewport is integer space. Convert fx,fy,etc. to 472 * integers. 473 * 474 * TODO: adjust pretranslate correct for any subpixel error 475 * introduced converting to integers. 476 */ 477 rect.x = (uint32) fx; 478 rect.y = (uint32) fy; 479 rect.w = (uint32) fw; 480 rect.h = (uint32) fh; 481 482 SVGA_DBG(DEBUG_VIEWPORT, 483 "viewport error %f,%f %fx%f\n", 484 fabs((float)rect.x - fx), 485 fabs((float)rect.y - fy), 486 fabs((float)rect.w - fw), 487 fabs((float)rect.h - fh)); 488 489 SVGA_DBG(DEBUG_VIEWPORT, 490 "viewport %d,%d %dx%d\n", 491 rect.x, 492 rect.y, 493 rect.w, 494 rect.h); 495 496 /* Finally, to get GL rasterization rules, need to tweak the 497 * screen-space coordinates slightly relative to D3D which is 498 * what hardware implements natively. 499 */ 500 if (svga->curr.rast->templ.half_pixel_center) { 501 float adjust_x = 0.0; 502 float adjust_y = 0.0; 503 504 if (svga_have_vgpu10(svga)) { 505 /* Normally, we don't have to do any sub-pixel coordinate 506 * adjustments for VGPU10. But when we draw wide points with 507 * a GS we need an X adjustment in order to be conformant. 508 */ 509 if (svga->curr.reduced_prim == PIPE_PRIM_POINTS && 510 svga->curr.rast->pointsize > 1.0f) { 511 adjust_x = 0.5; 512 } 513 } 514 else { 515 switch (svga->curr.reduced_prim) { 516 case PIPE_PRIM_POINTS: 517 adjust_x = -0.375; 518 adjust_y = -0.75; 519 break; 520 case PIPE_PRIM_LINES: 521 adjust_x = -0.5; 522 adjust_y = 0; 523 break; 524 case PIPE_PRIM_TRIANGLES: 525 adjust_x = -0.5; 526 adjust_y = -0.5; 527 break; 528 } 529 } 530 531 if (invertY) 532 adjust_y = -adjust_y; 533 534 prescale.translate[0] += adjust_x; 535 prescale.translate[1] += adjust_y; 536 prescale.translate[2] = 0.5; /* D3D clip space */ 537 prescale.scale[2] = 0.5; /* D3D clip space */ 538 } 539 540 range_min = viewport->scale[2] * -1.0f + viewport->translate[2]; 541 range_max = viewport->scale[2] * 1.0f + viewport->translate[2]; 542 543 /* D3D (and by implication SVGA) doesn't like dealing with zmax 544 * less than zmin. Detect that case, flip the depth range and 545 * invert our z-scale factor to achieve the same effect. 546 */ 547 if (range_min > range_max) { 548 float range_tmp; 549 range_tmp = range_min; 550 range_min = range_max; 551 range_max = range_tmp; 552 prescale.scale[2] = -prescale.scale[2]; 553 } 554 555 /* If zmin is less than 0, clamp zmin to 0 and adjust the prescale. 556 * zmin can be set to -1 when viewport->scale[2] is set to 1 and 557 * viewport->translate[2] is set to 0 in the blit code. 558 */ 559 if (range_min < 0.0f) { 560 range_min = -0.5f * viewport->scale[2] + 0.5f + viewport->translate[2]; 561 range_max = 0.5f * viewport->scale[2] + 0.5f + viewport->translate[2]; 562 prescale.scale[2] *= 2.0f; 563 prescale.translate[2] -= 0.5f; 564 } 565 566 if (prescale.enabled) { 567 float H[2]; 568 float J[2]; 569 int i; 570 571 SVGA_DBG(DEBUG_VIEWPORT, 572 "prescale %f,%f %fx%f\n", 573 prescale.translate[0], 574 prescale.translate[1], 575 prescale.scale[0], 576 prescale.scale[1]); 577 578 H[0] = (float)rect.w / 2.0f; 579 H[1] = -(float)rect.h / 2.0f; 580 J[0] = (float)rect.x + (float)rect.w / 2.0f; 581 J[1] = (float)rect.y + (float)rect.h / 2.0f; 582 583 SVGA_DBG(DEBUG_VIEWPORT, 584 "H %f,%f\n" 585 "J %fx%f\n", 586 H[0], 587 H[1], 588 J[0], 589 J[1]); 590 591 /* Adjust prescale to take into account the fact that it is 592 * going to be applied prior to the perspective divide and 593 * viewport transformation. 594 * 595 * Vwin = H(Vc/Vc.w) + J 596 * 597 * We want to tweak Vwin with scale and translation from above, 598 * as in: 599 * 600 * Vwin' = S Vwin + T 601 * 602 * But we can only modify the values at Vc. Plugging all the 603 * above together, and rearranging, eventually we get: 604 * 605 * Vwin' = H(Vc'/Vc'.w) + J 606 * where: 607 * Vc' = SVc + KVc.w 608 * K = (T + (S-1)J) / H 609 * 610 * Overwrite prescale.translate with values for K: 611 */ 612 for (i = 0; i < 2; i++) { 613 prescale.translate[i] = ((prescale.translate[i] + 614 (prescale.scale[i] - 1.0f) * J[i]) / H[i]); 615 } 616 617 SVGA_DBG(DEBUG_VIEWPORT, 618 "clipspace %f,%f %fx%f\n", 619 prescale.translate[0], 620 prescale.translate[1], 621 prescale.scale[0], 622 prescale.scale[1]); 623 } 624 625 out: 626 if (degenerate) { 627 rect.x = 0; 628 rect.y = 0; 629 rect.w = 1; 630 rect.h = 1; 631 prescale.enabled = FALSE; 632 } 633 634 if (!svga_rects_equal(&rect, &svga->state.hw_clear.viewport)) { 635 if (svga_have_vgpu10(svga)) { 636 emit_vgpu10_viewport = TRUE; 637 } 638 else { 639 ret = SVGA3D_SetViewport(svga->swc, &rect); 640 if (ret != PIPE_OK) 641 return ret; 642 643 svga->state.hw_clear.viewport = rect; 644 } 645 } 646 647 if (svga->state.hw_clear.depthrange.zmin != range_min || 648 svga->state.hw_clear.depthrange.zmax != range_max) 649 { 650 if (svga_have_vgpu10(svga)) { 651 emit_vgpu10_viewport = TRUE; 652 } 653 else { 654 ret = SVGA3D_SetZRange(svga->swc, range_min, range_max ); 655 if (ret != PIPE_OK) 656 return ret; 657 658 svga->state.hw_clear.depthrange.zmin = range_min; 659 svga->state.hw_clear.depthrange.zmax = range_max; 660 } 661 } 662 663 if (emit_vgpu10_viewport) { 664 SVGA3dViewport vp; 665 vp.x = (float) rect.x; 666 vp.y = (float) rect.y; 667 vp.width = (float) rect.w; 668 vp.height = (float) rect.h; 669 vp.minDepth = range_min; 670 vp.maxDepth = range_max; 671 ret = SVGA3D_vgpu10_SetViewports(svga->swc, 1, &vp); 672 if (ret != PIPE_OK) 673 return ret; 674 675 svga->state.hw_clear.viewport = rect; 676 677 svga->state.hw_clear.depthrange.zmin = range_min; 678 svga->state.hw_clear.depthrange.zmax = range_max; 679 } 680 681 if (memcmp(&prescale, &svga->state.hw_clear.prescale, sizeof prescale) != 0) { 682 svga->dirty |= SVGA_NEW_PRESCALE; 683 svga->state.hw_clear.prescale = prescale; 684 } 685 686 return PIPE_OK; 687 } 688 689 690 struct svga_tracked_state svga_hw_viewport = 691 { 692 "hw viewport state", 693 ( SVGA_NEW_FRAME_BUFFER | 694 SVGA_NEW_VIEWPORT | 695 SVGA_NEW_RAST | 696 SVGA_NEW_REDUCED_PRIMITIVE ), 697 emit_viewport 698 }; 699 700 701 /*********************************************************************** 702 * Scissor state 703 */ 704 static enum pipe_error 705 emit_scissor_rect( struct svga_context *svga, 706 unsigned dirty ) 707 { 708 const struct pipe_scissor_state *scissor = &svga->curr.scissor; 709 710 if (svga_have_vgpu10(svga)) { 711 SVGASignedRect rect; 712 713 rect.left = scissor->minx; 714 rect.top = scissor->miny; 715 rect.right = scissor->maxx; 716 rect.bottom = scissor->maxy; 717 718 return SVGA3D_vgpu10_SetScissorRects(svga->swc, 1, &rect); 719 } 720 else { 721 SVGA3dRect rect; 722 723 rect.x = scissor->minx; 724 rect.y = scissor->miny; 725 rect.w = scissor->maxx - scissor->minx; /* + 1 ?? */ 726 rect.h = scissor->maxy - scissor->miny; /* + 1 ?? */ 727 728 return SVGA3D_SetScissorRect(svga->swc, &rect); 729 } 730 } 731 732 733 struct svga_tracked_state svga_hw_scissor = 734 { 735 "hw scissor state", 736 SVGA_NEW_SCISSOR, 737 emit_scissor_rect 738 }; 739 740 741 /*********************************************************************** 742 * Userclip state 743 */ 744 745 static enum pipe_error 746 emit_clip_planes( struct svga_context *svga, 747 unsigned dirty ) 748 { 749 unsigned i; 750 enum pipe_error ret; 751 752 /* TODO: just emit directly from svga_set_clip_state()? 753 */ 754 for (i = 0; i < SVGA3D_MAX_CLIP_PLANES; i++) { 755 /* need to express the plane in D3D-style coordinate space. 756 * GL coords get converted to D3D coords with the matrix: 757 * [ 1 0 0 0 ] 758 * [ 0 -1 0 0 ] 759 * [ 0 0 2 0 ] 760 * [ 0 0 -1 1 ] 761 * Apply that matrix to our plane equation, and invert Y. 762 */ 763 float a = svga->curr.clip.ucp[i][0]; 764 float b = svga->curr.clip.ucp[i][1]; 765 float c = svga->curr.clip.ucp[i][2]; 766 float d = svga->curr.clip.ucp[i][3]; 767 float plane[4]; 768 769 plane[0] = a; 770 plane[1] = b; 771 plane[2] = 2.0f * c; 772 plane[3] = d - c; 773 774 if (svga_have_vgpu10(svga)) { 775 //debug_printf("XXX emit DX10 clip plane\n"); 776 ret = PIPE_OK; 777 } 778 else { 779 ret = SVGA3D_SetClipPlane(svga->swc, i, plane); 780 if (ret != PIPE_OK) 781 return ret; 782 } 783 } 784 785 return PIPE_OK; 786 } 787 788 789 struct svga_tracked_state svga_hw_clip_planes = 790 { 791 "hw viewport state", 792 SVGA_NEW_CLIP, 793 emit_clip_planes 794 }; 795