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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrTextureOp.h"
      9 #include "GrAppliedClip.h"
     10 #include "GrCaps.h"
     11 #include "GrDrawOpTest.h"
     12 #include "GrGeometryProcessor.h"
     13 #include "GrMeshDrawOp.h"
     14 #include "GrOpFlushState.h"
     15 #include "GrQuad.h"
     16 #include "GrResourceProvider.h"
     17 #include "GrShaderCaps.h"
     18 #include "GrTexture.h"
     19 #include "GrTexturePriv.h"
     20 #include "GrTextureProxy.h"
     21 #include "SkGr.h"
     22 #include "SkMathPriv.h"
     23 #include "SkPoint.h"
     24 #include "SkPoint3.h"
     25 #include "glsl/GrGLSLColorSpaceXformHelper.h"
     26 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     27 #include "glsl/GrGLSLGeometryProcessor.h"
     28 #include "glsl/GrGLSLVarying.h"
     29 #include "glsl/GrGLSLVertexGeoBuilder.h"
     30 
     31 namespace {
     32 
     33 /**
     34  * Geometry Processor that draws a texture modulated by a vertex color (though, this is meant to be
     35  * the same value across all vertices of a quad and uses flat interpolation when available). This is
     36  * used by TextureOp below.
     37  */
     38 class TextureGeometryProcessor : public GrGeometryProcessor {
     39 public:
     40     struct Vertex {
     41         SkPoint fPosition;
     42         SkPoint fTextureCoords;
     43         GrColor fColor;
     44     };
     45     struct AAVertex {
     46         SkPoint fPosition;
     47         SkPoint fTextureCoords;
     48         SkPoint3 fEdges[4];
     49         GrColor fColor;
     50     };
     51     struct MultiTextureVertex {
     52         SkPoint fPosition;
     53         int fTextureIdx;
     54         SkPoint fTextureCoords;
     55         GrColor fColor;
     56     };
     57     struct AAMultiTextureVertex {
     58         SkPoint fPosition;
     59         int fTextureIdx;
     60         SkPoint fTextureCoords;
     61         SkPoint3 fEdges[4];
     62         GrColor fColor;
     63     };
     64 
     65     // Maximum number of textures supported by this op. Must also be checked against the caps
     66     // limit. These numbers were based on some limited experiments on a HP Z840 and Pixel XL 2016
     67     // and could probably use more tuning.
     68 #ifdef SK_BUILD_FOR_ANDROID
     69     static constexpr int kMaxTextures = 4;
     70 #else
     71     static constexpr int kMaxTextures = 8;
     72 #endif
     73 
     74     static int SupportsMultitexture(const GrShaderCaps& caps) {
     75         return caps.integerSupport() && caps.maxFragmentSamplers() > 1;
     76     }
     77 
     78     static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxies[], int proxyCnt,
     79                                            sk_sp<GrColorSpaceXform> csxf, bool coverageAA,
     80                                            const GrSamplerState::Filter filters[],
     81                                            const GrShaderCaps& caps) {
     82         // We use placement new to avoid always allocating space for kMaxTextures TextureSampler
     83         // instances.
     84         int samplerCnt = NumSamplersToUse(proxyCnt, caps);
     85         size_t size = sizeof(TextureGeometryProcessor) + sizeof(TextureSampler) * (samplerCnt - 1);
     86         void* mem = GrGeometryProcessor::operator new(size);
     87         return sk_sp<TextureGeometryProcessor>(new (mem) TextureGeometryProcessor(
     88                 proxies, proxyCnt, samplerCnt, std::move(csxf), coverageAA, filters, caps));
     89     }
     90 
     91     ~TextureGeometryProcessor() override {
     92         int cnt = this->numTextureSamplers();
     93         for (int i = 1; i < cnt; ++i) {
     94             fSamplers[i].~TextureSampler();
     95         }
     96     }
     97 
     98     const char* name() const override { return "TextureGeometryProcessor"; }
     99 
    100     void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
    101         b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
    102         b->add32(static_cast<uint32_t>(this->usesCoverageEdgeAA()));
    103     }
    104 
    105     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
    106         class GLSLProcessor : public GrGLSLGeometryProcessor {
    107         public:
    108             void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
    109                          FPCoordTransformIter&& transformIter) override {
    110                 const auto& textureGP = proc.cast<TextureGeometryProcessor>();
    111                 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
    112                 if (fColorSpaceXformHelper.isValid()) {
    113                     fColorSpaceXformHelper.setData(pdman, textureGP.fColorSpaceXform.get());
    114                 }
    115             }
    116 
    117         private:
    118             void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
    119                 const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
    120                 fColorSpaceXformHelper.emitCode(
    121                         args.fUniformHandler, textureGP.fColorSpaceXform.get());
    122                 args.fVaryingHandler->setNoPerspective();
    123                 args.fVaryingHandler->emitAttributes(textureGP);
    124                 this->writeOutputPosition(args.fVertBuilder, gpArgs, textureGP.fPositions.fName);
    125                 this->emitTransforms(args.fVertBuilder,
    126                                      args.fVaryingHandler,
    127                                      args.fUniformHandler,
    128                                      textureGP.fTextureCoords.asShaderVar(),
    129                                      args.fFPCoordTransformHandler);
    130                 if (args.fShaderCaps->preferFlatInterpolation()) {
    131                     args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,
    132                                                                       args.fOutputColor);
    133                 } else {
    134                     args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
    135                                                                   args.fOutputColor);
    136                 }
    137                 args.fFragBuilder->codeAppend("float2 texCoord;");
    138                 args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
    139                                                               "texCoord");
    140                 if (textureGP.numTextureSamplers() > 1) {
    141                     SkASSERT(args.fShaderCaps->integerSupport());
    142                     args.fFragBuilder->codeAppend("int texIdx;");
    143                     if (args.fShaderCaps->flatInterpolationSupport()) {
    144                         args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fTextureIdx,
    145                                                                           "texIdx");
    146                     } else {
    147                         args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureIdx,
    148                                                                       "texIdx");
    149                     }
    150                     args.fFragBuilder->codeAppend("switch (texIdx) {");
    151                     for (int i = 0; i < textureGP.numTextureSamplers(); ++i) {
    152                         args.fFragBuilder->codeAppendf("case %d: %s = ", i, args.fOutputColor);
    153                         args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
    154                                                                           args.fTexSamplers[i],
    155                                                                           "texCoord",
    156                                                                           kFloat2_GrSLType,
    157                                                                           &fColorSpaceXformHelper);
    158                         args.fFragBuilder->codeAppend("; break;");
    159                     }
    160                     args.fFragBuilder->codeAppend("}");
    161                 } else {
    162                     args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
    163                     args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
    164                                                                       args.fTexSamplers[0],
    165                                                                       "texCoord",
    166                                                                       kFloat2_GrSLType,
    167                                                                       &fColorSpaceXformHelper);
    168                 }
    169                 args.fFragBuilder->codeAppend(";");
    170                 if (textureGP.usesCoverageEdgeAA()) {
    171                     const char* aaDistName = nullptr;
    172                     // When interpolation is innacurate we perform the evaluation of the edge
    173                     // equations in the fragment shader rather than interpolating values computed
    174                     // in the vertex shader.
    175                     if (!args.fShaderCaps->interpolantsAreInaccurate()) {
    176                         GrGLSLVarying aaDistVarying(kFloat4_GrSLType,
    177                                                     GrGLSLVarying::Scope::kVertToFrag);
    178                         args.fVaryingHandler->addVarying("aaDists", &aaDistVarying);
    179                         args.fVertBuilder->codeAppendf(
    180                                 R"(%s = float4(dot(aaEdge0.xy, %s.xy) + aaEdge0.z,
    181                                                dot(aaEdge1.xy, %s.xy) + aaEdge1.z,
    182                                                dot(aaEdge2.xy, %s.xy) + aaEdge2.z,
    183                                                dot(aaEdge3.xy, %s.xy) + aaEdge3.z);)",
    184                                 aaDistVarying.vsOut(), textureGP.fPositions.fName,
    185                                 textureGP.fPositions.fName, textureGP.fPositions.fName,
    186                                 textureGP.fPositions.fName);
    187                         aaDistName = aaDistVarying.fsIn();
    188                     } else {
    189                         GrGLSLVarying aaEdgeVarying[4]{
    190                                 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
    191                                 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
    192                                 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
    193                                 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}
    194                         };
    195                         for (int i = 0; i < 4; ++i) {
    196                             SkString name;
    197                             name.printf("aaEdge%d", i);
    198                             args.fVaryingHandler->addVarying(name.c_str(), &aaEdgeVarying[i]);
    199                             args.fVertBuilder->codeAppendf(
    200                                     "%s = aaEdge%d;", aaEdgeVarying[i].vsOut(), i);
    201                         }
    202                         args.fFragBuilder->codeAppendf(
    203                                 R"(float4 aaDists = float4(dot(%s.xy, sk_FragCoord.xy) + %s.z,
    204                                                            dot(%s.xy, sk_FragCoord.xy) + %s.z,
    205                                                            dot(%s.xy, sk_FragCoord.xy) + %s.z,
    206                                                            dot(%s.xy, sk_FragCoord.xy) + %s.z);)",
    207                         aaEdgeVarying[0].fsIn(), aaEdgeVarying[0].fsIn(),
    208                         aaEdgeVarying[1].fsIn(), aaEdgeVarying[1].fsIn(),
    209                         aaEdgeVarying[2].fsIn(), aaEdgeVarying[2].fsIn(),
    210                         aaEdgeVarying[3].fsIn(), aaEdgeVarying[3].fsIn());
    211                         aaDistName = "aaDists";
    212                     }
    213                     args.fFragBuilder->codeAppendf(
    214                             "float mindist = min(min(%s.x, %s.y), min(%s.z, %s.w));",
    215                             aaDistName, aaDistName, aaDistName, aaDistName);
    216                     args.fFragBuilder->codeAppendf("%s = float4(clamp(mindist, 0, 1));",
    217                                                    args.fOutputCoverage);
    218                 } else {
    219                     args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
    220                 }
    221             }
    222             GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
    223         };
    224         return new GLSLProcessor;
    225     }
    226 
    227     bool usesCoverageEdgeAA() const { return SkToBool(fAAEdges[0].isInitialized()); }
    228 
    229 private:
    230     // This exists to reduce the number of shaders generated. It does some rounding of sampler
    231     // counts.
    232     static int NumSamplersToUse(int numRealProxies, const GrShaderCaps& caps) {
    233         SkASSERT(numRealProxies > 0 && numRealProxies <= kMaxTextures &&
    234                  numRealProxies <= caps.maxFragmentSamplers());
    235         if (1 == numRealProxies) {
    236             return 1;
    237         }
    238         if (numRealProxies <= 4) {
    239             return 4;
    240         }
    241         // Round to the next power of 2 and then clamp to kMaxTextures and the max allowed by caps.
    242         return SkTMin(SkNextPow2(numRealProxies), SkTMin(kMaxTextures, caps.maxFragmentSamplers()));
    243     }
    244 
    245     TextureGeometryProcessor(sk_sp<GrTextureProxy> proxies[], int proxyCnt, int samplerCnt,
    246                              sk_sp<GrColorSpaceXform> csxf, bool coverageAA,
    247                              const GrSamplerState::Filter filters[], const GrShaderCaps& caps)
    248             : INHERITED(kTextureGeometryProcessor_ClassID), fColorSpaceXform(std::move(csxf)) {
    249         SkASSERT(proxyCnt > 0 && samplerCnt >= proxyCnt);
    250         fPositions = this->addVertexAttrib("position", kFloat2_GrVertexAttribType);
    251         fSamplers[0].reset(std::move(proxies[0]), filters[0]);
    252         this->addTextureSampler(&fSamplers[0]);
    253         for (int i = 1; i < proxyCnt; ++i) {
    254             // This class has one sampler built in, the rest come from memory this processor was
    255             // placement-newed into and so haven't been constructed.
    256             new (&fSamplers[i]) TextureSampler(std::move(proxies[i]), filters[i]);
    257             this->addTextureSampler(&fSamplers[i]);
    258         }
    259         if (samplerCnt > 1) {
    260             // Here we initialize any extra samplers by repeating the last one samplerCnt - proxyCnt
    261             // times.
    262             GrTextureProxy* dupeProxy = fSamplers[proxyCnt - 1].proxy();
    263             for (int i = proxyCnt; i < samplerCnt; ++i) {
    264                 new (&fSamplers[i]) TextureSampler(sk_ref_sp(dupeProxy), filters[proxyCnt - 1]);
    265                 this->addTextureSampler(&fSamplers[i]);
    266             }
    267             SkASSERT(caps.integerSupport());
    268             fTextureIdx = this->addVertexAttrib("textureIdx", kInt_GrVertexAttribType);
    269         }
    270 
    271         fTextureCoords = this->addVertexAttrib("textureCoords", kFloat2_GrVertexAttribType);
    272         if (coverageAA) {
    273             fAAEdges[0] = this->addVertexAttrib("aaEdge0", kFloat3_GrVertexAttribType);
    274             fAAEdges[1] = this->addVertexAttrib("aaEdge1", kFloat3_GrVertexAttribType);
    275             fAAEdges[2] = this->addVertexAttrib("aaEdge2", kFloat3_GrVertexAttribType);
    276             fAAEdges[3] = this->addVertexAttrib("aaEdge3", kFloat3_GrVertexAttribType);
    277         }
    278         fColors = this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType);
    279     }
    280 
    281     Attribute fPositions;
    282     Attribute fTextureIdx;
    283     Attribute fTextureCoords;
    284     Attribute fColors;
    285     Attribute fAAEdges[4];
    286     sk_sp<GrColorSpaceXform> fColorSpaceXform;
    287     TextureSampler fSamplers[1];
    288 
    289     typedef GrGeometryProcessor INHERITED;
    290 };
    291 
    292 namespace {
    293 // This is a class soley so it can be partially specialized (functions cannot be).
    294 template<GrAA, typename Vertex> class VertexAAHandler;
    295 
    296 template<typename Vertex> class VertexAAHandler<GrAA::kNo, Vertex> {
    297 public:
    298     static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
    299                                             const SkRect& texRect) {
    300         vertices[0].fPosition = quad.point(0);
    301         vertices[0].fTextureCoords = {texRect.fLeft, texRect.fTop};
    302         vertices[1].fPosition = quad.point(1);
    303         vertices[1].fTextureCoords = {texRect.fLeft, texRect.fBottom};
    304         vertices[2].fPosition = quad.point(2);
    305         vertices[2].fTextureCoords = {texRect.fRight, texRect.fTop};
    306         vertices[3].fPosition = quad.point(3);
    307         vertices[3].fTextureCoords = {texRect.fRight, texRect.fBottom};
    308     }
    309 };
    310 
    311 template<typename Vertex> class VertexAAHandler<GrAA::kYes, Vertex> {
    312 public:
    313     static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
    314                                             const SkRect& texRect) {
    315         // We compute the four edge equations for quad, then outset them and compute a new quad
    316         // as the intersection points of the outset edges.
    317 
    318         // GrQuad is in tristip order but we want the points to be in a fan order, so swap 2 and 3.
    319         Sk4f xs(quad.point(0).fX, quad.point(1).fX, quad.point(3).fX, quad.point(2).fX);
    320         Sk4f ys(quad.point(0).fY, quad.point(1).fY, quad.point(3).fY, quad.point(2).fY);
    321         Sk4f xsrot = SkNx_shuffle<1, 2, 3, 0>(xs);
    322         Sk4f ysrot = SkNx_shuffle<1, 2, 3, 0>(ys);
    323         Sk4f normXs = ysrot - ys;
    324         Sk4f normYs = xs - xsrot;
    325         Sk4f ds = xsrot * ys - ysrot * xs;
    326         Sk4f invNormLengths = (normXs * normXs + normYs * normYs).rsqrt();
    327         float test = normXs[0] * xs[2] + normYs[0] * ys[2] + ds[0];
    328         // Make sure the edge equations have their normals facing into the quad in device space
    329         if (test < 0) {
    330             invNormLengths = -invNormLengths;
    331         }
    332         normXs *= invNormLengths;
    333         normYs *= invNormLengths;
    334         ds *= invNormLengths;
    335 
    336         // Here is the bloat. This makes our edge equations compute coverage without requiring a
    337         // half pixel offset and is also used to compute the bloated quad that will cover all
    338         // pixels.
    339         ds += Sk4f(0.5f);
    340 
    341         for (int i = 0; i < 4; ++i) {
    342             for (int j = 0; j < 4; ++j) {
    343                 vertices[j].fEdges[i].fX = normXs[i];
    344                 vertices[j].fEdges[i].fY = normYs[i];
    345                 vertices[j].fEdges[i].fZ = ds[i];
    346             }
    347         }
    348 
    349         // Reverse the process to compute the points of the bloated quad from the edge equations.
    350         // This time the inputs don't have 1s as their third coord and we want to homogenize rather
    351         // than normalize the output since we need a GrQuad with 2D points.
    352         xsrot = SkNx_shuffle<3, 0, 1, 2>(normXs);
    353         ysrot = SkNx_shuffle<3, 0, 1, 2>(normYs);
    354         Sk4f dsrot = SkNx_shuffle<3, 0, 1, 2>(ds);
    355         xs = ysrot * ds - normYs * dsrot;
    356         ys = normXs * dsrot - xsrot * ds;
    357         ds = xsrot * normYs - ysrot * normXs;
    358         ds = ds.invert();
    359         xs *= ds;
    360         ys *= ds;
    361 
    362         // Go back to tri strip order when writing out the bloated quad to vertex positions.
    363         vertices[0].fPosition = {xs[0], ys[0]};
    364         vertices[1].fPosition = {xs[1], ys[1]};
    365         vertices[3].fPosition = {xs[2], ys[2]};
    366         vertices[2].fPosition = {xs[3], ys[3]};
    367 
    368         AssignTexCoords(vertices, quad, texRect);
    369     }
    370 
    371 private:
    372     static void AssignTexCoords(Vertex* vertices, const GrQuad& quad, const SkRect& tex) {
    373         SkMatrix q = SkMatrix::MakeAll(quad.point(0).fX, quad.point(1).fX, quad.point(2).fX,
    374                                        quad.point(0).fY, quad.point(1).fY, quad.point(2).fY,
    375                                                     1.f,              1.f,              1.f);
    376         SkMatrix qinv;
    377         if (!q.invert(&qinv)) {
    378             return;
    379         }
    380         SkMatrix t = SkMatrix::MakeAll(tex.fLeft,    tex.fLeft, tex.fRight,
    381                                         tex.fTop,  tex.fBottom,   tex.fTop,
    382                                              1.f,          1.f,        1.f);
    383         SkMatrix map;
    384         map.setConcat(t, qinv);
    385         SkMatrixPriv::MapPointsWithStride(map, &vertices[0].fTextureCoords, sizeof(Vertex),
    386                                           &vertices[0].fPosition, sizeof(Vertex), 4);
    387     }
    388 };
    389 
    390 template <typename Vertex, bool IsMultiTex> struct TexIdAssigner;
    391 
    392 template <typename Vertex> struct TexIdAssigner<Vertex, true> {
    393     static void Assign(Vertex* vertices, int textureIdx) {
    394         vertices[0].fTextureIdx = textureIdx;
    395         vertices[1].fTextureIdx = textureIdx;
    396         vertices[2].fTextureIdx = textureIdx;
    397         vertices[3].fTextureIdx = textureIdx;
    398     }
    399 };
    400 
    401 template <typename Vertex> struct TexIdAssigner<Vertex, false> {
    402     static void Assign(Vertex* vertices, int textureIdx) {}
    403 };
    404 }  // anonymous namespace
    405 
    406 template <typename Vertex, bool IsMultiTex, GrAA AA>
    407 static void tessellate_quad(const GrQuad& devQuad, const SkRect& srcRect, GrColor color,
    408                             GrSurfaceOrigin origin, Vertex* vertices, SkScalar iw, SkScalar ih,
    409                             int textureIdx) {
    410     SkRect texRect = {
    411             iw * srcRect.fLeft,
    412             ih * srcRect.fTop,
    413             iw * srcRect.fRight,
    414             ih * srcRect.fBottom
    415     };
    416     if (origin == kBottomLeft_GrSurfaceOrigin) {
    417         texRect.fTop = 1.f - texRect.fTop;
    418         texRect.fBottom = 1.f - texRect.fBottom;
    419     }
    420     VertexAAHandler<AA, Vertex>::AssignPositionsAndTexCoords(vertices, devQuad, texRect);
    421     vertices[0].fColor = color;
    422     vertices[1].fColor = color;
    423     vertices[2].fColor = color;
    424     vertices[3].fColor = color;
    425     TexIdAssigner<Vertex, IsMultiTex>::Assign(vertices, textureIdx);
    426 }
    427 /**
    428  * Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
    429  * the texture by color. The blend with the destination is always src-over. The edges are non-AA.
    430  */
    431 class TextureOp final : public GrMeshDrawOp {
    432 public:
    433     static std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy,
    434                                           GrSamplerState::Filter filter, GrColor color,
    435                                           const SkRect& srcRect, const SkRect& dstRect,
    436                                           GrAAType aaType, const SkMatrix& viewMatrix,
    437                                           sk_sp<GrColorSpaceXform> csxf, bool allowSRBInputs) {
    438         return std::unique_ptr<GrDrawOp>(new TextureOp(std::move(proxy), filter, color, srcRect,
    439                                                        dstRect, aaType, viewMatrix, std::move(csxf),
    440                                                        allowSRBInputs));
    441     }
    442 
    443     ~TextureOp() override {
    444         if (fFinalized) {
    445             auto proxies = this->proxies();
    446             for (int i = 0; i < fProxyCnt; ++i) {
    447                 proxies[i]->completedRead();
    448             }
    449             if (fProxyCnt > 1) {
    450                 delete[] reinterpret_cast<const char*>(proxies);
    451             }
    452         } else {
    453             SkASSERT(1 == fProxyCnt);
    454             fProxy0->unref();
    455         }
    456     }
    457 
    458     const char* name() const override { return "TextureOp"; }
    459 
    460     void visitProxies(const VisitProxyFunc& func) const override {
    461         auto proxies = this->proxies();
    462         for (int i = 0; i < fProxyCnt; ++i) {
    463             func(proxies[i]);
    464         }
    465     }
    466 
    467     SkString dumpInfo() const override {
    468         SkString str;
    469         str.appendf("AllowSRGBInputs: %d\n", fAllowSRGBInputs);
    470         str.appendf("# draws: %d\n", fDraws.count());
    471         auto proxies = this->proxies();
    472         for (int i = 0; i < fProxyCnt; ++i) {
    473             str.appendf("Proxy ID %d: %d, Filter: %d\n", i, proxies[i]->uniqueID().asUInt(),
    474                         static_cast<int>(this->filters()[i]));
    475         }
    476         for (int i = 0; i < fDraws.count(); ++i) {
    477             const Draw& draw = fDraws[i];
    478             str.appendf(
    479                     "%d: Color: 0x%08x, ProxyIdx: %d, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] "
    480                     "Quad [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
    481                     i, draw.fColor, draw.fTextureIdx, draw.fSrcRect.fLeft, draw.fSrcRect.fTop,
    482                     draw.fSrcRect.fRight, draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX,
    483                     draw.fQuad.points()[0].fY, draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY,
    484                     draw.fQuad.points()[2].fX, draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
    485                     draw.fQuad.points()[3].fY);
    486         }
    487         str += INHERITED::dumpInfo();
    488         return str;
    489     }
    490 
    491     RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip,
    492                                 GrPixelConfigIsClamped dstIsClamped) override {
    493         SkASSERT(!fFinalized);
    494         SkASSERT(1 == fProxyCnt);
    495         fFinalized = true;
    496         fProxy0->addPendingRead();
    497         fProxy0->unref();
    498         return RequiresDstTexture::kNo;
    499     }
    500 
    501     FixedFunctionFlags fixedFunctionFlags() const override {
    502         return this->aaType() == GrAAType::kMSAA ? FixedFunctionFlags::kUsesHWAA
    503                                                  : FixedFunctionFlags::kNone;
    504     }
    505 
    506     DEFINE_OP_CLASS_ID
    507 
    508 private:
    509 
    510     // This is used in a heursitic for choosing a code path. We don't care what happens with
    511     // really large rects, infs, nans, etc.
    512 #if defined(__clang__) && (__clang_major__ * 1000 + __clang_minor__) >= 3007
    513 __attribute__((no_sanitize("float-cast-overflow")))
    514 #endif
    515     size_t RectSizeAsSizeT(const SkRect& rect) {;
    516         return static_cast<size_t>(SkTMax(rect.width(), 1.f) * SkTMax(rect.height(), 1.f));
    517     }
    518 
    519     static constexpr int kMaxTextures = TextureGeometryProcessor::kMaxTextures;
    520 
    521     TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, GrColor color,
    522               const SkRect& srcRect, const SkRect& dstRect, GrAAType aaType,
    523               const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
    524             : INHERITED(ClassID())
    525             , fColorSpaceXform(std::move(csxf))
    526             , fProxy0(proxy.release())
    527             , fFilter0(filter)
    528             , fProxyCnt(1)
    529             , fAAType(static_cast<unsigned>(aaType))
    530             , fFinalized(0)
    531             , fAllowSRGBInputs(allowSRGBInputs ? 1 : 0) {
    532         SkASSERT(aaType != GrAAType::kMixedSamples);
    533         Draw& draw = fDraws.push_back();
    534         draw.fSrcRect = srcRect;
    535         draw.fTextureIdx = 0;
    536         draw.fColor = color;
    537         draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
    538         SkRect bounds;
    539         bounds.setBounds(draw.fQuad.points(), 4);
    540         this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
    541 
    542         fMaxApproxDstPixelArea = RectSizeAsSizeT(bounds);
    543     }
    544 
    545     void onPrepareDraws(Target* target) override {
    546         sk_sp<GrTextureProxy> proxiesSPs[kMaxTextures];
    547         auto proxies = this->proxies();
    548         auto filters = this->filters();
    549         for (int i = 0; i < fProxyCnt; ++i) {
    550             if (!proxies[i]->instantiate(target->resourceProvider())) {
    551                 return;
    552             }
    553             proxiesSPs[i] = sk_ref_sp(proxies[i]);
    554         }
    555 
    556         bool coverageAA = GrAAType::kCoverage == this->aaType();
    557         sk_sp<GrGeometryProcessor> gp =
    558                 TextureGeometryProcessor::Make(proxiesSPs, fProxyCnt, std::move(fColorSpaceXform),
    559                                                coverageAA, filters, *target->caps().shaderCaps());
    560         GrPipeline::InitArgs args;
    561         args.fProxy = target->proxy();
    562         args.fCaps = &target->caps();
    563         args.fResourceProvider = target->resourceProvider();
    564         args.fFlags = 0;
    565         if (fAllowSRGBInputs) {
    566             args.fFlags |= GrPipeline::kAllowSRGBInputs_Flag;
    567         }
    568         if (GrAAType::kMSAA == this->aaType()) {
    569             args.fFlags |= GrPipeline::kHWAntialias_Flag;
    570         }
    571 
    572         const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
    573                                                            target->detachAppliedClip());
    574         int vstart;
    575         const GrBuffer* vbuffer;
    576         void* vdata = target->makeVertexSpace(gp->getVertexStride(), 4 * fDraws.count(), &vbuffer,
    577                                               &vstart);
    578         if (!vdata) {
    579             SkDebugf("Could not allocate vertices\n");
    580             return;
    581         }
    582         if (1 == fProxyCnt) {
    583             GrSurfaceOrigin origin = proxies[0]->origin();
    584             GrTexture* texture = proxies[0]->priv().peekTexture();
    585             float iw = 1.f / texture->width();
    586             float ih = 1.f / texture->height();
    587             if (coverageAA) {
    588                 SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::AAVertex));
    589                 auto vertices = static_cast<TextureGeometryProcessor::AAVertex*>(vdata);
    590                 for (int i = 0; i < fDraws.count(); ++i) {
    591                     tessellate_quad<TextureGeometryProcessor::AAVertex, false, GrAA::kYes>(
    592                             fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
    593                             vertices + 4 * i, iw, ih, 0);
    594                 }
    595             } else {
    596                 SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::Vertex));
    597                 auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata);
    598                 for (int i = 0; i < fDraws.count(); ++i) {
    599                     tessellate_quad<TextureGeometryProcessor::Vertex, false, GrAA::kNo>(
    600                             fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
    601                             vertices + 4 * i, iw, ih, 0);
    602                 }
    603             }
    604         } else {
    605             GrTexture* textures[kMaxTextures];
    606             float iw[kMaxTextures];
    607             float ih[kMaxTextures];
    608             for (int t = 0; t < fProxyCnt; ++t) {
    609                 textures[t] = proxies[t]->priv().peekTexture();
    610                 iw[t] = 1.f / textures[t]->width();
    611                 ih[t] = 1.f / textures[t]->height();
    612             }
    613             if (coverageAA) {
    614                 SkASSERT(gp->getVertexStride() ==
    615                          sizeof(TextureGeometryProcessor::AAMultiTextureVertex));
    616                 auto vertices = static_cast<TextureGeometryProcessor::AAMultiTextureVertex*>(vdata);
    617                 for (int i = 0; i < fDraws.count(); ++i) {
    618                     auto tidx = fDraws[i].fTextureIdx;
    619                     GrSurfaceOrigin origin = proxies[tidx]->origin();
    620                     tessellate_quad<TextureGeometryProcessor::AAMultiTextureVertex, true,
    621                                     GrAA::kYes>(fDraws[i].fQuad, fDraws[i].fSrcRect,
    622                                                 fDraws[i].fColor, origin, vertices + 4 * i,
    623                                                 iw[tidx], ih[tidx], tidx);
    624                 }
    625             } else {
    626                 SkASSERT(gp->getVertexStride() ==
    627                          sizeof(TextureGeometryProcessor::MultiTextureVertex));
    628                 auto vertices = static_cast<TextureGeometryProcessor::MultiTextureVertex*>(vdata);
    629                 for (int i = 0; i < fDraws.count(); ++i) {
    630                     auto tidx = fDraws[i].fTextureIdx;
    631                     GrSurfaceOrigin origin = proxies[tidx]->origin();
    632                     tessellate_quad<TextureGeometryProcessor::MultiTextureVertex, true, GrAA::kNo>(
    633                             fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
    634                             vertices + 4 * i, iw[tidx], ih[tidx], tidx);
    635                 }
    636             }
    637         }
    638         GrPrimitiveType primitiveType =
    639                 fDraws.count() > 1 ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleStrip;
    640         GrMesh mesh(primitiveType);
    641         if (fDraws.count() > 1) {
    642             sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
    643             if (!ibuffer) {
    644                 SkDebugf("Could not allocate quad indices\n");
    645                 return;
    646             }
    647             mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
    648                                      GrResourceProvider::QuadCountOfQuadBuffer());
    649         } else {
    650             mesh.setNonIndexedNonInstanced(4);
    651         }
    652         mesh.setVertexData(vbuffer, vstart);
    653         target->draw(gp.get(), pipeline, mesh);
    654     }
    655 
    656     bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
    657         const auto* that = t->cast<TextureOp>();
    658         const auto& shaderCaps = *caps.shaderCaps();
    659         if (!GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
    660             return false;
    661         }
    662         if (this->aaType() != that->aaType()) {
    663             return false;
    664         }
    665         // Because of an issue where GrColorSpaceXform adds the same function every time it is used
    666         // in a texture lookup, we only allow multiple textures when there is no transform.
    667         if (TextureGeometryProcessor::SupportsMultitexture(shaderCaps) && !fColorSpaceXform &&
    668             fMaxApproxDstPixelArea <= shaderCaps.disableImageMultitexturingDstRectAreaThreshold() &&
    669             that->fMaxApproxDstPixelArea <=
    670                     shaderCaps.disableImageMultitexturingDstRectAreaThreshold()) {
    671             int map[kMaxTextures];
    672             int numNewProxies = this->mergeProxies(that, map, shaderCaps);
    673             if (numNewProxies < 0) {
    674                 return false;
    675             }
    676             if (1 == fProxyCnt && numNewProxies) {
    677                 void* mem = new char[(sizeof(GrSamplerState::Filter) + sizeof(GrTextureProxy*)) *
    678                                      kMaxTextures];
    679                 auto proxies = reinterpret_cast<GrTextureProxy**>(mem);
    680                 auto filters = reinterpret_cast<GrSamplerState::Filter*>(proxies + kMaxTextures);
    681                 proxies[0] = fProxy0;
    682                 filters[0] = fFilter0;
    683                 fProxyArray = proxies;
    684             }
    685             fProxyCnt += numNewProxies;
    686             auto thisProxies = fProxyArray;
    687             auto thatProxies = that->proxies();
    688             auto thatFilters = that->filters();
    689             auto thisFilters = reinterpret_cast<GrSamplerState::Filter*>(thisProxies +
    690                     kMaxTextures);
    691             for (int i = 0; i < that->fProxyCnt; ++i) {
    692                 if (map[i] < 0) {
    693                     thatProxies[i]->addPendingRead();
    694 
    695                     thisProxies[-map[i]] = thatProxies[i];
    696                     thisFilters[-map[i]] = thatFilters[i];
    697                     map[i] = -map[i];
    698                 }
    699             }
    700             int firstNewDraw = fDraws.count();
    701             fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
    702             for (int i = firstNewDraw; i < fDraws.count(); ++i) {
    703                 fDraws[i].fTextureIdx = map[fDraws[i].fTextureIdx];
    704             }
    705         } else {
    706             // We can get here when one of the ops is already multitextured but the other cannot
    707             // be because of the dst rect size.
    708             if (fProxyCnt > 1 || that->fProxyCnt > 1) {
    709                 return false;
    710             }
    711             if (fProxy0->uniqueID() != that->fProxy0->uniqueID() || fFilter0 != that->fFilter0) {
    712                 return false;
    713             }
    714             fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
    715         }
    716         this->joinBounds(*that);
    717         fMaxApproxDstPixelArea = SkTMax(that->fMaxApproxDstPixelArea, fMaxApproxDstPixelArea);
    718         return true;
    719     }
    720 
    721     /**
    722      * Determines a mapping of indices from that's proxy array to this's proxy array. A negative map
    723      * value means that's proxy should be added to this's proxy array at the absolute value of
    724      * the map entry. If it is determined that the ops shouldn't combine their proxies then a
    725      * negative value is returned. Otherwise, return value indicates the number of proxies that have
    726      * to be added to this op or, equivalently, the number of negative entries in map.
    727      */
    728     int mergeProxies(const TextureOp* that, int map[kMaxTextures], const GrShaderCaps& caps) const {
    729         std::fill_n(map, kMaxTextures, -kMaxTextures);
    730         int sharedProxyCnt = 0;
    731         auto thisProxies = this->proxies();
    732         auto thisFilters = this->filters();
    733         auto thatProxies = that->proxies();
    734         auto thatFilters = that->filters();
    735         for (int i = 0; i < fProxyCnt; ++i) {
    736             for (int j = 0; j < that->fProxyCnt; ++j) {
    737                 if (thisProxies[i]->uniqueID() == thatProxies[j]->uniqueID()) {
    738                     if (thisFilters[i] != thatFilters[j]) {
    739                         // In GL we don't currently support using the same texture with different
    740                         // samplers. If we added support for sampler objects and a cap bit to know
    741                         // it's ok to use different filter modes then we could support this.
    742                         // Otherwise, we could also only allow a single filter mode for each op
    743                         // instance.
    744                         return -1;
    745                     }
    746                     map[j] = i;
    747                     ++sharedProxyCnt;
    748                     break;
    749                 }
    750             }
    751         }
    752         int actualMaxTextures = SkTMin(caps.maxFragmentSamplers(), kMaxTextures);
    753         int newProxyCnt = that->fProxyCnt - sharedProxyCnt;
    754         if (newProxyCnt + fProxyCnt > actualMaxTextures) {
    755             return -1;
    756         }
    757         GrPixelConfig config = thisProxies[0]->config();
    758         int nextSlot = fProxyCnt;
    759         for (int j = 0; j < that->fProxyCnt; ++j) {
    760             // We want to avoid making many shaders because of different permutations of shader
    761             // based swizzle and sampler types. The approach taken here is to require the configs to
    762             // be the same and to only allow already instantiated proxies that have the most
    763             // common sampler type. Otherwise we don't merge.
    764             if (thatProxies[j]->config() != config) {
    765                 return -1;
    766             }
    767             if (GrTexture* tex = thatProxies[j]->priv().peekTexture()) {
    768                 if (tex->texturePriv().samplerType() != kTexture2DSampler_GrSLType) {
    769                     return -1;
    770                 }
    771             }
    772             if (map[j] < 0) {
    773                 map[j] = -(nextSlot++);
    774             }
    775         }
    776         return newProxyCnt;
    777     }
    778 
    779     GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
    780 
    781     GrTextureProxy* const* proxies() const { return fProxyCnt > 1 ? fProxyArray : &fProxy0; }
    782 
    783     const GrSamplerState::Filter* filters() const {
    784         if (fProxyCnt > 1) {
    785             return reinterpret_cast<const GrSamplerState::Filter*>(fProxyArray + kMaxTextures);
    786         }
    787         return &fFilter0;
    788     }
    789 
    790     struct Draw {
    791         SkRect fSrcRect;
    792         int fTextureIdx;
    793         GrQuad fQuad;
    794         GrColor fColor;
    795     };
    796     SkSTArray<1, Draw, true> fDraws;
    797     sk_sp<GrColorSpaceXform> fColorSpaceXform;
    798     // Initially we store a single proxy ptr and a single filter. If we grow to have more than
    799     // one proxy we instead store pointers to dynamically allocated arrays of size kMaxTextures
    800     // followed by kMaxTextures filters.
    801     union {
    802         GrTextureProxy* fProxy0;
    803         GrTextureProxy** fProxyArray;
    804     };
    805     size_t fMaxApproxDstPixelArea;
    806     GrSamplerState::Filter fFilter0;
    807     uint8_t fProxyCnt;
    808     unsigned fAAType : 2;
    809     // Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
    810     unsigned fFinalized : 1;
    811     unsigned fAllowSRGBInputs : 1;
    812 
    813     typedef GrMeshDrawOp INHERITED;
    814 };
    815 
    816 constexpr int TextureGeometryProcessor::kMaxTextures;
    817 constexpr int TextureOp::kMaxTextures;
    818 
    819 }  // anonymous namespace
    820 
    821 namespace GrTextureOp {
    822 
    823 std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter,
    824                                GrColor color, const SkRect& srcRect, const SkRect& dstRect,
    825                                GrAAType aaType, const SkMatrix& viewMatrix,
    826                                sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs) {
    827     SkASSERT(!viewMatrix.hasPerspective());
    828     return TextureOp::Make(std::move(proxy), filter, color, srcRect, dstRect, aaType, viewMatrix,
    829                            std::move(csxf), allowSRGBInputs);
    830 }
    831 
    832 }  // namespace GrTextureOp
    833 
    834 #if GR_TEST_UTILS
    835 #include "GrContext.h"
    836 #include "GrContextPriv.h"
    837 #include "GrProxyProvider.h"
    838 
    839 GR_DRAW_OP_TEST_DEFINE(TextureOp) {
    840     GrSurfaceDesc desc;
    841     desc.fConfig = kRGBA_8888_GrPixelConfig;
    842     desc.fHeight = random->nextULessThan(90) + 10;
    843     desc.fWidth = random->nextULessThan(90) + 10;
    844     desc.fOrigin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
    845     SkBackingFit fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
    846 
    847     GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
    848     sk_sp<GrTextureProxy> proxy = proxyProvider->createProxy(desc, fit, SkBudgeted::kNo);
    849 
    850     SkRect rect = GrTest::TestRect(random);
    851     SkRect srcRect;
    852     srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
    853     srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
    854     srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
    855     srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
    856     SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
    857     GrColor color = SkColorToPremulGrColor(random->nextU());
    858     GrSamplerState::Filter filter = (GrSamplerState::Filter)random->nextULessThan(
    859             static_cast<uint32_t>(GrSamplerState::Filter::kMipMap) + 1);
    860     auto csxf = GrTest::TestColorXform(random);
    861     bool allowSRGBInputs = random->nextBool();
    862     GrAAType aaType = GrAAType::kNone;
    863     if (random->nextBool()) {
    864         aaType = (fsaaType == GrFSAAType::kUnifiedMSAA) ? GrAAType::kMSAA : GrAAType::kCoverage;
    865     }
    866     return GrTextureOp::Make(std::move(proxy), filter, color, srcRect, rect, aaType, viewMatrix,
    867                              std::move(csxf), allowSRGBInputs);
    868 }
    869 
    870 #endif
    871