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    Searched refs:invokeFunctor (Results 1 - 18 of 18) sorted by null

  /frameworks/base/libs/hwui/tests/unit/
CanvasContextTests.cpp 46 RENDERTHREAD_TEST(CanvasContext, invokeFunctor) {
48 CanvasContext::invokeFunctor(renderThread, &functor);
  /frameworks/base/libs/hwui/pipeline/skia/
SkiaOpenGLPipeline.h 51 static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
SkiaVulkanPipeline.h 49 static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
SkiaVulkanPipeline.cpp 154 void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
SkiaOpenGLPipeline.cpp 233 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
  /frameworks/base/libs/hwui/renderthread/
OpenGLPipeline.h 63 static void invokeFunctor(const RenderThread& thread, Functor* functor);
CanvasContext.cpp 105 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
110 OpenGLPipeline::invokeFunctor(thread, functor);
113 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
116 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
RenderProxy.h 84 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
OpenGLPipeline.cpp 280 void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
285 thread.renderState().invokeFunctor(functor, mode, nullptr);
RenderProxy.cpp 135 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
138 auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
CanvasContext.h 108 static void invokeFunctor(const RenderThread& thread, Functor* functor);
  /frameworks/base/libs/hwui/renderstate/
RenderState.h 79 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
RenderState.cpp 167 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
  /frameworks/base/core/java/android/webkit/
WebViewDelegate.java 94 ViewRootImpl.invokeFunctor(nativeDrawGLFunctor, waitForCompletion);
  /frameworks/base/libs/hwui/
BakedOpRenderer.cpp 372 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
  /frameworks/base/core/java/android/view/
ThreadedRenderer.java 840 static void invokeFunctor(long functor, boolean waitForCompletion) {
    [all...]
ViewRootImpl.java     [all...]
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 781 RenderProxy::invokeFunctor(functor, waitForCompletion);
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