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Searched
refs:fs_threaded
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/
vc4_register_allocate.c
331
vc4->reg_class_any[c->
fs_threaded
]);
335
vc4->reg_class_a_or_b[c->
fs_threaded
]);
339
vc4->reg_class_a_or_b_or_acc[c->
fs_threaded
]);
343
vc4->reg_class_r4_or_a[c->
fs_threaded
]);
347
vc4->reg_class_a[c->
fs_threaded
]);
357
if (c->
fs_threaded
) {
383
if (!c->
fs_threaded
) {
vc4_context.h
173
bool
fs_threaded
;
member in struct:vc4_compiled_shader
vc4_qir_schedule.c
347
if (state.tfreq_count == (c->
fs_threaded
? 4 : 8)) {
370
(c->
fs_threaded
? 2 : 4))
vc4_program.c
71
if (!c->
fs_threaded
)
[
all
...]
vc4_draw.c
158
(vc4->prog.fs->
fs_threaded
?
vc4_qir.h
539
bool
fs_threaded
;
member in struct:vc4_compile
Completed in 497 milliseconds