/frameworks/rs/driver/ |
rsdAllocation.h | 49 GLenum glTarget; 53 int glTarget;
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rsdAllocation.cpp | 105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 153 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 239 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 240 RSD_CALL_GL(glBufferData, drv->glTarget, 243 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 450 drv->glTarget = GL_NONE; 453 drv->glTarget = GL_TEXTURE_CUBE_MAP; 455 drv->glTarget = GL_TEXTURE_2D; 459 drv->glTarget = GL_ARRAY_BUFFER [all...] |
rsdShader.cpp | 413 const GLenum target = drvTex->glTarget;
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/external/deqp/modules/glshared/ |
glsFboUtil.cpp | 312 static GLenum glTarget (const Image& img) 352 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, 363 glInitFlat(*t2d, glTarget(*t2d), gl); 409 gl.bindTexture(glTarget(*tex), ret); 411 gl.bindTexture(glTarget(*tex), 0); 701 logField(log, "Type", glu::getTextureTargetName(glTarget(tex)));
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/external/skia/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 547 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { 688 inline int static GetBufferIndex(GrGLenum glTarget) { 689 switch (glTarget) { 804 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
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/external/skia/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 688 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { [all...] |
/external/skqp/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 547 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { 688 inline int static GetBufferIndex(GrGLenum glTarget) { 689 switch (glTarget) { 804 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
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/external/skqp/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 682 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { [all...] |
/external/deqp/modules/gles31/functional/ |
es31fCopyImageTests.cpp | 768 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); 778 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data); 783 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data); 800 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data); 805 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data); [all...] |