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    Searched refs:glTarget (Results 1 - 9 of 9) sorted by null

  /frameworks/rs/driver/
rsdAllocation.h 49 GLenum glTarget;
53 int glTarget;
rsdAllocation.cpp 105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
153 RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
239 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
240 RSD_CALL_GL(glBufferData, drv->glTarget,
243 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
450 drv->glTarget = GL_NONE;
453 drv->glTarget = GL_TEXTURE_CUBE_MAP;
455 drv->glTarget = GL_TEXTURE_2D;
459 drv->glTarget = GL_ARRAY_BUFFER
    [all...]
rsdShader.cpp 413 const GLenum target = drvTex->glTarget;
  /external/deqp/modules/glshared/
glsFboUtil.cpp 312 static GLenum glTarget (const Image& img)
352 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0,
363 glInitFlat(*t2d, glTarget(*t2d), gl);
409 gl.bindTexture(glTarget(*tex), ret);
411 gl.bindTexture(glTarget(*tex), 0);
701 logField(log, "Type", glu::getTextureTargetName(glTarget(tex)));
  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 547 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
688 inline int static GetBufferIndex(GrGLenum glTarget) {
689 switch (glTarget) {
804 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 688 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
    [all...]
  /external/skqp/src/gpu/gl/
GrGLCreateNullInterface.cpp 547 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
688 inline int static GetBufferIndex(GrGLenum glTarget) {
689 switch (glTarget) {
804 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
  /external/skqp/tools/gpu/gl/debug/
DebugGLTestContext.cpp 682 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
    [all...]
  /external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp 768 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
778 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
783 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
800 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
805 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
    [all...]

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