HomeSort by relevance Sort by last modified time
    Searched refs:is_shader_storage (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/compiler/glsl/
ir_uniform.h 173 bool is_shader_storage; member in struct:gl_uniform_storage
link_uniform_block_active_visitor.h 50 bool is_shader_storage; member in struct:link_uniform_block_active
link_uniform_blocks.cpp 286 if (b->is_shader_storage &&
367 if ((create_ubo_blocks && !b->is_shader_storage) ||
368 (!create_ubo_blocks && b->is_shader_storage)) {
448 if (b->is_shader_storage) {
456 if (b->is_shader_storage) {
link_uniforms.cpp 275 is_buffer_block(false), is_shader_storage(false), map(map),
293 this->is_shader_storage = var->is_in_shader_storage_block();
334 bool is_shader_storage; member in class:__anon29193::count_uniform_size
367 if (!is_shader_storage)
397 if(!is_gl_identifier(name) && !is_shader_storage && !is_buffer_block)
754 this->uniforms[id].is_shader_storage =
759 !this->uniforms[id].is_shader_storage &&
814 !this->uniforms[id].is_shader_storage &&
    [all...]
link_uniform_block_active_visitor.cpp 47 b->is_shader_storage = var->data.mode == ir_var_shader_storage;
linker.cpp     [all...]
  /external/mesa3d/src/mesa/main/
shader_query.cpp     [all...]
shaderapi.c 662 if (!shProg->data->UniformStorage[i].is_shader_storage)
674 if (shProg->data->UniformStorage[i].is_shader_storage)
    [all...]

Completed in 6203 milliseconds