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Searched
refs:is_shader_storage
(Results
1 - 8
of
8
) sorted by null
/external/mesa3d/src/compiler/glsl/
ir_uniform.h
173
bool
is_shader_storage
;
member in struct:gl_uniform_storage
link_uniform_block_active_visitor.h
50
bool
is_shader_storage
;
member in struct:link_uniform_block_active
link_uniform_blocks.cpp
286
if (b->
is_shader_storage
&&
367
if ((create_ubo_blocks && !b->
is_shader_storage
) ||
368
(!create_ubo_blocks && b->
is_shader_storage
)) {
448
if (b->
is_shader_storage
) {
456
if (b->
is_shader_storage
) {
link_uniforms.cpp
275
is_buffer_block(false),
is_shader_storage
(false), map(map),
293
this->
is_shader_storage
= var->is_in_shader_storage_block();
334
bool
is_shader_storage
;
member in class:__anon29193::count_uniform_size
367
if (!
is_shader_storage
)
397
if(!is_gl_identifier(name) && !
is_shader_storage
&& !is_buffer_block)
754
this->uniforms[id].
is_shader_storage
=
759
!this->uniforms[id].
is_shader_storage
&&
814
!this->uniforms[id].
is_shader_storage
&&
[
all
...]
link_uniform_block_active_visitor.cpp
47
b->
is_shader_storage
= var->data.mode == ir_var_shader_storage;
linker.cpp
[
all
...]
/external/mesa3d/src/mesa/main/
shader_query.cpp
[
all
...]
shaderapi.c
662
if (!shProg->data->UniformStorage[i].
is_shader_storage
)
674
if (shProg->data->UniformStorage[i].
is_shader_storage
)
[
all
...]
Completed in 6203 milliseconds