/external/mesa3d/src/glx/apple/ |
apple_glx_context.h | 35 #define glTexImage3D glTexImage3D_OSX 40 #undef glTexImage3D
|
apple_visual.c | 39 #define glTexImage3D glTexImage3D_OSX 46 #undef glTexImage3D
|
/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | [all...] |
es3fTextureSpecificationTests.cpp | 778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 818 glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeTextureApiTests.cpp | [all...] |
es31fTextureSpecificationTests.cpp | 348 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 465 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); 542 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]); 626 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); 673 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); 757 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, DE_NULL); 848 tcu::TestCaseGroup* basicTexImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_teximage3d", "Basic glTexImage3D() usage"); 861 // glTexImage3D() pbo cases. 863 tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_pbo", "glTexImage3D() from PBO"); 917 // glTexImage3D() depth cases [all...] |
es31fFboColorbufferTests.cpp | 174 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL);
|
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 1029 glTexImage3D(target[i], 0, TexInternalFormat<T>(), 2, 2, 7, 0, TexFormat<T>(), TexType<T>(), NULL); 1030 glTexImage3D(target[i], 1, TexInternalFormat<T>(), 1, 1, 7, 0, TexFormat<T>(), TexType<T>(), NULL); 1035 glTexImage3D(target[i], 0, TexInternalFormat<T>(), 4, 4, 2, 0, TexFormat<T>(), TexType<T>(), NULL) [all...] |
gl4cShaderImageLoadStoreTests.cpp | 1102 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); 1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); 1104 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); 1105 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); 1106 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); [all...] |
gl4cTextureGatherTests.cpp | 580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0); 614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); 663 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_INT, 0); 704 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, 0); [all...] |
/external/mesa3d/src/mapi/es2api/ |
ABI-check | 196 glTexImage3D
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 100 glTexImage3D nullAllowed pixels
|
GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
|
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 309 {"glTexImage3D", (void*)glTexImage3D},
|
gl2_client_context.h | 340 glTexImage3D_client_proc_t glTexImage3D;
|
/external/deqp/framework/egl/ |
egluStaticES30Library.inl | 188 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
|
/hardware/qcom/display/msm8909/gpu_tonemapper/ |
glengine.cpp | 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA,
|
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
glengine.cpp | 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA,
|
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
glengine.cpp | 171 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA,
|
/prebuilts/ndk/r16/sources/android/ndk_helper/ |
gl3stub.c | 25 FIND_PROC( glTexImage3D ); 129 if( !glReadBuffer || !glDrawRangeElements || !glTexImage3D || !glTexSubImage3D 180 GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
|
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data)
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 188 gl->texImage3D = &glTexImage3D;
|
glwInitES31Direct.inl | 249 gl->texImage3D = &glTexImage3D;
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
PVRTTextureAPI.cpp | [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | 366 // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 368 public static native void glTexImage3D( 381 // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 383 public static native void glTexImage3D( [all...] |