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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Copy image tests for GL_EXT_copy_image.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fCopyImageTests.hpp"
     25 
     26 #include "tes31TestCase.hpp"
     27 
     28 #include "glsTextureTestUtil.hpp"
     29 
     30 #include "gluContextInfo.hpp"
     31 #include "gluObjectWrapper.hpp"
     32 #include "gluRenderContext.hpp"
     33 #include "gluStrUtil.hpp"
     34 #include "gluTextureUtil.hpp"
     35 #include "gluPixelTransfer.hpp"
     36 
     37 #include "glwEnums.hpp"
     38 #include "glwFunctions.hpp"
     39 
     40 #include "tcuCompressedTexture.hpp"
     41 #include "tcuFloat.hpp"
     42 #include "tcuImageCompare.hpp"
     43 #include "tcuTestLog.hpp"
     44 #include "tcuTexture.hpp"
     45 #include "tcuTextureUtil.hpp"
     46 #include "tcuVector.hpp"
     47 #include "tcuVectorUtil.hpp"
     48 #include "tcuSeedBuilder.hpp"
     49 #include "tcuResultCollector.hpp"
     50 
     51 #include "deArrayBuffer.hpp"
     52 #include "deFloat16.h"
     53 #include "deRandom.hpp"
     54 #include "deStringUtil.hpp"
     55 #include "deUniquePtr.hpp"
     56 #include "deArrayUtil.hpp"
     57 
     58 #include <map>
     59 #include <string>
     60 #include <vector>
     61 
     62 using namespace deqp::gls::TextureTestUtil;
     63 using namespace glu::TextureTestUtil;
     64 
     65 using tcu::Float;
     66 using tcu::IVec2;
     67 using tcu::IVec3;
     68 using tcu::IVec4;
     69 using tcu::Sampler;
     70 using tcu::ScopedLogSection;
     71 using tcu::TestLog;
     72 using tcu::Vec4;
     73 using tcu::SeedBuilder;
     74 
     75 using de::ArrayBuffer;
     76 
     77 using std::map;
     78 using std::string;
     79 using std::vector;
     80 using std::pair;
     81 
     82 namespace deqp
     83 {
     84 namespace gles31
     85 {
     86 namespace Functional
     87 {
     88 namespace
     89 {
     90 
     91 enum ViewClass
     92 {
     93 	VIEWCLASS_128_BITS = 0,
     94 	VIEWCLASS_96_BITS,
     95 	VIEWCLASS_64_BITS,
     96 	VIEWCLASS_48_BITS,
     97 	VIEWCLASS_32_BITS,
     98 	VIEWCLASS_24_BITS,
     99 	VIEWCLASS_16_BITS,
    100 	VIEWCLASS_8_BITS,
    101 
    102 	VIEWCLASS_EAC_R11,
    103 	VIEWCLASS_EAC_RG11,
    104 	VIEWCLASS_ETC2_RGB,
    105 	VIEWCLASS_ETC2_RGBA,
    106 	VIEWCLASS_ETC2_EAC_RGBA,
    107 	VIEWCLASS_ASTC_4x4_RGBA,
    108 	VIEWCLASS_ASTC_5x4_RGBA,
    109 	VIEWCLASS_ASTC_5x5_RGBA,
    110 	VIEWCLASS_ASTC_6x5_RGBA,
    111 	VIEWCLASS_ASTC_6x6_RGBA,
    112 	VIEWCLASS_ASTC_8x5_RGBA,
    113 	VIEWCLASS_ASTC_8x6_RGBA,
    114 	VIEWCLASS_ASTC_8x8_RGBA,
    115 	VIEWCLASS_ASTC_10x5_RGBA,
    116 	VIEWCLASS_ASTC_10x6_RGBA,
    117 	VIEWCLASS_ASTC_10x8_RGBA,
    118 	VIEWCLASS_ASTC_10x10_RGBA,
    119 	VIEWCLASS_ASTC_12x10_RGBA,
    120 	VIEWCLASS_ASTC_12x12_RGBA
    121 };
    122 
    123 enum Verify
    124 {
    125 	VERIFY_NONE = 0,
    126 	VERIFY_COMPARE_REFERENCE
    127 };
    128 
    129 const char* viewClassToName (ViewClass viewClass)
    130 {
    131 	switch (viewClass)
    132 	{
    133 		case VIEWCLASS_128_BITS:			return "viewclass_128_bits";
    134 		case VIEWCLASS_96_BITS:				return "viewclass_96_bits";
    135 		case VIEWCLASS_64_BITS:				return "viewclass_64_bits";
    136 		case VIEWCLASS_48_BITS:				return "viewclass_48_bits";
    137 		case VIEWCLASS_32_BITS:				return "viewclass_32_bits";
    138 		case VIEWCLASS_24_BITS:				return "viewclass_24_bits";
    139 		case VIEWCLASS_16_BITS:				return "viewclass_16_bits";
    140 		case VIEWCLASS_8_BITS:				return "viewclass_8_bits";
    141 		case VIEWCLASS_EAC_R11:				return "viewclass_eac_r11";
    142 		case VIEWCLASS_EAC_RG11:			return "viewclass_eac_rg11";
    143 		case VIEWCLASS_ETC2_RGB:			return "viewclass_etc2_rgb";
    144 		case VIEWCLASS_ETC2_RGBA:			return "viewclass_etc2_rgba";
    145 		case VIEWCLASS_ETC2_EAC_RGBA:		return "viewclass_etc2_eac_rgba";
    146 		case VIEWCLASS_ASTC_4x4_RGBA:		return "viewclass_astc_4x4_rgba";
    147 		case VIEWCLASS_ASTC_5x4_RGBA:		return "viewclass_astc_5x4_rgba";
    148 		case VIEWCLASS_ASTC_5x5_RGBA:		return "viewclass_astc_5x5_rgba";
    149 		case VIEWCLASS_ASTC_6x5_RGBA:		return "viewclass_astc_6x5_rgba";
    150 		case VIEWCLASS_ASTC_6x6_RGBA:		return "viewclass_astc_6x6_rgba";
    151 		case VIEWCLASS_ASTC_8x5_RGBA:		return "viewclass_astc_8x5_rgba";
    152 		case VIEWCLASS_ASTC_8x6_RGBA:		return "viewclass_astc_8x6_rgba";
    153 		case VIEWCLASS_ASTC_8x8_RGBA:		return "viewclass_astc_8x8_rgba";
    154 		case VIEWCLASS_ASTC_10x5_RGBA:		return "viewclass_astc_10x5_rgba";
    155 		case VIEWCLASS_ASTC_10x6_RGBA:		return "viewclass_astc_10x6_rgba";
    156 		case VIEWCLASS_ASTC_10x8_RGBA:		return "viewclass_astc_10x8_rgba";
    157 		case VIEWCLASS_ASTC_10x10_RGBA:		return "viewclass_astc_10x10_rgba";
    158 		case VIEWCLASS_ASTC_12x10_RGBA:		return "viewclass_astc_12x10_rgba";
    159 		case VIEWCLASS_ASTC_12x12_RGBA:		return "viewclass_astc_12x12_rgba";
    160 
    161 		default:
    162 			DE_ASSERT(false);
    163 			return NULL;
    164 	}
    165 }
    166 
    167 const char* targetToName (deUint32 target)
    168 {
    169 	switch (target)
    170 	{
    171 		case GL_RENDERBUFFER:		return "renderbuffer";
    172 		case GL_TEXTURE_2D:			return "texture2d";
    173 		case GL_TEXTURE_3D:			return "texture3d";
    174 		case GL_TEXTURE_2D_ARRAY:	return "texture2d_array";
    175 		case GL_TEXTURE_CUBE_MAP:	return "cubemap";
    176 
    177 		default:
    178 			DE_ASSERT(false);
    179 			return NULL;
    180 	}
    181 }
    182 
    183 string formatToName (deUint32 format)
    184 {
    185 	string enumName;
    186 
    187 	if (glu::isCompressedFormat(format))
    188 		enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
    189 	else
    190 		enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_
    191 
    192 	return de::toLower(enumName);
    193 }
    194 
    195 bool isFloatFormat (deUint32 format)
    196 {
    197 	if (glu::isCompressedFormat(format))
    198 		return false;
    199 	else
    200 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
    201 }
    202 
    203 bool isUintFormat (deUint32 format)
    204 {
    205 	if (glu::isCompressedFormat(format))
    206 		return false;
    207 	else
    208 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    209 }
    210 
    211 bool isIntFormat (deUint32 format)
    212 {
    213 	if (glu::isCompressedFormat(format))
    214 		return false;
    215 	else
    216 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
    217 }
    218 
    219 bool isFixedPointFormat (deUint32 format)
    220 {
    221 	if (glu::isCompressedFormat(format))
    222 		return false;
    223 	else
    224 	{
    225 		const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type);
    226 
    227 		return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    228 	}
    229 }
    230 
    231 bool isTextureTarget (deUint32 target)
    232 {
    233 	return target != GL_RENDERBUFFER;
    234 }
    235 
    236 int getTargetTexDims (deUint32 target)
    237 {
    238 	DE_ASSERT(isTextureTarget(target));
    239 
    240 	switch (target)
    241 	{
    242 		case GL_TEXTURE_1D:
    243 			return 1;
    244 
    245 		case GL_TEXTURE_1D_ARRAY:
    246 		case GL_TEXTURE_2D:
    247 		case GL_TEXTURE_CUBE_MAP:
    248 			return 2;
    249 
    250 		case GL_TEXTURE_2D_ARRAY:
    251 		case GL_TEXTURE_3D:
    252 			return 3;
    253 
    254 		default:
    255 			DE_ASSERT(false);
    256 			return -1;
    257 	}
    258 }
    259 
    260 class RandomizedRenderGrid
    261 {
    262 public:
    263 					RandomizedRenderGrid	(const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed);
    264 	bool			nextCell				(void);
    265 	IVec2			getOrigin				(void) const;
    266 
    267 	const IVec2&	getCellSize				(void) const { return m_cellSize; };
    268 	IVec4			getUsedAreaBoundingBox	(void) const;
    269 	int				getCellCount			(void) const { return m_cellCount; };
    270 
    271 private:
    272 	static IVec2	getRandomOffset			(deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount);
    273 
    274 	const IVec2		m_targetSize;
    275 	const IVec2		m_cellSize;
    276 	const IVec2		m_grid;
    277 	int				m_currentCell;
    278 	const int		m_cellCount;
    279 	const IVec2		m_baseRandomOffset;
    280 };
    281 
    282 RandomizedRenderGrid::RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed)
    283 	: m_targetSize			(targetSize)
    284 	, m_cellSize			(cellSize)
    285 	, m_grid				(targetSize / cellSize)
    286 	, m_currentCell			(0)
    287 	// If the grid exactly fits height, take one row for randomization.
    288 	, m_cellCount			(deMin32(maxCellCount, ((targetSize.y() % cellSize.y()) == 0) && m_grid.y() > 1 ? m_grid.x() * (m_grid.y() - 1) :  m_grid.x() * m_grid.y()))
    289 	, m_baseRandomOffset	(getRandomOffset(seed, targetSize, cellSize, m_grid, m_cellCount))
    290 {
    291 }
    292 
    293 IVec2 RandomizedRenderGrid::getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount)
    294 {
    295 	de::Random	rng			(seed);
    296 	IVec2		result;
    297 	IVec2		extraSpace = targetSize - (cellSize * grid);
    298 
    299 	// If there'll be unused rows, donate them into extra space.
    300 	// (Round the required rows to full cell row to find out how many rows are unused, multiply by size)
    301 	DE_ASSERT(deDivRoundUp32(cellCount, grid.x()) <= grid.y());
    302 	extraSpace.y() += (grid.y() - deDivRoundUp32(cellCount, grid.x())) * cellSize.y();
    303 
    304 	DE_ASSERT(targetSize.x() > cellSize.x() && targetSize.y() > cellSize.y());
    305 	// If grid fits perfectly just one row of cells, just give up on randomizing.
    306 	DE_ASSERT(extraSpace.x() > 0 || extraSpace.y() > 0 || grid.y() == 1);
    307 	DE_ASSERT(extraSpace.x() + grid.x() * cellSize.x() == targetSize.x());
    308 
    309 	// \note Putting these as ctor params would make evaluation order undefined, I think <sigh>. Hence,
    310 	// no direct return.
    311 	result.x() = rng.getInt(0, extraSpace.x());
    312 	result.y() = rng.getInt(0, extraSpace.y());
    313 	return result;
    314 }
    315 
    316 bool RandomizedRenderGrid::nextCell (void)
    317 {
    318 	if (m_currentCell >= getCellCount())
    319 		return false;
    320 
    321 	m_currentCell++;
    322 	return true;
    323 }
    324 
    325 IVec2 RandomizedRenderGrid::getOrigin (void) const
    326 {
    327 	const int	gridX		  = (m_currentCell - 1) % m_grid.x();
    328 	const int	gridY		  = (m_currentCell - 1) / m_grid.x();
    329 	const IVec2 currentOrigin = (IVec2(gridX, gridY) * m_cellSize) + m_baseRandomOffset;
    330 
    331 	DE_ASSERT(currentOrigin.x() >= 0 && (currentOrigin.x() + m_cellSize.x()) <= m_targetSize.x());
    332 	DE_ASSERT(currentOrigin.y() >= 0 && (currentOrigin.y() + m_cellSize.y()) <= m_targetSize.y());
    333 
    334 	return currentOrigin;
    335 }
    336 
    337 IVec4 RandomizedRenderGrid::getUsedAreaBoundingBox (void) const
    338 {
    339 	const IVec2 lastCell	(de::min(m_currentCell + 1, m_grid.x()), ((m_currentCell + m_grid.x() - 1) / m_grid.x()));
    340 	const IVec2 size		= lastCell * m_cellSize;
    341 
    342 	return IVec4(m_baseRandomOffset.x(), m_baseRandomOffset.y(), size.x(), size.y());
    343 }
    344 
    345 class ImageInfo
    346 {
    347 public:
    348 					ImageInfo		(deUint32 format, deUint32 target, const IVec3& size);
    349 
    350 	deUint32		getFormat		(void) const { return m_format; }
    351 	deUint32		getTarget		(void) const { return m_target; }
    352 	const IVec3&	getSize			(void) const { return m_size; }
    353 
    354 private:
    355 	deUint32		m_format;
    356 	deUint32		m_target;
    357 	IVec3			m_size;
    358 };
    359 
    360 ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
    361 	: m_format		(format)
    362 	, m_target		(target)
    363 	, m_size		(size)
    364 {
    365 	DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
    366 	DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target));
    367 }
    368 
    369 
    370 SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
    371 {
    372 	builder << info.getFormat() << info.getTarget() << info.getSize();
    373 	return builder;
    374 }
    375 
    376 const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
    377 {
    378 	if (isTextureTarget(info.getTarget()))
    379 		return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
    380 	else
    381 		return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
    382 }
    383 
    384 int getLevelCount (const ImageInfo& info)
    385 {
    386 	const deUint32	target	= info.getTarget();
    387 	const IVec3		size	= info.getSize();
    388 
    389 	if (target == GL_RENDERBUFFER)
    390 		return 1;
    391 	else if (target == GL_TEXTURE_2D_ARRAY)
    392 	{
    393 		const int maxSize = de::max(size.x(), size.y());
    394 
    395 		return deLog2Ceil32(maxSize);
    396 	}
    397 	else
    398 	{
    399 		const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
    400 
    401 		return deLog2Ceil32(maxSize);
    402 	}
    403 }
    404 
    405 IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
    406 {
    407 	IVec3 size;
    408 
    409 	if (target != GL_TEXTURE_2D_ARRAY)
    410 	{
    411 		for (int i = 0; i < 3; i++)
    412 			size[i] = de::max(baseSize[i] >> level, 1);
    413 	}
    414 	else
    415 	{
    416 		for (int i = 0; i < 2; i++)
    417 			size[i] = de::max(baseSize[i] >> level, 1);
    418 
    419 		size[2] = baseSize[2];
    420 	}
    421 
    422 	return size;
    423 }
    424 
    425 deUint32 mapFaceNdxToFace (int ndx)
    426 {
    427 	const deUint32 cubeFaces[] =
    428 	{
    429 		GL_TEXTURE_CUBE_MAP_POSITIVE_X,
    430 		GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
    431 
    432 		GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
    433 		GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
    434 
    435 		GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
    436 		GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
    437 	};
    438 
    439 	return de::getSizedArrayElement<6>(cubeFaces, ndx);
    440 }
    441 
    442 // Class for iterating over mip levels and faces/slices/... of a texture.
    443 class TextureImageIterator
    444 {
    445 public:
    446 						TextureImageIterator	(const ImageInfo info, int levelCount);
    447 						~TextureImageIterator	(void)							{}
    448 
    449 	// Need to call next image once, newly constructed not readable, except for getSize
    450 	bool				nextImage				(void);
    451 	bool				hasNextImage			(void) const					{ return (m_currentLevel < (m_levelCount - 1)) || m_currentImage < (m_levelImageCount - 1); }
    452 
    453 	int					getMipLevel				(void) const					{ return m_currentLevel; }
    454 	int					getMipLevelCount		(void) const					{ return m_levelCount; }
    455 	int					getCurrentImage			(void) const					{ return m_currentImage;}
    456 	int					getLevelImageCount		(void) const					{ return m_levelImageCount; }
    457 	IVec2				getSize					(void) const					{ return m_levelSize.toWidth<2>(); }	// Assume that image sizes never grow over iteration
    458 	deUint32			getTarget				(void) const					{ return m_info.getTarget(); }
    459 
    460 private:
    461 	int					m_levelImageCount;		// Need to be defined in CTOR for the hasNextImage to work!
    462 	const ImageInfo		m_info;
    463 	int					m_currentLevel;
    464 	IVec3				m_levelSize;
    465 	int					m_currentImage;
    466 	const int			m_levelCount;
    467 };
    468 
    469 TextureImageIterator::TextureImageIterator (const ImageInfo info, int levelCount)
    470 	: m_levelImageCount	(info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : getLevelSize(info.getTarget(), info.getSize(), 0).z())
    471 	, m_info			(info)
    472 	, m_currentLevel	(0)
    473 	, m_levelSize		(getLevelSize(info.getTarget(), info.getSize(), 0))
    474 	, m_currentImage	(-1)
    475 	, m_levelCount		(levelCount)
    476 {
    477 	DE_ASSERT(m_levelCount <= getLevelCount(info));
    478 }
    479 
    480 bool TextureImageIterator::nextImage (void)
    481 {
    482 	if (!hasNextImage())
    483 		return false;
    484 
    485 	m_currentImage++;
    486 	if (m_currentImage == m_levelImageCount)
    487 	{
    488 		m_currentLevel++;
    489 		m_currentImage		= 0;
    490 
    491 		m_levelSize			= getLevelSize(m_info.getTarget(), m_info.getSize(), m_currentLevel);
    492 
    493 		if (getTarget() == GL_TEXTURE_CUBE_MAP)
    494 			m_levelImageCount = 6;
    495 		else
    496 			m_levelImageCount = m_levelSize.z();
    497 	}
    498 	DE_ASSERT(m_currentLevel < m_levelCount);
    499 	DE_ASSERT(m_currentImage < m_levelImageCount);
    500 	return true;
    501 }
    502 
    503 // Get name
    504 string getTextureImageName (int textureTarget, int mipLevel, int imageIndex)
    505 {
    506 	std::ostringstream result;
    507 	result << "Level";
    508 	result << mipLevel;
    509 	switch (textureTarget)
    510 	{
    511 		case GL_TEXTURE_2D:			break;
    512 		case GL_TEXTURE_3D:			result << "Slice" << imageIndex; break;
    513 		case GL_TEXTURE_CUBE_MAP:	result << "Face" << imageIndex; break;
    514 		case GL_TEXTURE_2D_ARRAY:	result << "Layer" << imageIndex; break;
    515 		default:
    516 			DE_FATAL("Unsupported texture target");
    517 			break;
    518 	}
    519 	return result.str();
    520 }
    521 
    522 // Get description
    523 string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex)
    524 {
    525 	std::ostringstream result;
    526 	result << "level ";
    527 	result << mipLevel;
    528 
    529 	switch (textureTarget)
    530 	{
    531 		case GL_TEXTURE_2D:			break;
    532 		case GL_TEXTURE_3D:			result << " and Slice " << imageIndex; break;
    533 		case GL_TEXTURE_CUBE_MAP:	result << " and Face " << imageIndex; break;
    534 		case GL_TEXTURE_2D_ARRAY:	result << " and Layer " << imageIndex; break;
    535 		default:
    536 			DE_FATAL("Unsupported texture target");
    537 			break;
    538 	}
    539 	return result.str();
    540 }
    541 
    542 // Compute texture coordinates
    543 void computeQuadTexCoords(vector<float>& texCoord, const TextureImageIterator& iteration)
    544 {
    545 	const int currentImage = iteration.getCurrentImage();
    546 	switch (iteration.getTarget())
    547 	{
    548 		case GL_TEXTURE_2D:
    549 			computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
    550 			break;
    551 
    552 		case GL_TEXTURE_3D:
    553 		{
    554 			const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount();
    555 			computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
    556 			break;
    557 		}
    558 
    559 		case GL_TEXTURE_CUBE_MAP:
    560 			computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage)));
    561 			break;
    562 
    563 		case GL_TEXTURE_2D_ARRAY:
    564 			computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
    565 			break;
    566 
    567 		default:
    568 			DE_FATAL("Unsupported texture target");
    569 	}
    570 }
    571 
    572 // Struct for storing each reference image with necessary metadata.
    573 struct CellContents
    574 {
    575 	IVec2			origin;
    576 	tcu::Surface	reference;
    577 	std::string		name;
    578 	std::string		description;
    579 };
    580 
    581 // Return format that has more restrictions on texel data.
    582 deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
    583 {
    584 	if (formatA == formatB)
    585 		return formatA;
    586 	else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
    587 		return formatA;
    588 	else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
    589 		return formatB;
    590 	else if (isFloatFormat(formatA))
    591 	{
    592 		DE_ASSERT(!isFloatFormat(formatB));
    593 
    594 		return formatA;
    595 	}
    596 	else if (isFloatFormat(formatB))
    597 	{
    598 		DE_ASSERT(!isFloatFormat(formatA));
    599 
    600 		return formatB;
    601 	}
    602 	else if (glu::isCompressedFormat(formatA))
    603 	{
    604 		return formatA;
    605 	}
    606 	else if (glu::isCompressedFormat(formatB))
    607 	{
    608 		return formatB;
    609 	}
    610 	else
    611 		return formatA;
    612 }
    613 
    614 int getTexelBlockSize (deUint32 format)
    615 {
    616 	if (glu::isCompressedFormat(format))
    617 		return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
    618 	else
    619 		return glu::mapGLInternalFormat(format).getPixelSize();
    620 }
    621 
    622 IVec3 getTexelBlockPixelSize (deUint32 format)
    623 {
    624 	if (glu::isCompressedFormat(format))
    625 		return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
    626 	else
    627 		return IVec3(1, 1, 1);
    628 }
    629 
    630 bool isColorRenderable (deUint32 format)
    631 {
    632 	switch (format)
    633 	{
    634 		case GL_R8:
    635 		case GL_RG8:
    636 		case GL_RGB8:
    637 		case GL_RGB565:
    638 		case GL_RGB4:
    639 		case GL_RGB5_A1:
    640 		case GL_RGBA8:
    641 		case GL_RGB10_A2:
    642 		case GL_RGB10_A2UI:
    643 		case GL_SRGB8_ALPHA8:
    644 		case GL_R8I:
    645 		case GL_R8UI:
    646 		case GL_R16I:
    647 		case GL_R16UI:
    648 		case GL_R32I:
    649 		case GL_R32UI:
    650 		case GL_RG8I:
    651 		case GL_RG8UI:
    652 		case GL_RG16I:
    653 		case GL_RG16UI:
    654 		case GL_RG32I:
    655 		case GL_RG32UI:
    656 		case GL_RGBA8I:
    657 		case GL_RGBA8UI:
    658 		case GL_RGBA16I:
    659 		case GL_RGBA16UI:
    660 		case GL_RGBA32I:
    661 		case GL_RGBA32UI:
    662 			return true;
    663 
    664 		default:
    665 			return false;
    666 	}
    667 }
    668 
    669 deUint32 getTypeForInternalFormat (deUint32 format)
    670 {
    671 	return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
    672 }
    673 
    674 void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
    675 {
    676 	if (isFloatFormat(glFormat))
    677 	{
    678 		const tcu::TextureFormat		format	= glu::mapGLInternalFormat(glFormat);
    679 		const tcu::PixelBufferAccess	access	(format, texelCount, 1, 1, buffer);
    680 		const tcu::TextureFormatInfo	info	= tcu::getTextureFormatInfo(format);
    681 
    682 		for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
    683 		{
    684 			const float	red		= rng.getFloat(info.valueMin.x(), info.valueMax.x());
    685 			const float green	= rng.getFloat(info.valueMin.y(), info.valueMax.y());
    686 			const float blue	= rng.getFloat(info.valueMin.z(), info.valueMax.z());
    687 			const float alpha	= rng.getFloat(info.valueMin.w(), info.valueMax.w());
    688 
    689 			const Vec4	color	(red, green, blue, alpha);
    690 
    691 			access.setPixel(color, texelNdx, 0, 0);
    692 		}
    693 	}
    694 	else if (glu::isCompressedFormat(glFormat))
    695 	{
    696 		const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
    697 
    698 		if (tcu::isAstcFormat(compressedFormat))
    699 		{
    700 			const int		BLOCK_SIZE				= 16;
    701 			const deUint8	blocks[][BLOCK_SIZE]	=
    702 			{
    703 				// \note All of the following blocks are valid in LDR mode.
    704 				{ 252,	253,	255,	255,	255,	255,	255,	255,	8,		71,		90,		78,		22,		17,		26,		66,		},
    705 				{ 252,	253,	255,	255,	255,	255,	255,	255,	220,	74,		139,	235,	249,	6,		145,	125		},
    706 				{ 252,	253,	255,	255,	255,	255,	255,	255,	223,	251,	28,		206,	54,		251,	160,	174		},
    707 				{ 252,	253,	255,	255,	255,	255,	255,	255,	39,		4,		153,	219,	180,	61,		51,		37		},
    708 				{ 67,	2,		0,		254,	1,		0,		64,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
    709 				{ 67,	130,	0,		170,	84,		255,	65,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
    710 				{ 67,	2,		129,	38,		51,		229,	95,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
    711 				{ 67,	130,	193,	56,		213,	144,	95,		215,	83,		211,	159,	105,	41,		140,	50,		2		}
    712 			};
    713 
    714 			DE_ASSERT(texelBlockSize == BLOCK_SIZE);
    715 
    716 			for (int i = 0; i < texelCount; i++)
    717 			{
    718 				const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
    719 
    720 				deMemcpy(buffer + i * BLOCK_SIZE,  blocks[blockNdx], BLOCK_SIZE);
    721 			}
    722 		}
    723 		else
    724 		{
    725 			for (int i = 0; i < texelBlockSize * texelCount; i++)
    726 			{
    727 				const deUint8 val = rng.getUint8();
    728 
    729 				buffer[i] = val;
    730 			}
    731 		}
    732 	}
    733 	else
    734 	{
    735 		for (int i = 0; i < texelBlockSize * texelCount; i++)
    736 		{
    737 			const deUint8 val = rng.getUint8();
    738 
    739 			buffer[i] = val;
    740 		}
    741 	}
    742 }
    743 
    744 IVec3 divRoundUp (const IVec3& a, const IVec3& b)
    745 {
    746 	IVec3 res;
    747 
    748 	for (int i =0; i < 3; i++)
    749 		res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
    750 
    751 	return res;
    752 }
    753 
    754 deUint32 getFormatForInternalFormat (deUint32 format)
    755 {
    756 	return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
    757 }
    758 
    759 void genericTexImage (const glw::Functions&	gl,
    760 					  deUint32				target,
    761 					  int					faceNdx,
    762 					  int					level,
    763 					  const IVec3&			size,
    764 					  deUint32				format,
    765 					  size_t				dataSize,
    766 					  const void*			data)
    767 {
    768 	const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
    769 
    770 	DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
    771 
    772 	if (glu::isCompressedFormat(format))
    773 	{
    774 		switch (getTargetTexDims(target))
    775 		{
    776 			case 2:
    777 				DE_ASSERT(size.z() == 1);
    778 				gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
    779 				GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
    780 				break;
    781 
    782 			case 3:
    783 				gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
    784 				GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
    785 				break;
    786 
    787 			default:
    788 				DE_ASSERT(false);
    789 		}
    790 	}
    791 	else
    792 	{
    793 		const deUint32	glFormat	= getFormatForInternalFormat(format);
    794 		const deUint32	glType		= getTypeForInternalFormat(format);
    795 
    796 		switch (getTargetTexDims(target))
    797 		{
    798 			case 2:
    799 				DE_ASSERT(size.z() == 1);
    800 				gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
    801 				GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
    802 				break;
    803 
    804 			case 3:
    805 				gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
    806 				GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
    807 				break;
    808 
    809 			default:
    810 				DE_ASSERT(false);
    811 		}
    812 	}
    813 }
    814 
    815 void genTextureImage (const glw::Functions&				gl,
    816 					  de::Random&						rng,
    817 					  deUint32							name,
    818 					  vector<ArrayBuffer<deUint8> >&	levels,
    819 					  const ImageInfo&					info,
    820 					  deUint32							moreRestrictiveFormat)
    821 {
    822 	const int		texelBlockSize			= getTexelBlockSize(info.getFormat());
    823 	const IVec3		texelBlockPixelSize		= getTexelBlockPixelSize(info.getFormat());
    824 
    825 	levels.resize(getLevelCount(info));
    826 
    827 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
    828 	GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
    829 
    830 	gl.bindTexture(info.getTarget(), name);
    831 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
    832 
    833 	for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
    834 	{
    835 		ArrayBuffer<deUint8>&	level					= levels[levelNdx];
    836 
    837 		const int				faceCount				= (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
    838 
    839 		const IVec3				levelPixelSize			= getLevelSize(info.getTarget(), info.getSize(), levelNdx);
    840 		const IVec3				levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
    841 		const int				levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
    842 		const int				levelSize				= levelTexelBlockCount * texelBlockSize;
    843 
    844 		level.setStorage(levelSize * faceCount);
    845 
    846 		for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
    847 		{
    848 			genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
    849 
    850 			genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
    851 		}
    852 	}
    853 
    854 	gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    855 	gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    856 
    857 	if (info.getTarget() == GL_TEXTURE_3D)
    858 		gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
    859 
    860 	gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    861 	gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    862 	GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed");
    863 
    864 	gl.bindTexture(info.getTarget(), 0);
    865 	GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
    866 }
    867 
    868 void genRenderbufferImage (const glw::Functions&			gl,
    869 						   de::Random&						rng,
    870 						   deUint32							name,
    871 						   vector<ArrayBuffer<deUint8> >&	levels,
    872 						   const ImageInfo&					info,
    873 						   deUint32							moreRestrictiveFormat)
    874 {
    875 	const IVec3					size	= info.getSize();
    876 	const tcu::TextureFormat	format	= glu::mapGLInternalFormat(info.getFormat());
    877 
    878 	DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
    879 	DE_ASSERT(info.getSize().z() == 1);
    880 	DE_ASSERT(getLevelCount(info) == 1);
    881 	DE_ASSERT(!glu::isCompressedFormat(info.getFormat()));
    882 
    883 	glu::Framebuffer framebuffer(gl);
    884 
    885 	levels.resize(1);
    886 	levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
    887 	tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
    888 
    889 	gl.bindRenderbuffer(GL_RENDERBUFFER, name);
    890 	gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
    891 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
    892 
    893 	gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
    894 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
    895 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
    896 
    897 	{
    898 		vector<deUint8> texelBlock(format.getPixelSize());
    899 
    900 		if (isFixedPointFormat(info.getFormat()))
    901 		{
    902 			// All zeroes is only bit pattern that fixed point values can be
    903 			// cleared to and that is valid floating point value.
    904 			if (isFloatFormat(moreRestrictiveFormat))
    905 				deMemset(&texelBlock[0], 0x0, texelBlock.size());
    906 			else
    907 			{
    908 				// Fixed point values can be only cleared to all 0 or 1.
    909 				const deInt32 fill = rng.getBool() ? 0xFF : 0x0;
    910 				deMemset(&texelBlock[0], fill, texelBlock.size());
    911 			}
    912 		}
    913 		else
    914 			genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
    915 
    916 		{
    917 			const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
    918 
    919 			if (isIntFormat(info.getFormat()))
    920 			{
    921 				const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
    922 
    923 				gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
    924 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
    925 
    926 				DE_ASSERT(!tcu::isSRGB(format));
    927 				tcu::clear(refAccess, color);
    928 			}
    929 			else if (isUintFormat(info.getFormat()))
    930 			{
    931 				const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
    932 
    933 				gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
    934 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
    935 
    936 				DE_ASSERT(!tcu::isSRGB(format));
    937 				tcu::clear(refAccess, color);
    938 			}
    939 			else
    940 			{
    941 				const tcu::Vec4 rawColor	= texelAccess.getPixel(0, 0, 0);
    942 				const tcu::Vec4 linearColor	= (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor);
    943 
    944 				// rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB
    945 				// formats, the clear color is in linear space. Since we want the resulting bit pattern
    946 				// to be safe after implementation linear->sRGB transform, we must apply the inverting
    947 				// transform to the clear color.
    948 
    949 				if (isFloatFormat(info.getFormat()))
    950 				{
    951 					gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor);
    952 				}
    953 				else
    954 				{
    955 					// fixed-point
    956 					gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w());
    957 					gl.clear(GL_COLOR_BUFFER_BIT);
    958 				}
    959 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
    960 
    961 				tcu::clear(refAccess, rawColor);
    962 			}
    963 		}
    964 	}
    965 
    966 	gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
    967 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
    968 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
    969 }
    970 
    971 void genImage (const glw::Functions&			gl,
    972 			   de::Random&						rng,
    973 			   deUint32							name,
    974 			   vector<ArrayBuffer<deUint8> >&	levels,
    975 			   const ImageInfo&					info,
    976 			   deUint32							moreRestrictiveFormat)
    977 {
    978 	if (isTextureTarget(info.getTarget()))
    979 		genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
    980 	else
    981 		genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
    982 }
    983 
    984 IVec3 getTexelBlockStride (const ImageInfo& info, int level)
    985 {
    986 	const IVec3	size					= getLevelSize(info.getTarget(), info.getSize(), level);
    987 	const int	texelBlockSize			= getTexelBlockSize(info.getFormat());
    988 	const IVec3 texelBlockPixelSize		= getTexelBlockPixelSize(info.getFormat());
    989 	const IVec3 textureTexelBlockSize	= divRoundUp(size, texelBlockPixelSize);
    990 
    991 	return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
    992 }
    993 
    994 int sumComponents (const IVec3& v)
    995 {
    996 	int s = 0;
    997 
    998 	for (int i = 0; i < 3; i++)
    999 		s += v[i];
   1000 
   1001 	return s;
   1002 }
   1003 
   1004 void copyImageData (vector<ArrayBuffer<deUint8> >&			dstImageData,
   1005 					const ImageInfo&						dstImageInfo,
   1006 					int										dstLevel,
   1007 					const IVec3&							dstPos,
   1008 
   1009 					const vector<ArrayBuffer<deUint8> >&	srcImageData,
   1010 					const ImageInfo&						srcImageInfo,
   1011 					int										srcLevel,
   1012 					const IVec3&							srcPos,
   1013 
   1014 					const IVec3&							copySize)
   1015 {
   1016 	const ArrayBuffer<deUint8>&	srcLevelData			= srcImageData[srcLevel];
   1017 	ArrayBuffer<deUint8>&		dstLevelData			= dstImageData[dstLevel];
   1018 
   1019 	const IVec3					srcTexelBlockPixelSize	= getTexelBlockPixelSize(srcImageInfo.getFormat());
   1020 	const int					srcTexelBlockSize		= getTexelBlockSize(srcImageInfo.getFormat());
   1021 	const IVec3					srcTexelPos				= srcPos / srcTexelBlockPixelSize;
   1022 	const IVec3					srcTexelBlockStride		= getTexelBlockStride(srcImageInfo, srcLevel);
   1023 
   1024 	const IVec3					dstTexelBlockPixelSize	= getTexelBlockPixelSize(dstImageInfo.getFormat());
   1025 	const int					dstTexelBlockSize		= getTexelBlockSize(dstImageInfo.getFormat());
   1026 	const IVec3					dstTexelPos				= dstPos / dstTexelBlockPixelSize;
   1027 	const IVec3					dstTexelBlockStride		= getTexelBlockStride(dstImageInfo, dstLevel);
   1028 
   1029 	const IVec3					copyTexelBlockCount		= copySize / srcTexelBlockPixelSize;
   1030 	const int					texelBlockSize			= srcTexelBlockSize;
   1031 
   1032 	DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
   1033 	DE_UNREF(dstTexelBlockSize);
   1034 
   1035 	DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
   1036 	DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
   1037 	DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
   1038 
   1039 	DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
   1040 	DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
   1041 	DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
   1042 
   1043 	for (int z = 0; z < copyTexelBlockCount.z(); z++)
   1044 	for (int y = 0; y < copyTexelBlockCount.y(); y++)
   1045 	{
   1046 		const IVec3				blockPos		(0, y, z);
   1047 		const deUint8* const	srcPtr			= srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
   1048 		deUint8* const			dstPtr			= dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
   1049 		const int				copyLineSize	= copyTexelBlockCount.x() * texelBlockSize;
   1050 
   1051 		deMemcpy(dstPtr, srcPtr, copyLineSize);
   1052 	}
   1053 }
   1054 
   1055 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
   1056 {
   1057 	const tcu::TextureFormat			format	= glu::mapGLInternalFormat(info.getFormat());
   1058 	const IVec3							size	= info.getSize();
   1059 
   1060 	vector<tcu::ConstPixelBufferAccess>	result;
   1061 
   1062 	DE_ASSERT((int)data.size() == getLevelCount(info));
   1063 
   1064 	for (int level = 0; level < (int)data.size(); level++)
   1065 	{
   1066 		const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
   1067 
   1068 		result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
   1069 	}
   1070 
   1071 	return result;
   1072 }
   1073 
   1074 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >&	data,
   1075 														  const ImageInfo&						info,
   1076 														  int									faceNdx)
   1077 {
   1078 	const tcu::TextureFormat			format				= glu::mapGLInternalFormat(info.getFormat());
   1079 	const IVec3							size				= info.getSize();
   1080 	const int							texelBlockSize		= getTexelBlockSize(info.getFormat());
   1081 	const IVec3							texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
   1082 	vector<tcu::ConstPixelBufferAccess>	result;
   1083 
   1084 	DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
   1085 	DE_ASSERT((int)data.size() == getLevelCount(info));
   1086 
   1087 	for (int level = 0; level < (int)data.size(); level++)
   1088 	{
   1089 		const IVec3 levelPixelSize			= getLevelSize(info.getTarget(), size, level);
   1090 		const IVec3	levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
   1091 		const int	levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
   1092 		const int	levelSize				= levelTexelBlockCount * texelBlockSize;
   1093 
   1094 		result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
   1095 	}
   1096 
   1097 	return result;
   1098 }
   1099 
   1100 void copyImage (const glw::Functions&					gl,
   1101 
   1102 				deUint32								dstName,
   1103 				vector<ArrayBuffer<deUint8> >&			dstImageData,
   1104 				const ImageInfo&						dstImageInfo,
   1105 				int										dstLevel,
   1106 				const IVec3&							dstPos,
   1107 
   1108 				deUint32								srcName,
   1109 				const vector<ArrayBuffer<deUint8> >&	srcImageData,
   1110 				const ImageInfo&						srcImageInfo,
   1111 				int										srcLevel,
   1112 				const IVec3&							srcPos,
   1113 
   1114 				const IVec3&							copySize)
   1115 {
   1116 	gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
   1117 						dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
   1118 						copySize.x(), copySize.y(), copySize.z());
   1119 
   1120 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
   1121 
   1122 	copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
   1123 				  srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
   1124 }
   1125 
   1126 template<class TextureView>
   1127 void renderTexture (glu::RenderContext&		renderContext,
   1128 					TextureRenderer&		renderer,
   1129 					ReferenceParams&		renderParams,
   1130 					tcu::ResultCollector&	results,
   1131 					de::Random&				rng,
   1132 					const TextureView&		refTexture,
   1133 					const Verify			verify,
   1134 					TextureImageIterator&	imageIterator,
   1135 					tcu::TestLog&			log)
   1136 {
   1137 	const tcu::RenderTarget&	renderTarget		= renderContext.getRenderTarget();
   1138 	const tcu::RGBA				threshold			= renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
   1139 	const glw::Functions&		gl					= renderContext.getFunctions();
   1140 	const IVec2					renderTargetSize	= IVec2(renderTarget.getWidth(), renderTarget.getHeight());
   1141 
   1142 	while (imageIterator.hasNextImage())
   1143 	{
   1144 		// \note: Reserve space upfront to avoid assigning tcu::Surface, which incurs buffer mem copy. Using a
   1145 		// conservative estimate for simplicity
   1146 		const int				imagesOnLevel	= imageIterator.getLevelImageCount();
   1147 		const int				imageEstimate	= (imageIterator.getMipLevelCount() - imageIterator.getMipLevel()) * imagesOnLevel;
   1148 		RandomizedRenderGrid	renderGrid		(renderTargetSize, imageIterator.getSize(), imageEstimate, rng.getUint32());
   1149 		vector<CellContents>	cellContents	(renderGrid.getCellCount());
   1150 		int						cellsUsed		= 0;
   1151 
   1152 		// \note: Ordering of conditions is significant. If put the other way around, the code would skip one of the
   1153 		// images if the grid runs out of cells before the texture runs out of images. Advancing one grid cell over the
   1154 		// needed number has no negative impact.
   1155 		while (renderGrid.nextCell() && imageIterator.nextImage())
   1156 		{
   1157 			const int		level	  = imageIterator.getMipLevel();
   1158 			const IVec2		levelSize = imageIterator.getSize();
   1159 			const IVec2		origin	  = renderGrid.getOrigin();
   1160 			vector<float>	texCoord;
   1161 
   1162 			DE_ASSERT(imageIterator.getTarget() != GL_TEXTURE_CUBE_MAP || levelSize.x() >= 4 || levelSize.y() >= 4);
   1163 
   1164 			renderParams.baseLevel	= level;
   1165 			renderParams.maxLevel	= level;
   1166 
   1167 			gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level);
   1168 			gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level);
   1169 
   1170 			computeQuadTexCoords(texCoord, imageIterator);
   1171 
   1172 			// Setup base viewport.
   1173 			gl.viewport(origin.x(), origin.y(), levelSize.x(), levelSize.y());
   1174 
   1175 			// Draw.
   1176 			renderer.renderQuad(0, &texCoord[0], renderParams);
   1177 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render.");
   1178 
   1179 			if (verify == VERIFY_COMPARE_REFERENCE)
   1180 			{
   1181 				const int	target					= imageIterator.getTarget();
   1182 				const int	imageIndex				= imageIterator.getCurrentImage();
   1183 
   1184 				cellContents[cellsUsed].origin		= origin;
   1185 				cellContents[cellsUsed].name		= getTextureImageName(target, level, imageIndex);
   1186 				cellContents[cellsUsed].description	= getTextureImageDescription(target, level, imageIndex);
   1187 
   1188 				cellContents[cellsUsed].reference.setSize(levelSize.x(), levelSize.y());
   1189 
   1190 				// Compute reference.
   1191 				sampleTexture(tcu::SurfaceAccess(cellContents[cellsUsed].reference, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
   1192 				cellsUsed++;
   1193 			}
   1194 		}
   1195 
   1196 		if (cellsUsed > 0)
   1197 		{
   1198 			const IVec4		boundingBox		= renderGrid.getUsedAreaBoundingBox();
   1199 			tcu::Surface	renderedFrame	(boundingBox[2], boundingBox[3]);
   1200 
   1201 			glu::readPixels(renderContext, boundingBox.x(), boundingBox.y(), renderedFrame.getAccess());
   1202 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read pixels.");
   1203 
   1204 			for (int idx = 0; idx < cellsUsed; idx++)
   1205 			{
   1206 				const CellContents&					cell		 (cellContents[idx]);
   1207 				const IVec2							cellOrigin	 = cell.origin - boundingBox.toWidth<2>();
   1208 				const tcu::ConstPixelBufferAccess	resultAccess = getSubregion(renderedFrame.getAccess(), cellOrigin.x(), cellOrigin.y(), cell.reference.getWidth(), cell.reference.getHeight());
   1209 
   1210 				if (!intThresholdCompare(log, cell.name.c_str(), cell.description.c_str(), cell.reference.getAccess(), resultAccess, threshold.toIVec().cast<deUint32>(), tcu::COMPARE_LOG_ON_ERROR))
   1211 					results.fail("Image comparison of " + cell.description + " failed.");
   1212 				else
   1213 					log << TestLog::Message << "Image comparison of " << cell.description << " passed." << TestLog::EndMessage;;
   1214 			}
   1215 		}
   1216 	}
   1217 
   1218 	gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0);
   1219 	gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000);
   1220 }
   1221 
   1222 void renderTexture2DView (tcu::TestContext&			testContext,
   1223 						  glu::RenderContext&		renderContext,
   1224 						  TextureRenderer&			renderer,
   1225 						  tcu::ResultCollector&		results,
   1226 						  de::Random&				rng,
   1227 						  deUint32					name,
   1228 						  const ImageInfo&			info,
   1229 						  const tcu::Texture2DView&	refTexture,
   1230 						  Verify					verify)
   1231 {
   1232 	tcu::TestLog&					log				= testContext.getLog();
   1233 	const glw::Functions&			gl				= renderContext.getFunctions();
   1234 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
   1235 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
   1236 
   1237 	ReferenceParams					renderParams	(TEXTURETYPE_2D);
   1238 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
   1239 
   1240 	renderParams.samplerType	= getSamplerType(format);
   1241 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
   1242 	renderParams.colorScale		= spec.lookupScale;
   1243 	renderParams.colorBias		= spec.lookupBias;
   1244 
   1245 	gl.activeTexture(GL_TEXTURE0);
   1246 	gl.bindTexture(GL_TEXTURE_2D, name);
   1247 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
   1248 
   1249 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
   1250 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
   1251 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
   1252 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   1253 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
   1254 
   1255 	renderTexture<tcu::Texture2DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
   1256 
   1257 	gl.bindTexture(GL_TEXTURE_2D, 0);
   1258 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
   1259 }
   1260 
   1261 void decompressTextureLevel (const tcu::TexDecompressionParams&		params,
   1262 							 ArrayBuffer<deUint8>&					levelData,
   1263 							 tcu::PixelBufferAccess&				levelAccess,
   1264 							 const tcu::CompressedTexFormat&		compressedFormat,
   1265 							 const tcu::TextureFormat&				decompressedFormat,
   1266 							 const IVec3&							levelPixelSize,
   1267 							 const void*							data)
   1268 {
   1269 	levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
   1270 	levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
   1271 
   1272 	tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
   1273 }
   1274 
   1275 void decompressTexture (vector<ArrayBuffer<deUint8> >&			levelDatas,
   1276 						vector<tcu::PixelBufferAccess>&			levelAccesses,
   1277 						glu::RenderContext&						renderContext,
   1278 						const ImageInfo&						info,
   1279 						const vector<ArrayBuffer<deUint8> >&	data)
   1280 {
   1281 	const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(info.getFormat());
   1282 	const tcu::TextureFormat		decompressedFormat	= tcu::getUncompressedFormat(compressedFormat);
   1283 	const IVec3						size				= info.getSize();
   1284 	const bool						isES32				= glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
   1285 
   1286 	de::UniquePtr<glu::ContextInfo>	ctxInfo				(glu::ContextInfo::create(renderContext));
   1287 	tcu::TexDecompressionParams		decompressParams;
   1288 
   1289 	if (tcu::isAstcFormat(compressedFormat))
   1290 	{
   1291 		if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
   1292 			decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
   1293 		else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
   1294 			decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
   1295 		else
   1296 			DE_ASSERT(false);
   1297 	}
   1298 
   1299 	levelDatas.resize(getLevelCount(info));
   1300 	levelAccesses.resize(getLevelCount(info));
   1301 
   1302 	for (int level = 0; level < getLevelCount(info); level++)
   1303 	{
   1304 		const IVec3					levelPixelSize	= getLevelSize(info.getTarget(), size, level);
   1305 		de::ArrayBuffer<deUint8>&	levelData		= levelDatas[level];
   1306 		tcu::PixelBufferAccess&		levelAccess		= levelAccesses[level];
   1307 
   1308 		decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
   1309 	}
   1310 }
   1311 
   1312 void renderTexture2D (tcu::TestContext&						testContext,
   1313 					  glu::RenderContext&					renderContext,
   1314 					  TextureRenderer&						textureRenderer,
   1315 					  tcu::ResultCollector&					results,
   1316 					  de::Random&							rng,
   1317 					  deUint32								name,
   1318 					  const vector<ArrayBuffer<deUint8> >&	data,
   1319 					  const ImageInfo&						info,
   1320 					  Verify								verify)
   1321 {
   1322 	if (glu::isCompressedFormat(info.getFormat()))
   1323 	{
   1324 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
   1325 		vector<tcu::PixelBufferAccess>		levelAccesses;
   1326 
   1327 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
   1328 
   1329 		{
   1330 			const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
   1331 
   1332 			renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1333 		}
   1334 	}
   1335 	else
   1336 	{
   1337 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
   1338 		const tcu::Texture2DView					refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
   1339 
   1340 		renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1341 	}
   1342 }
   1343 
   1344 void renderTexture3DView (tcu::TestContext&			testContext,
   1345 						  glu::RenderContext&		renderContext,
   1346 						  TextureRenderer&			renderer,
   1347 						  tcu::ResultCollector&		results,
   1348 						  de::Random&				rng,
   1349 						  deUint32					name,
   1350 						  const ImageInfo&			info,
   1351 						  const tcu::Texture3DView&	refTexture,
   1352 						  Verify					verify)
   1353 {
   1354 	tcu::TestLog&					log				= testContext.getLog();
   1355 	const glw::Functions&			gl				= renderContext.getFunctions();
   1356 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
   1357 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
   1358 
   1359 	ReferenceParams					renderParams	(TEXTURETYPE_3D);
   1360 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
   1361 
   1362 	renderParams.samplerType	= getSamplerType(format);
   1363 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
   1364 	renderParams.colorScale		= spec.lookupScale;
   1365 	renderParams.colorBias		= spec.lookupBias;
   1366 
   1367 	gl.activeTexture(GL_TEXTURE0);
   1368 	gl.bindTexture(GL_TEXTURE_3D, name);
   1369 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
   1370 
   1371 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
   1372 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
   1373 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
   1374 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
   1375 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   1376 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
   1377 
   1378 	renderTexture<tcu::Texture3DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
   1379 
   1380 	gl.bindTexture(GL_TEXTURE_3D, 0);
   1381 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
   1382 }
   1383 
   1384 void renderTexture3D (tcu::TestContext&						testContext,
   1385 					  glu::RenderContext&					renderContext,
   1386 					  TextureRenderer&						textureRenderer,
   1387 					  tcu::ResultCollector&					results,
   1388 					  de::Random&							rng,
   1389 					  deUint32								name,
   1390 					  const vector<ArrayBuffer<deUint8> >&	data,
   1391 					  const ImageInfo&						info,
   1392 				      Verify								verify)
   1393 {
   1394 	if (glu::isCompressedFormat(info.getFormat()))
   1395 	{
   1396 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
   1397 		vector<tcu::PixelBufferAccess>		levelAccesses;
   1398 
   1399 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
   1400 
   1401 		{
   1402 			const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
   1403 
   1404 			renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1405 		}
   1406 	}
   1407 	else
   1408 	{
   1409 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
   1410 		const tcu::Texture3DView					refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
   1411 
   1412 		renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1413 	}
   1414 }
   1415 
   1416 void renderTextureCubemapView (tcu::TestContext&			testContext,
   1417 							   glu::RenderContext&			renderContext,
   1418 							   TextureRenderer&				renderer,
   1419 							   tcu::ResultCollector&		results,
   1420 							   de::Random&					rng,
   1421 							   deUint32						name,
   1422 							   const ImageInfo&				info,
   1423 							   const tcu::TextureCubeView&	refTexture,
   1424 							   Verify						verify)
   1425 {
   1426 	tcu::TestLog&					log				= testContext.getLog();
   1427 	const glw::Functions&			gl				= renderContext.getFunctions();
   1428 	const tcu::TextureFormat		format			= refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
   1429 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
   1430 
   1431 	ReferenceParams					renderParams	(TEXTURETYPE_CUBE);
   1432     // \note It seems we can't reliably sample two smallest texture levels with cubemaps
   1433 	TextureImageIterator			imageIterator	(info, getLevelCount(info) - 2);
   1434 
   1435 	renderParams.samplerType	= getSamplerType(format);
   1436 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
   1437 	renderParams.colorScale		= spec.lookupScale;
   1438 	renderParams.colorBias		= spec.lookupBias;
   1439 
   1440 	gl.activeTexture(GL_TEXTURE0);
   1441 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
   1442 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
   1443 
   1444 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
   1445 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
   1446 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
   1447 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   1448 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
   1449 
   1450 	renderTexture<tcu::TextureCubeView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
   1451 
   1452 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
   1453 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
   1454 }
   1455 
   1456 void renderTextureCubemap (tcu::TestContext&					testContext,
   1457 						   glu::RenderContext&					renderContext,
   1458 						   TextureRenderer&						textureRenderer,
   1459 						   tcu::ResultCollector&				results,
   1460 						   de::Random&							rng,
   1461 						   deUint32								name,
   1462 						   const vector<ArrayBuffer<deUint8> >&	data,
   1463 						   const ImageInfo&						info,
   1464 						   Verify								verify)
   1465 {
   1466 	if (glu::isCompressedFormat(info.getFormat()))
   1467 	{
   1468 		const tcu::CompressedTexFormat&	compressedFormat	= glu::mapGLCompressedTexFormat(info.getFormat());
   1469 		const tcu::TextureFormat&		decompressedFormat	= tcu::getUncompressedFormat(compressedFormat);
   1470 
   1471 		const int						texelBlockSize		= getTexelBlockSize(info.getFormat());
   1472 		const IVec3						texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
   1473 
   1474 		const bool						isES32				= glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
   1475 
   1476 		vector<tcu::PixelBufferAccess>	levelAccesses[6];
   1477 		vector<ArrayBuffer<deUint8> >	levelDatas[6];
   1478 		de::UniquePtr<glu::ContextInfo>	ctxInfo				(glu::ContextInfo::create(renderContext));
   1479 		tcu::TexDecompressionParams		decompressParams;
   1480 
   1481 		if (tcu::isAstcFormat(compressedFormat))
   1482 		{
   1483 			if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
   1484 				decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
   1485 			else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
   1486 				decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
   1487 			else
   1488 				DE_ASSERT(false);
   1489 		}
   1490 
   1491 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
   1492 		{
   1493 			levelAccesses[faceNdx].resize(getLevelCount(info));
   1494 			levelDatas[faceNdx].resize(getLevelCount(info));
   1495 		}
   1496 
   1497 		for (int level = 0; level < getLevelCount(info); level++)
   1498 		{
   1499 			for (int faceNdx = 0; faceNdx < 6; faceNdx++)
   1500 			{
   1501 				const IVec3				levelPixelSize			= getLevelSize(info.getTarget(), info.getSize(), level);
   1502 				const IVec3				levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
   1503 				const int				levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
   1504 				const int				levelSize				= levelTexelBlockCount * texelBlockSize;
   1505 
   1506 				const deUint8*			dataPtr					= data[level].getElementPtr(faceNdx * levelSize);
   1507 				tcu::PixelBufferAccess& levelAccess				= levelAccesses[faceNdx][level];
   1508 				ArrayBuffer<deUint8>&	levelData				= levelDatas[faceNdx][level];
   1509 
   1510 				decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
   1511 			}
   1512 		}
   1513 
   1514 		const tcu::ConstPixelBufferAccess* levels[6];
   1515 
   1516 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
   1517 			levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
   1518 
   1519 		{
   1520 			const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
   1521 
   1522 			renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1523 		}
   1524 	}
   1525 	else
   1526 	{
   1527 		const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
   1528 		{
   1529 			getCubeLevelAccesses(data, info, 0),
   1530 			getCubeLevelAccesses(data, info, 1),
   1531 			getCubeLevelAccesses(data, info, 2),
   1532 			getCubeLevelAccesses(data, info, 3),
   1533 			getCubeLevelAccesses(data, info, 4),
   1534 			getCubeLevelAccesses(data, info, 5),
   1535 		};
   1536 
   1537 		const tcu::ConstPixelBufferAccess* levels[6];
   1538 
   1539 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
   1540 			levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
   1541 
   1542 		{
   1543 			const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
   1544 
   1545 			renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1546 		}
   1547 	}
   1548 }
   1549 
   1550 void renderTexture2DArrayView (tcu::TestContext&				testContext,
   1551 							   glu::RenderContext&				renderContext,
   1552 							   TextureRenderer&					renderer,
   1553 							   tcu::ResultCollector&			results,
   1554 							   de::Random&						rng,
   1555 							   deUint32							name,
   1556 							   const ImageInfo&					info,
   1557 							   const tcu::Texture2DArrayView&	refTexture,
   1558 							   Verify							verify)
   1559 {
   1560 	tcu::TestLog&					log				= testContext.getLog();
   1561 	const glw::Functions&			gl				= renderContext.getFunctions();
   1562 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
   1563 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
   1564 
   1565 	ReferenceParams					renderParams	(TEXTURETYPE_2D_ARRAY);
   1566 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
   1567 
   1568 	renderParams.samplerType	= getSamplerType(format);
   1569 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
   1570 	renderParams.colorScale		= spec.lookupScale;
   1571 	renderParams.colorBias		= spec.lookupBias;
   1572 
   1573 	gl.activeTexture(GL_TEXTURE0);
   1574 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
   1575 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
   1576 
   1577 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
   1578 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
   1579 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
   1580 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   1581 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
   1582 
   1583 	renderTexture<tcu::Texture2DArrayView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
   1584 
   1585 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
   1586 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
   1587 }
   1588 
   1589 void renderTexture2DArray (tcu::TestContext&					testContext,
   1590 						   glu::RenderContext&					renderContext,
   1591 						   TextureRenderer&						textureRenderer,
   1592 						   tcu::ResultCollector&				results,
   1593 						   de::Random&							rng,
   1594 						   deUint32								name,
   1595 						   const vector<ArrayBuffer<deUint8> >&	data,
   1596 						   const ImageInfo&						info,
   1597 						   Verify								verify)
   1598 {
   1599 	if (glu::isCompressedFormat(info.getFormat()))
   1600 	{
   1601 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
   1602 		vector<tcu::PixelBufferAccess>		levelAccesses;
   1603 
   1604 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
   1605 
   1606 		{
   1607 			const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
   1608 
   1609 			renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1610 		}
   1611 	}
   1612 	else
   1613 	{
   1614 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
   1615 		const tcu::Texture2DArrayView				refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
   1616 
   1617 		renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
   1618 	}
   1619 }
   1620 
   1621 tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
   1622 {
   1623 	switch (tcu::getTextureChannelClass(format.type))
   1624 	{
   1625 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
   1626 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   1627 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   1628 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
   1629 
   1630 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
   1631 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
   1632 
   1633 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
   1634 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
   1635 
   1636 		default:
   1637 			DE_ASSERT(false);
   1638 			return tcu::TextureFormat();
   1639 	}
   1640 }
   1641 
   1642 Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
   1643 {
   1644 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
   1645 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
   1646 
   1647 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
   1648 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
   1649 
   1650 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
   1651 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
   1652 
   1653 	{
   1654 		const tcu::IVec4	srcBits		= tcu::getTextureFormatBitDepth(sourceFormat);
   1655 		const tcu::IVec4	readBits	= tcu::getTextureFormatBitDepth(readPixelsFormat);
   1656 
   1657 		return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>();
   1658 	}
   1659 }
   1660 
   1661 void renderRenderbuffer (tcu::TestContext&						testContext,
   1662 						 glu::RenderContext&					renderContext,
   1663 						 tcu::ResultCollector&					results,
   1664 						 deUint32								name,
   1665 						 const vector<ArrayBuffer<deUint8> >&	data,
   1666 						 const ImageInfo&						info,
   1667 						 Verify									verify)
   1668 {
   1669 	const glw::Functions&				gl					= renderContext.getFunctions();
   1670 	TestLog&							log					= testContext.getLog();
   1671 
   1672 	const tcu::TextureFormat			format				= glu::mapGLInternalFormat(info.getFormat());
   1673 	const IVec3							size				= info.getSize();
   1674 	const tcu::ConstPixelBufferAccess	refRenderbuffer		(format, size.x(), size.y(), 1, data[0].getPtr());
   1675 	const tcu::TextureFormat			readPixelsFormat	= getReadPixelFormat(format);
   1676 	tcu::TextureLevel					renderbuffer		(readPixelsFormat, size.x(), size.y());
   1677 
   1678 	DE_ASSERT(size.z() == 1);
   1679 	DE_ASSERT(data.size() == 1);
   1680 
   1681 	{
   1682 		glu::Framebuffer framebuffer(gl);
   1683 
   1684 		gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
   1685 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
   1686 
   1687 		gl.bindRenderbuffer(GL_RENDERBUFFER, name);
   1688 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
   1689 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
   1690 
   1691 		if (verify)
   1692 			glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
   1693 
   1694 		gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
   1695 		gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
   1696 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
   1697 	}
   1698 
   1699 	if (verify == VERIFY_COMPARE_REFERENCE)
   1700 	{
   1701 		if (isFloatFormat(info.getFormat()))
   1702 		{
   1703 			const tcu::UVec4 threshold (2, 2, 2, 2);
   1704 
   1705 			if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
   1706 				results.fail("Image comparison failed.");
   1707 			else
   1708 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
   1709 		}
   1710 		else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
   1711 		{
   1712 			const tcu::UVec4 threshold (1, 1, 1, 1);
   1713 
   1714 			if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
   1715 				results.fail("Image comparison failed.");
   1716 			else
   1717 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
   1718 		}
   1719 		else
   1720 		{
   1721 			const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
   1722 
   1723 			if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
   1724 				results.fail("Image comparison failed.");
   1725 			else
   1726 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
   1727 		}
   1728 	}
   1729 }
   1730 
   1731 void render (tcu::TestContext&						testContext,
   1732 			 glu::RenderContext&					renderContext,
   1733 			 TextureRenderer&						textureRenderer,
   1734 			 tcu::ResultCollector&					results,
   1735 			 de::Random&							rng,
   1736 			 deUint32								name,
   1737 			 const vector<ArrayBuffer<deUint8> >&	data,
   1738 			 const ImageInfo&						info,
   1739 			 Verify									verify)
   1740 {
   1741 	switch (info.getTarget())
   1742 	{
   1743 		case GL_TEXTURE_2D:
   1744 			renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
   1745 			break;
   1746 
   1747 		case GL_TEXTURE_3D:
   1748 			renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
   1749 			break;
   1750 
   1751 		case GL_TEXTURE_CUBE_MAP:
   1752 			renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
   1753 			break;
   1754 
   1755 		case GL_TEXTURE_2D_ARRAY:
   1756 			renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
   1757 			break;
   1758 
   1759 		case GL_RENDERBUFFER:
   1760 			renderRenderbuffer(testContext, renderContext, results, name, data, info, verify);
   1761 			break;
   1762 
   1763 		default:
   1764 			DE_ASSERT(false);
   1765 	}
   1766 }
   1767 
   1768 void logTestImageInfo (TestLog&			log,
   1769 					   const ImageInfo&	imageInfo)
   1770 {
   1771 	log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
   1772 	log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
   1773 	log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
   1774 	log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
   1775 }
   1776 
   1777 void logTestInfo (TestLog&			log,
   1778 				  const ImageInfo&	srcImageInfo,
   1779 				  const ImageInfo&	dstImageInfo)
   1780 {
   1781 	tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
   1782 
   1783 	log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
   1784 
   1785 	{
   1786 		tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
   1787 		logTestImageInfo(log, srcImageInfo);
   1788 	}
   1789 
   1790 	{
   1791 		tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
   1792 		logTestImageInfo(log, dstImageInfo);
   1793 	}
   1794 }
   1795 
   1796 class CopyImageTest : public TestCase
   1797 {
   1798 public:
   1799 							CopyImageTest			(Context&			context,
   1800 													 const ImageInfo&	srcImage,
   1801 													 const ImageInfo&	dstImage,
   1802 													 const char*		name,
   1803 													 const char*		description);
   1804 
   1805 							~CopyImageTest			(void);
   1806 
   1807 	void					init					(void);
   1808 	void					deinit					(void);
   1809 
   1810 	TestCase::IterateResult	iterate					(void);
   1811 
   1812 private:
   1813 
   1814 	void					logTestInfoIter			(void);
   1815 	void					createImagesIter		(void);
   1816 	void					destroyImagesIter		(void);
   1817 	void					verifySourceIter		(void);
   1818 	void					verifyDestinationIter	(void);
   1819 	void					renderSourceIter		(void);
   1820 	void					renderDestinationIter	(void);
   1821 	void					copyImageIter			(void);
   1822 
   1823 	typedef void (CopyImageTest::*IterationFunc)(void);
   1824 
   1825 	struct Iteration
   1826 	{
   1827 		Iteration (int methodCount_, const IterationFunc* methods_)
   1828 			: methodCount	(methodCount_)
   1829 			, methods		(methods_)
   1830 		{
   1831 		}
   1832 
   1833 		int						methodCount;
   1834 		const IterationFunc*	methods;
   1835 	};
   1836 
   1837 	struct State
   1838 	{
   1839 		State (int					seed,
   1840 			   tcu::TestLog&		log,
   1841 			   glu::RenderContext&	renderContext)
   1842 			: rng				(seed)
   1843 			, results			(log)
   1844 			, srcImage			(NULL)
   1845 			, dstImage			(NULL)
   1846 			, textureRenderer	(renderContext, log, glu::getContextTypeGLSLVersion(renderContext.getType()), glu::PRECISION_HIGHP)
   1847 		{
   1848 		}
   1849 
   1850 		~State (void)
   1851 		{
   1852 			delete srcImage;
   1853 			delete dstImage;
   1854 		}
   1855 
   1856 		de::Random						rng;
   1857 		tcu::ResultCollector			results;
   1858 		glu::ObjectWrapper*				srcImage;
   1859 		glu::ObjectWrapper*				dstImage;
   1860 		TextureRenderer					textureRenderer;
   1861 
   1862 		vector<ArrayBuffer<deUint8> >	srcImageLevels;
   1863 		vector<ArrayBuffer<deUint8> >	dstImageLevels;
   1864 	};
   1865 
   1866 	const ImageInfo	m_srcImageInfo;
   1867 	const ImageInfo	m_dstImageInfo;
   1868 
   1869 	int				m_iteration;
   1870 	State*			m_state;
   1871 };
   1872 
   1873 CopyImageTest::CopyImageTest (Context&			context,
   1874 							  const ImageInfo&	srcImage,
   1875 							  const ImageInfo&	dstImage,
   1876 							  const char*		name,
   1877 							  const char*		description)
   1878 	: TestCase			(context, name, description)
   1879 	, m_srcImageInfo	(srcImage)
   1880 	, m_dstImageInfo	(dstImage)
   1881 
   1882 	, m_iteration		(0)
   1883 	, m_state			(NULL)
   1884 {
   1885 }
   1886 
   1887 CopyImageTest::~CopyImageTest (void)
   1888 {
   1889 	deinit();
   1890 }
   1891 
   1892 void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx)
   1893 {
   1894 	const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2));
   1895 
   1896 	if (glu::isCompressedFormat(format))
   1897 	{
   1898 		if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
   1899 		{
   1900 			DE_ASSERT(target != GL_RENDERBUFFER);
   1901 			if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") &&
   1902 				!info.isExtensionSupported("GL_OES_texture_compression_astc"))
   1903 			{
   1904 				if (target == GL_TEXTURE_3D)
   1905 					TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support.");
   1906 				if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
   1907 					TCU_THROW(NotSupportedError, "Compressed astc texture not supported.");
   1908 			}
   1909 		}
   1910 		else
   1911 		{
   1912 			if (!info.isCompressedTextureFormatSupported(format))
   1913 				TCU_THROW(NotSupportedError, "Compressed texture not supported.");
   1914 		}
   1915 	}
   1916 }
   1917 
   1918 void CopyImageTest::init (void)
   1919 {
   1920 	de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext()));
   1921 	const bool						isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
   1922 
   1923 	if (!isES32 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
   1924 		throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
   1925 
   1926 	checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), m_context.getRenderContext());
   1927 	checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), m_context.getRenderContext());
   1928 
   1929 	{
   1930 		SeedBuilder builder;
   1931 
   1932 		builder << 903980
   1933 				<< m_srcImageInfo
   1934 				<< m_dstImageInfo;
   1935 
   1936 		m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext());
   1937 	}
   1938 }
   1939 
   1940 void CopyImageTest::deinit (void)
   1941 {
   1942 	delete m_state;
   1943 	m_state = NULL;
   1944 }
   1945 
   1946 void CopyImageTest::logTestInfoIter (void)
   1947 {
   1948 	TestLog& log = m_testCtx.getLog();
   1949 
   1950 	logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
   1951 }
   1952 
   1953 void CopyImageTest::createImagesIter (void)
   1954 {
   1955 	TestLog&				log						= m_testCtx.getLog();
   1956 	glu::RenderContext&		renderContext			= m_context.getRenderContext();
   1957 	const glw::Functions&	gl						= renderContext.getFunctions();
   1958 	const deUint32			moreRestrictiveFormat	= getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
   1959 	de::Random&				rng						= m_state->rng;
   1960 
   1961 	DE_ASSERT(!m_state->srcImage);
   1962 	DE_ASSERT(!m_state->dstImage);
   1963 
   1964 	m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
   1965 	m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
   1966 
   1967 	{
   1968 		glu::ObjectWrapper&				srcImage				= *m_state->srcImage;
   1969 		glu::ObjectWrapper&				dstImage				= *m_state->dstImage;
   1970 
   1971 		vector<ArrayBuffer<deUint8> >&	srcImageLevels			= m_state->srcImageLevels;
   1972 		vector<ArrayBuffer<deUint8> >&	dstImageLevels			= m_state->dstImageLevels;
   1973 
   1974 		log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
   1975 		genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
   1976 
   1977 		log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
   1978 		genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
   1979 	}
   1980 }
   1981 
   1982 void CopyImageTest::destroyImagesIter (void)
   1983 {
   1984 	TestLog& log = m_testCtx.getLog();
   1985 
   1986 	log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
   1987 
   1988 	delete m_state->srcImage;
   1989 	m_state->srcImage = NULL;
   1990 	m_state->srcImageLevels.clear();
   1991 
   1992 	log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
   1993 
   1994 	delete m_state->dstImage;
   1995 	m_state->dstImage = NULL;
   1996 	m_state->dstImageLevels.clear();
   1997 }
   1998 
   1999 void CopyImageTest::verifySourceIter (void)
   2000 {
   2001 	TestLog&						log					= m_testCtx.getLog();
   2002 	const tcu::ScopedLogSection		sourceSection		(log, "Source image verify.", "Source image verify.");
   2003 
   2004 	de::Random&						rng					= m_state->rng;
   2005 	tcu::ResultCollector&			results				= m_state->results;
   2006 	glu::ObjectWrapper&				srcImage			= *m_state->srcImage;
   2007 	vector<ArrayBuffer<deUint8> >&	srcImageLevels		= m_state->srcImageLevels;
   2008 
   2009 	log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
   2010 
   2011 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_COMPARE_REFERENCE);
   2012 }
   2013 
   2014 void CopyImageTest::verifyDestinationIter (void)
   2015 {
   2016 	TestLog&						log					= m_testCtx.getLog();
   2017 	const tcu::ScopedLogSection		destinationSection	(log, "Destination image verify.", "Destination image verify.");
   2018 
   2019 	de::Random&						rng					= m_state->rng;
   2020 	tcu::ResultCollector&			results				= m_state->results;
   2021 	glu::ObjectWrapper&				dstImage			= *m_state->dstImage;
   2022 	vector<ArrayBuffer<deUint8> >&	dstImageLevels		= m_state->dstImageLevels;
   2023 
   2024 	log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
   2025 
   2026 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_COMPARE_REFERENCE);
   2027 }
   2028 
   2029 void CopyImageTest::renderSourceIter (void)
   2030 {
   2031 	TestLog&						log					= m_testCtx.getLog();
   2032 	const tcu::ScopedLogSection		sourceSection		(log, "Source image verify.", "Source image verify.");
   2033 
   2034 	de::Random&						rng					= m_state->rng;
   2035 	tcu::ResultCollector&			results				= m_state->results;
   2036 	glu::ObjectWrapper&				srcImage			= *m_state->srcImage;
   2037 	vector<ArrayBuffer<deUint8> >&	srcImageLevels		= m_state->srcImageLevels;
   2038 
   2039 	log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
   2040 
   2041 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_NONE);
   2042 }
   2043 
   2044 void CopyImageTest::renderDestinationIter (void)
   2045 {
   2046 	TestLog&						log					= m_testCtx.getLog();
   2047 	const tcu::ScopedLogSection		destinationSection	(log, "Destination image verify.", "Destination image verify.");
   2048 
   2049 	de::Random&						rng					= m_state->rng;
   2050 	tcu::ResultCollector&			results				= m_state->results;
   2051 	glu::ObjectWrapper&				dstImage			= *m_state->dstImage;
   2052 	vector<ArrayBuffer<deUint8> >&	dstImageLevels		= m_state->dstImageLevels;
   2053 
   2054 	log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
   2055 
   2056 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_NONE);
   2057 }
   2058 
   2059 struct Copy
   2060 {
   2061 	Copy (const IVec3&	srcPos_,
   2062 		  int			srcLevel_,
   2063 
   2064 		  const IVec3&	dstPos_,
   2065 		  int			dstLevel_,
   2066 
   2067 		  const IVec3&	size_,
   2068 		  const IVec3&	dstSize_)
   2069 		: srcPos	(srcPos_)
   2070 		, srcLevel	(srcLevel_)
   2071 
   2072 		, dstPos	(dstPos_)
   2073 		, dstLevel	(dstLevel_)
   2074 
   2075 		, size		(size_)
   2076 		, dstSize	(dstSize_)
   2077 	{
   2078 	}
   2079 
   2080 	IVec3	srcPos;
   2081 	int		srcLevel;
   2082 	IVec3	dstPos;
   2083 	int		dstLevel;
   2084 	IVec3	size;
   2085 	IVec3	dstSize;	//!< used only for logging
   2086 };
   2087 
   2088 int getLastFullLevel (const ImageInfo& info)
   2089 {
   2090 	const int	levelCount		= getLevelCount(info);
   2091 	const IVec3	blockPixelSize	= getTexelBlockPixelSize(info.getFormat());
   2092 
   2093 	for (int level = 0; level < levelCount; level++)
   2094 	{
   2095 		const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
   2096 
   2097 		if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
   2098 			return level - 1;
   2099 	}
   2100 
   2101 	return levelCount -1;
   2102 }
   2103 
   2104 void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
   2105 {
   2106 	const deUint32	srcTarget		= srcInfo.getTarget();
   2107 	const deUint32	dstTarget		= dstInfo.getTarget();
   2108 
   2109 	const bool		srcIsTexture	= isTextureTarget(srcInfo.getTarget());
   2110 	const bool		dstIsTexture	= isTextureTarget(dstInfo.getTarget());
   2111 
   2112 	const bool		srcIsCube		= srcTarget == GL_TEXTURE_CUBE_MAP;
   2113 	const bool		dstIsCube		= dstTarget == GL_TEXTURE_CUBE_MAP;
   2114 
   2115 	const IVec3		srcBlockPixelSize		= getTexelBlockPixelSize(srcInfo.getFormat());
   2116 	const IVec3		dstBlockPixelSize		= getTexelBlockPixelSize(dstInfo.getFormat());
   2117 
   2118 	const int levels[] =
   2119 	{
   2120 		0, 1, -1
   2121 	};
   2122 
   2123 	for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
   2124 	{
   2125 		const int	srcLevel				= (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
   2126 		const int	dstLevel				= (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
   2127 
   2128 		const IVec3	srcSize					= getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
   2129 		const IVec3	dstSize					= getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
   2130 
   2131 		// \note These are rounded down
   2132 		const IVec3	srcCompleteBlockSize	= IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
   2133 		const IVec3	dstCompleteBlockSize	= IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
   2134 
   2135 		const IVec3	maxCopyBlockSize		= tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
   2136 
   2137 		// \note These are rounded down
   2138 		const int	copyBlockWidth			= de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
   2139 		const int	copyBlockHeight			= de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
   2140 		const int	copyBlockDepth			= de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
   2141 
   2142 		// Copy NPOT block to (0,0,0) from other corner on src
   2143 		{
   2144 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
   2145 			const IVec3	srcBlockPos		(srcCompleteBlockSize - copyBlockSize);
   2146 			const IVec3	dstBlockPos		(0, 0, 0);
   2147 
   2148 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
   2149 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
   2150 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
   2151 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
   2152 
   2153 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
   2154 		}
   2155 
   2156 		// Copy NPOT block from (0,0,0) to other corner on dst
   2157 		{
   2158 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
   2159 			const IVec3	srcBlockPos		(0, 0, 0);
   2160 			const IVec3	dstBlockPos		(dstCompleteBlockSize - copyBlockSize);
   2161 
   2162 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
   2163 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
   2164 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
   2165 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
   2166 
   2167 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
   2168 		}
   2169 
   2170 		// Copy NPOT block near the corner with high coordinates
   2171 		{
   2172 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
   2173 			const IVec3	srcBlockPos		(tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
   2174 			const IVec3	dstBlockPos		(tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
   2175 
   2176 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
   2177 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
   2178 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
   2179 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
   2180 
   2181 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
   2182 		}
   2183 	}
   2184 }
   2185 
   2186 void CopyImageTest::copyImageIter (void)
   2187 {
   2188 	TestLog&						log				= m_testCtx.getLog();
   2189 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
   2190 	glu::ObjectWrapper&				srcImage		= *m_state->srcImage;
   2191 	glu::ObjectWrapper&				dstImage		= *m_state->dstImage;
   2192 
   2193 	vector<ArrayBuffer<deUint8> >&	srcImageLevels	= m_state->srcImageLevels;
   2194 	vector<ArrayBuffer<deUint8> >&	dstImageLevels	= m_state->dstImageLevels;
   2195 	vector<Copy>					copies;
   2196 
   2197 	generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
   2198 
   2199 	for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
   2200 	{
   2201 		const Copy& copy = copies[copyNdx];
   2202 
   2203 		log	<< TestLog::Message
   2204 			<< "Copying area with size " << copy.size
   2205 			<< " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
   2206 			<< " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". "
   2207 			<< "Size in destination format is " << copy.dstSize
   2208 			<< TestLog::EndMessage;
   2209 
   2210 		copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
   2211 					  *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
   2212 	}
   2213 }
   2214 
   2215 TestCase::IterateResult CopyImageTest::iterate (void)
   2216 {
   2217 	// Note: Returning from iterate() has two side-effects: it touches
   2218 	// watchdog and calls eglSwapBuffers. For the first it's important
   2219 	// to keep work per iteration reasonable to avoid
   2220 	// timeouts. Because of the latter, it's prudent to do more than
   2221 	// trivial amount of work. Otherwise we'll end up waiting for a
   2222 	// new buffer in swap, it seems.
   2223 
   2224 	// The split below tries to combine trivial work with actually
   2225 	// expensive rendering iterations without having too much
   2226 	// rendering in one iteration to avoid timeouts.
   2227 	const IterationFunc iteration1[] =
   2228 	{
   2229 		&CopyImageTest::logTestInfoIter,
   2230 		&CopyImageTest::createImagesIter,
   2231 		&CopyImageTest::renderSourceIter
   2232 	};
   2233 	const IterationFunc iteration2[] =
   2234 	{
   2235 		&CopyImageTest::renderDestinationIter
   2236 	};
   2237 	const IterationFunc iteration3[] =
   2238 	{
   2239 		&CopyImageTest::copyImageIter,
   2240 		&CopyImageTest::verifySourceIter
   2241 	};
   2242 	const IterationFunc iteration4[] =
   2243 	{
   2244 		&CopyImageTest::verifyDestinationIter,
   2245 		&CopyImageTest::destroyImagesIter
   2246 	};
   2247 	const IterationFunc iteration5[] =
   2248 	{
   2249 		&CopyImageTest::createImagesIter,
   2250 		&CopyImageTest::copyImageIter,
   2251 		&CopyImageTest::verifySourceIter
   2252 	};
   2253 	const IterationFunc iteration6[] =
   2254 	{
   2255 		&CopyImageTest::verifyDestinationIter,
   2256 		&CopyImageTest::destroyImagesIter
   2257 	};
   2258 	const Iteration iterations[] =
   2259 	{
   2260 		Iteration(DE_LENGTH_OF_ARRAY(iteration1), iteration1),
   2261 		Iteration(DE_LENGTH_OF_ARRAY(iteration2), iteration2),
   2262 		Iteration(DE_LENGTH_OF_ARRAY(iteration3), iteration3),
   2263 		Iteration(DE_LENGTH_OF_ARRAY(iteration4), iteration4),
   2264 		Iteration(DE_LENGTH_OF_ARRAY(iteration5), iteration5),
   2265 		Iteration(DE_LENGTH_OF_ARRAY(iteration6), iteration6)
   2266 	};
   2267 
   2268 	DE_ASSERT(m_iteration < DE_LENGTH_OF_ARRAY(iterations));
   2269 	for (int method = 0; method < iterations[m_iteration].methodCount; method++)
   2270 		(this->*iterations[m_iteration].methods[method])();
   2271 
   2272 	m_iteration++;
   2273 
   2274 	if (m_iteration < DE_LENGTH_OF_ARRAY(iterations))
   2275 	{
   2276 		return CONTINUE;
   2277 	}
   2278 	else
   2279 	{
   2280 		m_state->results.setTestContextResult(m_testCtx);
   2281 		return STOP;
   2282 	}
   2283 }
   2284 
   2285 class CopyImageTests : public TestCaseGroup
   2286 {
   2287 public:
   2288 						CopyImageTests			(Context& context);
   2289 						~CopyImageTests			(void);
   2290 
   2291 	void				init					(void);
   2292 
   2293 private:
   2294 						CopyImageTests			(const CopyImageTests& other);
   2295 	CopyImageTests&		operator=				(const CopyImageTests& other);
   2296 };
   2297 
   2298 CopyImageTests::CopyImageTests (Context& context)
   2299 	: TestCaseGroup	(context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
   2300 {
   2301 }
   2302 
   2303 CopyImageTests::~CopyImageTests (void)
   2304 {
   2305 }
   2306 
   2307 int smallestCommonMultiple (int a_, int b_)
   2308 {
   2309 	int	a		= (a_ > b_ ? a_ : b_);
   2310 	int	b		= (a_ > b_ ? b_ : a_);
   2311 	int	result  = 1;
   2312 
   2313 	for (int i = b/2; i > 1; i--)
   2314 	{
   2315 		while ((a % i) == 0 && (b % i) == 0)
   2316 		{
   2317 			result *= i;
   2318 			a /= i;
   2319 			b /= i;
   2320 		}
   2321 	}
   2322 
   2323 	return result * a * b;
   2324 }
   2325 
   2326 IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
   2327 {
   2328 	const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
   2329 	const bool	isCube				= target == GL_TEXTURE_CUBE_MAP;
   2330 	const bool	is3D				= target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
   2331 
   2332 	if (isCube)
   2333 	{
   2334 		const int	multiplier	= smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
   2335 		const int	size		= (1 + (targetSize.x() / multiplier)) * multiplier;
   2336 
   2337 		return IVec3(size, size, 1);
   2338 	}
   2339 	else if (is3D)
   2340 	{
   2341 		return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
   2342 	}
   2343 	else
   2344 	{
   2345 		const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
   2346 		const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
   2347 
   2348 		return IVec3(width, height, 1);
   2349 	}
   2350 }
   2351 
   2352 void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
   2353 {
   2354 	const string			groupName	= string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
   2355 	TestCaseGroup* const	group		= new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
   2356 
   2357 	const deUint32 targets[] =
   2358 	{
   2359 		GL_TEXTURE_2D,
   2360 		GL_TEXTURE_3D,
   2361 		GL_TEXTURE_CUBE_MAP,
   2362 		GL_TEXTURE_2D_ARRAY,
   2363 		GL_RENDERBUFFER
   2364 	};
   2365 
   2366 	root->addChild(group);
   2367 
   2368 	for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
   2369 	{
   2370 		const deUint32	srcTarget				= targets[srcTargetNdx];
   2371 		const bool		srcIs3D					= srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
   2372 
   2373 		if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
   2374 			continue;
   2375 
   2376 		if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
   2377 			continue;
   2378 
   2379 		if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
   2380 			continue;
   2381 
   2382 		for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
   2383 		{
   2384 			const deUint32	dstTarget				= targets[dstTargetNdx];
   2385 			const bool		dstIs3D					= dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
   2386 
   2387 			if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
   2388 				continue;
   2389 
   2390 			if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
   2391 				continue;
   2392 
   2393 			if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
   2394 				continue;
   2395 
   2396 			const string	targetTestName	= string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
   2397 
   2398 			// Compressed formats require more space to fit all block size combinations.
   2399 			const bool		isCompressedCase	= glu::isCompressedFormat(srcFormat) || glu::isCompressedFormat(dstFormat);
   2400 			const IVec3		targetSize			= isCompressedCase ? IVec3(128, 128, 16) : IVec3(64, 64, 8);
   2401 			const IVec3		srcSize				= getTestedSize(srcTarget, srcFormat, targetSize);
   2402 			const IVec3		dstSize				= getTestedSize(dstTarget, dstFormat, targetSize);
   2403 
   2404 			group->addChild(new CopyImageTest(root->getContext(),
   2405 											ImageInfo(srcFormat, srcTarget, srcSize),
   2406 											ImageInfo(dstFormat, dstTarget, dstSize),
   2407 											targetTestName.c_str(), targetTestName.c_str()));
   2408 		}
   2409 	}
   2410 }
   2411 
   2412 void CopyImageTests::init (void)
   2413 {
   2414 	TestCaseGroup* const	nonCompressedGroup	= new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
   2415 	TestCaseGroup* const	compressedGroup		= new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
   2416 	TestCaseGroup* const	mixedGroup			= new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
   2417 
   2418 	addChild(nonCompressedGroup);
   2419 	addChild(compressedGroup);
   2420 	addChild(mixedGroup);
   2421 
   2422 	map<ViewClass, vector<deUint32> >							textureFormatViewClasses;
   2423 	map<ViewClass, vector<deUint32> >							compressedTextureFormatViewClasses;
   2424 	map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >	mixedViewClasses;
   2425 
   2426 	// Texture view classes
   2427 	textureFormatViewClasses[VIEWCLASS_128_BITS]		= vector<deUint32>();
   2428 	textureFormatViewClasses[VIEWCLASS_96_BITS]			= vector<deUint32>();
   2429 	textureFormatViewClasses[VIEWCLASS_64_BITS]			= vector<deUint32>();
   2430 	textureFormatViewClasses[VIEWCLASS_48_BITS]			= vector<deUint32>();
   2431 	textureFormatViewClasses[VIEWCLASS_32_BITS]			= vector<deUint32>();
   2432 	textureFormatViewClasses[VIEWCLASS_24_BITS]			= vector<deUint32>();
   2433 	textureFormatViewClasses[VIEWCLASS_16_BITS]			= vector<deUint32>();
   2434 	textureFormatViewClasses[VIEWCLASS_8_BITS]			= vector<deUint32>();
   2435 
   2436 	// 128bit / VIEWCLASS_128_BITS
   2437 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
   2438 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
   2439 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
   2440 
   2441 	// 96bit / VIEWCLASS_96_BITS
   2442 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
   2443 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
   2444 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
   2445 
   2446 	// 64bit / VIEWCLASS_64_BITS
   2447 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
   2448 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
   2449 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
   2450 
   2451 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
   2452 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
   2453 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
   2454 
   2455 	// 48bit / VIEWCLASS_48_BITS
   2456 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
   2457 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
   2458 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
   2459 
   2460 	// 32bit / VIEWCLASS_32_BITS
   2461 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
   2462 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
   2463 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
   2464 
   2465 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
   2466 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
   2467 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
   2468 
   2469 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
   2470 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
   2471 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
   2472 
   2473 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
   2474 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
   2475 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
   2476 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
   2477 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
   2478 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
   2479 
   2480 	// 24bit / VIEWCLASS_24_BITS
   2481 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
   2482 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
   2483 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
   2484 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
   2485 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
   2486 
   2487 	// 16bit / VIEWCLASS_16_BITS
   2488 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
   2489 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
   2490 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
   2491 
   2492 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
   2493 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
   2494 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
   2495 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
   2496 
   2497 	// 8bit / VIEWCLASS_8_BITS
   2498 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
   2499 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
   2500 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
   2501 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
   2502 
   2503 	// Compressed texture view classes
   2504 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11]			= vector<deUint32>();
   2505 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11]			= vector<deUint32>();
   2506 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB]			= vector<deUint32>();
   2507 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA]			= vector<deUint32>();
   2508 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA]		= vector<deUint32>();
   2509 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA]		= vector<deUint32>();
   2510 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA]		= vector<deUint32>();
   2511 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA]		= vector<deUint32>();
   2512 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA]		= vector<deUint32>();
   2513 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA]		= vector<deUint32>();
   2514 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA]		= vector<deUint32>();
   2515 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA]		= vector<deUint32>();
   2516 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA]		= vector<deUint32>();
   2517 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA]	= vector<deUint32>();
   2518 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA]	= vector<deUint32>();
   2519 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA]	= vector<deUint32>();
   2520 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA]	= vector<deUint32>();
   2521 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA]	= vector<deUint32>();
   2522 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA]	= vector<deUint32>();
   2523 
   2524 	// VIEWCLASS_EAC_R11
   2525 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
   2526 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
   2527 
   2528 	// VIEWCLASS_EAC_RG11
   2529 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
   2530 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
   2531 
   2532 	// VIEWCLASS_ETC2_RGB
   2533 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
   2534 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
   2535 
   2536 	// VIEWCLASS_ETC2_RGBA
   2537 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
   2538 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
   2539 
   2540 	// VIEWCLASS_ETC2_EAC_RGBA
   2541 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
   2542 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
   2543 
   2544 	// VIEWCLASS_ASTC_4x4_RGBA
   2545 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
   2546 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
   2547 
   2548 	// VIEWCLASS_ASTC_5x4_RGBA
   2549 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
   2550 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
   2551 
   2552 	// VIEWCLASS_ASTC_5x5_RGBA
   2553 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
   2554 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
   2555 
   2556 	// VIEWCLASS_ASTC_6x5_RGBA
   2557 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
   2558 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
   2559 
   2560 	// VIEWCLASS_ASTC_6x6_RGBA
   2561 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
   2562 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
   2563 
   2564 	// VIEWCLASS_ASTC_8x5_RGBA
   2565 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
   2566 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
   2567 
   2568 	// VIEWCLASS_ASTC_8x6_RGBA
   2569 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
   2570 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
   2571 
   2572 	// VIEWCLASS_ASTC_8x8_RGBA
   2573 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
   2574 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
   2575 
   2576 	// VIEWCLASS_ASTC_10x5_RGBA
   2577 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
   2578 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
   2579 
   2580 	// VIEWCLASS_ASTC_10x6_RGBA
   2581 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
   2582 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
   2583 
   2584 	// VIEWCLASS_ASTC_10x8_RGBA
   2585 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
   2586 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
   2587 
   2588 	// VIEWCLASS_ASTC_10x10_RGBA
   2589 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
   2590 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
   2591 
   2592 	// VIEWCLASS_ASTC_12x10_RGBA
   2593 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
   2594 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
   2595 
   2596 	// VIEWCLASS_ASTC_12x12_RGBA
   2597 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
   2598 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
   2599 
   2600 	// Mixed view classes
   2601 	mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
   2602 	mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
   2603 
   2604 	// 128 bits
   2605 
   2606 	// Non compressed
   2607 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
   2608 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
   2609 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
   2610 
   2611 	// Compressed
   2612 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
   2613 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
   2614 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
   2615 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
   2616 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
   2617 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
   2618 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
   2619 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
   2620 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
   2621 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
   2622 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
   2623 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
   2624 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
   2625 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
   2626 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
   2627 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
   2628 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
   2629 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
   2630 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
   2631 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
   2632 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
   2633 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
   2634 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
   2635 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
   2636 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
   2637 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
   2638 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
   2639 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
   2640 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
   2641 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
   2642 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
   2643 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
   2644 
   2645 	// 64 bits
   2646 
   2647 	// Non compressed
   2648 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
   2649 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
   2650 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
   2651 
   2652 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
   2653 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
   2654 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
   2655 
   2656 	// Compressed
   2657 	mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
   2658 	mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
   2659 
   2660 	for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
   2661 	{
   2662 		const vector<deUint32>&	formats		= viewClassIter->second;
   2663 		const ViewClass			viewClass	= viewClassIter->first;
   2664 		TestCaseGroup* const	viewGroup	= new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
   2665 
   2666 		nonCompressedGroup->addChild(viewGroup);
   2667 
   2668 		for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
   2669 		for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
   2670 		{
   2671 			const deUint32 srcFormat = formats[srcFormatNdx];
   2672 			const deUint32 dstFormat = formats[dstFormatNdx];
   2673 
   2674 			if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
   2675 				continue;
   2676 
   2677 			addCopyTests(viewGroup, srcFormat, dstFormat);
   2678 		}
   2679 	}
   2680 
   2681 	for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
   2682 	{
   2683 		const vector<deUint32>&	formats		= viewClassIter->second;
   2684 		const ViewClass			viewClass	= viewClassIter->first;
   2685 		TestCaseGroup* const	viewGroup	= new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
   2686 
   2687 		compressedGroup->addChild(viewGroup);
   2688 
   2689 		for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
   2690 		for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
   2691 		{
   2692 			const deUint32 srcFormat = formats[srcFormatNdx];
   2693 			const deUint32 dstFormat = formats[dstFormatNdx];
   2694 
   2695 			if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
   2696 				continue;
   2697 
   2698 			addCopyTests(viewGroup, srcFormat, dstFormat);
   2699 		}
   2700 	}
   2701 
   2702 	for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
   2703 	{
   2704 		const ViewClass			viewClass				= iter->first;
   2705 		const string			viewClassName			= string(viewClassToName(viewClass)) + "_mixed";
   2706 		TestCaseGroup* const	viewGroup				= new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
   2707 
   2708 		const vector<deUint32>	nonCompressedFormats	= iter->second.first;
   2709 		const vector<deUint32>	compressedFormats		= iter->second.second;
   2710 
   2711 		mixedGroup->addChild(viewGroup);
   2712 
   2713 		for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
   2714 		for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
   2715 		{
   2716 			const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
   2717 			const deUint32 dstFormat = compressedFormats[dstFormatNdx];
   2718 
   2719 			if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
   2720 				continue;
   2721 
   2722 			addCopyTests(viewGroup, srcFormat, dstFormat);
   2723 			addCopyTests(viewGroup, dstFormat, srcFormat);
   2724 		}
   2725 	}
   2726 }
   2727 
   2728 } // anonymous
   2729 
   2730 TestCaseGroup* createCopyImageTests (Context& context)
   2731 {
   2732 	return new CopyImageTests(context);
   2733 }
   2734 
   2735 } // Functional
   2736 } // gles31
   2737 } // deqp
   2738