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  /external/skia/src/gpu/ccpr/
GrCCQuadraticShader.cpp 57 f->codeAppendf("%s *= %s.w;", outputCoverage, fXYDW.fsIn()); // Sign by wind.
90 fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn(), fGrad.fsIn(), fGrad.fsIn());
92 f->codeAppendf("%s += min(%s.z, 0);", outputCoverage, fXYDW.fsIn()); // Flat closing edge.
122 fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn());
    [all...]
GrCCCubicShader.cpp 98 fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
123 f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
153 f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
167 fKLMD.fsIn(), fKLMD.fsIn());
GrCCTriangleShader.cpp 32 f->codeAppendf("%s = %s;", outputCoverage, fCoverageTimesWind.fsIn());
135 f->codeAppendf( "half2 corner = %s[i];", fCornerLocationInAABoxes.fsIn());
136 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn());
153 f->codeAppendf("%s *= %s;", outputCoverage, fWindTimesHalf.fsIn());
  /external/skqp/src/gpu/ccpr/
GrCCQuadraticShader.cpp 57 f->codeAppendf("%s *= %s.w;", outputCoverage, fXYDW.fsIn()); // Sign by wind.
90 fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn(), fGrad.fsIn(), fGrad.fsIn());
92 f->codeAppendf("%s += min(%s.z, 0);", outputCoverage, fXYDW.fsIn()); // Flat closing edge.
120 fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn());
    [all...]
GrCCCubicShader.cpp 98 fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
123 f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
151 f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
165 fKLMD.fsIn(), fKLMD.fsIn());
GrCCTriangleShader.cpp 31 f->codeAppendf("%s = %s;", outputCoverage, fCoverageTimesWind.fsIn());
133 f->codeAppendf( "half2 corner = %s[i];", fCornerLocationInAABoxes.fsIn());
134 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn());
151 f->codeAppendf("%s *= %s;", outputCoverage, fWindTimesHalf.fsIn());
  /external/skia/src/gpu/effects/
GrBezierEffect.cpp 128 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
129 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
132 v.fsIn(), dklmdx.c_str(),
133 v.fsIn(), dklmdx.c_str(),
134 v.fsIn(), dklmdx.c_str());
137 v.fsIn(), dklmdy.c_str(),
138 v.fsIn(), dklmdy.c_str(),
139 v.fsIn(), dklmdy.c_str());
145 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn())
    [all...]
GrDistanceFieldGeoProc.cpp 84 fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
105 st.fsIn());
109 st.fsIn());
119 fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
122 fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
139 fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
140 fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
375 fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn());
397 st.fsIn());
401 st.fsIn());
    [all...]
GrAtlasedShaderHelpers.h 63 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName);
  /external/skqp/src/gpu/effects/
GrBezierEffect.cpp 128 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
129 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
132 v.fsIn(), dklmdx.c_str(),
133 v.fsIn(), dklmdx.c_str(),
134 v.fsIn(), dklmdx.c_str());
137 v.fsIn(), dklmdy.c_str(),
138 v.fsIn(), dklmdy.c_str(),
139 v.fsIn(), dklmdy.c_str());
145 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn())
    [all...]
GrDistanceFieldGeoProc.cpp 84 fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
105 st.fsIn());
109 st.fsIn());
119 fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
122 fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
139 fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
140 fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
367 fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn());
389 st.fsIn());
393 st.fsIn());
    [all...]
GrAtlasedShaderHelpers.h 63 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName);
  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 20 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
122 const char* fsIn = v.fVsOut.c_str();
126 fsIn = v.fGsOut.c_str();
128 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier,
GrGLSLVarying.h 44 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; }
GrGLSLGeometryProcessor.cpp 88 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
  /external/skqp/src/gpu/glsl/
GrGLSLVarying.cpp 32 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
114 const char* fsIn = v.fVsOut.c_str();
118 fsIn = v.fGsOut.c_str();
120 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier,
GrGLSLVarying.h 44 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; }
  /external/skia/src/gpu/ops/
GrDashOp.cpp     [all...]
GrAAConvexPathRenderer.cpp 592 fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn());
593 fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn());
594 fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
596 fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
597 v.fsIn());
601 v.fsIn(), v.fsIn());
602 fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
    [all...]
GrTextureOp.cpp 181 aaDistName = aaDistVarying.fsIn();
202 aaEdgeVarying[0].fsIn(), aaEdgeVarying[0].fsIn(),
203 aaEdgeVarying[1].fsIn(), aaEdgeVarying[1].fsIn(),
204 aaEdgeVarying[2].fsIn(), aaEdgeVarying[2].fsIn(),
205 aaEdgeVarying[3].fsIn(), aaEdgeVarying[3].fsIn());
    [all...]
  /external/skqp/src/gpu/ops/
GrDashOp.cpp     [all...]
GrAAConvexPathRenderer.cpp 592 fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn());
593 fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn());
594 fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
596 fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
597 v.fsIn());
601 v.fsIn(), v.fsIn());
602 fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
    [all...]
GrTextureOp.cpp 187 aaDistName = aaDistVarying.fsIn();
207 aaEdgeVarying[0].fsIn(), aaEdgeVarying[0].fsIn(),
208 aaEdgeVarying[1].fsIn(), aaEdgeVarying[1].fsIn(),
209 aaEdgeVarying[2].fsIn(), aaEdgeVarying[2].fsIn(),
210 aaEdgeVarying[3].fsIn(), aaEdgeVarying[3].fsIn());
    [all...]
  /external/skia/src/gpu/
GrPathProcessor.cpp 66 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
  /external/skqp/src/gpu/
GrPathProcessor.cpp 66 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);

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