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    Searched refs:glBindImageTexture (Results 1 - 25 of 42) sorted by null

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  /external/deqp/external/openglcts/modules/gl/
gl4cShaderImageSizeTests.cpp 703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I);
785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>());
800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>())
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gl4cES31CompatibilityShaderImageLoadStoreTests.cpp 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
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gl4cShaderImageLoadStoreTests.cpp 1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
1113 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
1117 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16);
1121 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
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gl4cComputeShaderTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cShaderImageLoadStoreTests.cpp 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
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es31cShaderImageSizeTests.cpp 597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>());
660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
es31cComputeShaderTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fIndexedStateQueryTests.cpp 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI);
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI)
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es31fShaderImageLoadStoreTests.cpp     [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 367 {"glBindImageTexture", (void*)glBindImageTexture},
gl2_client_context.h 403 glBindImageTexture_client_proc_t glBindImageTexture;
gl2_client_context.cpp     [all...]
gl2_entry.cpp 398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES31.spec 55 void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
  /external/deqp/framework/opengl/wrapper/
glwInitES31Direct.inl 16 gl->bindImageTexture = &glBindImageTexture;
glwInitES32Direct.inl 16 gl->bindImageTexture = &glBindImageTexture;
  /frameworks/base/opengl/java/android/opengl/
GLES31.java     [all...]
  /frameworks/base/libs/hwui/debug/
gles_redefine.h 40 #define glBindImageTexture wrap_glBindImageTexture
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gles_undefine.h 40 #undef glBindImageTexture
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 22 gl->bindImageTexture = glBindImageTexture;
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  /device/generic/goldfish-opengl/system/include/GLES3/
gl31.h     [all...]
  /external/mesa3d/include/GLES3/
gl31.h     [all...]
  /frameworks/base/core/jni/
android_opengl_GLES31.cpp     [all...]
  /frameworks/native/opengl/include/GLES3/
gl31.h     [all...]
  /external/mesa3d/include/GL/
gl_mangle.h 92 #define glBindImageTexture MANGLE(BindImageTexture)
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