/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); 785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()) [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); 1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); [all...] |
gl4cShaderImageLoadStoreTests.cpp | 1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 1113 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 1117 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); 1121 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); [all...] |
gl4cComputeShaderTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); 1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); [all...] |
es31cShaderImageSizeTests.cpp | 597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); 660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
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es31cComputeShaderTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fIndexedStateQueryTests.cpp | 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI) [all...] |
es31fShaderImageLoadStoreTests.cpp | [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 367 {"glBindImageTexture", (void*)glBindImageTexture},
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gl2_client_context.h | 403 glBindImageTexture_client_proc_t glBindImageTexture;
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gl2_client_context.cpp | [all...] |
gl2_entry.cpp | 398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES31.spec | 55 void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
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/external/deqp/framework/opengl/wrapper/ |
glwInitES31Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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glwInitES32Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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/frameworks/base/opengl/java/android/opengl/ |
GLES31.java | [all...] |
/frameworks/base/libs/hwui/debug/ |
gles_redefine.h | 40 #define glBindImageTexture wrap_glBindImageTexture [all...] |
gles_undefine.h | 40 #undef glBindImageTexture
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 22 gl->bindImageTexture = glBindImageTexture; [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl31.h | [all...] |
/external/mesa3d/include/GLES3/ |
gl31.h | [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES31.cpp | [all...] |
/frameworks/native/opengl/include/GLES3/ |
gl31.h | [all...] |
/external/mesa3d/include/GL/ |
gl_mangle.h | 92 #define glBindImageTexture MANGLE(BindImageTexture) [all...] |