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  /external/replicaisland/src/com/replica/replicaisland/
SimplePhysicsComponent.java 43 final Vector2 impulse = parentObject.getImpulse(); local
44 float velocityX = parentObject.getVelocity().x + impulse.x;
45 float velocityY = parentObject.getVelocity().y + impulse.y;
66 impulse.zero();
PhysicsComponent.java 129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal,
133 outputImpulse.set(impulse);
140 relativeVelocity.add(impulse);
149 // calculate an impulse to apply to the entity
159 entity1Adjust.add(impulse);
169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal,
178 entity1Velocity.add(impulse);
194 // calculate an impulse to apply to both entities
202 entity1Adjust.add(impulse);
PlayerComponent.java 140 Vector2 impulse = pool.allocate(); local
143 impulse.set(dpad.getX(), 0.0f);
150 impulse.y = AIR_VERTICAL_IMPULSE_SPEED_FROM_GROUND;
155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta;
165 || impulse.y > VERTICAL_IMPULSE_TOLERANCE;
171 impulse.x = (impulse.x * horziontalSpeed * timeDelta);
175 final float newSpeed = Math.abs(currentSpeed + impulse.x);
178 currentSpeed = maxHorizontalSpeed * Utils.sign(impulse.x);
181 impulse.x = (0.0f);
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GameObject.java 196 public final void setImpulse(Vector2 impulse) {
197 mImpulse.set(impulse);
  /frameworks/av/media/libaudioprocessing/
AudioResamplerDyn.h 120 inline void setImpulse(TI *impulse) {
121 mImpulse = impulse;
125 inline void readAgain(TI*& impulse, const int halfNumCoefs,
129 inline void readAdvance(TI*& impulse, const int halfNumCoefs,
140 TI* mImpulse; // current location of the impulse response (centered)
AudioResamplerDyn.cpp 130 // copy in the input data into the head (impulse+halfNumCoefs) of the buffer.
133 void AudioResamplerDyn<TC, TI, TO>::InBuffer::readAgain(TI*& impulse, const int halfNumCoefs,
136 TI* head = impulse + halfNumCoefs*CHANNELS;
142 // advance the impulse pointer, and load in data into the head (impulse+halfNumCoefs)
145 void AudioResamplerDyn<TC, TI, TO>::InBuffer::readAdvance(TI*& impulse, const int halfNumCoefs,
148 impulse += CHANNELS;
150 if (CC_UNLIKELY(impulse >= mRingFull)) {
153 impulse -= shiftDown;
155 readAgain<CHANNELS>(impulse, halfNumCoefs, in, inputIndex)
576 TI* impulse = mInBuffer.getImpulse(); local
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AudioResamplerSinc.cpp 299 int16_t* impulse = mImpulse; local
319 read<CHANNELS>(impulse, phaseFraction, mBuffer.i16, inputIndex);
322 read<CHANNELS>(impulse, phaseFraction, mBuffer.i16, inputIndex);
328 read<CHANNELS>(impulse, phaseFraction, mBuffer.i16, inputIndex);
336 int16_t* head = impulse + headOffset;
343 filterCoefficient<CHANNELS>(&out[outputIndex], phaseFraction, impulse, vRL);
353 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
365 mImpulse = impulse;
380 int16_t*& impulse, uint32_t& phaseFraction,
383 impulse += CHANNELS
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AudioResamplerSinc.h 64 inline void read(int16_t*& impulse, uint32_t& phaseFraction,
  /frameworks/native/libs/vr/libpdx/private/pdx/
service_endpoint.h 31 uint64_t impulse[4] = {}; member in struct:android::pdx::MessageInfo
service.h 281 * Returns true if this Message describes an asynchronous "impulse" message.
286 * Returns a pointer to the impulse payload. Impulses are a maximum of 32
287 * bytes in size and the start of the impulse payload is guaranteed to be
293 * Returns one byte past the end of the impulse payload, as conventional for
524 * asynchronous "impulse" messages. Impulses have a limited-size payload that
527 virtual void HandleImpulse(Message& impulse);
  /frameworks/native/libs/vr/libpdx/
service_tests.cpp 94 MOCK_METHOD1(HandleImpulse, void(Message& impulse));
113 void SetupMessageInfo(MessageInfo* info, int32_t op, bool impulse = false) {
117 info->mid = impulse ? Message::IMPULSE_MESSAGE_ID : kTestMid;
127 memset(info->impulse, 0, sizeof(info->impulse));
131 bool impulse = false) {
132 SetupMessageInfo(info, op, impulse);
service.cpp 69 return reinterpret_cast<const std::uint8_t*>(info_.impulse);
583 void Service::HandleImpulse(Message& /*impulse*/) {}
  /external/webrtc/webrtc/modules/audio_device/android/
audio_device_unittest.cc 249 // transmission and time of receiving the same impulse.
276 const int16_t impulse = std::numeric_limits<int16_t>::max(); variable
279 ptr16[i] = impulse;
290 // Avoid detection of new impulse response until a new impulse has
310 // received impulse. It is transmitted at sample 0 but can be received
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  /external/webrtc/webrtc/modules/audio_device/ios/
audio_device_unittest_ios.cc 243 // transmission and time of receiving the same impulse.
269 const int16_t impulse = std::numeric_limits<int16_t>::max(); variable
272 ptr16[i] = impulse;
283 // Avoid detection of new impulse response until a new impulse has
302 // received impulse. It is transmitted at sample 0 but can be received
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  /frameworks/native/libs/vr/libpdx_uds/
service_endpoint.cpp 527 static_assert(sizeof(info.impulse) == request.impulse_payload.size(),
528 "Impulse payload sizes must be the same in RequestHeader and "
530 memcpy(info.impulse, request.impulse_payload.data(),
service_framework_tests.cpp 70 using ImpulsePayload = std::array<std::uint8_t, sizeof(MessageInfo::impulse)>;
472 TEST_F(ServiceFrameworkTest, Impulse) {
488 // Set test channel with an impulse and perform the test again.
499 // Impulse payloads are limited to 4 machine words.
532 // Hangup the impulse test client, then send a sync message over client to
533 // make sure the hangup message is handled before checking the impulse
  /external/ImageMagick/www/api/
magick-image.php 258 <dd> The type of noise: Uniform, Gaussian, Multiplicative, Impulse, Laplacian, or Poisson. </dd>
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