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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/core.h"
     25 #include "ir.h"
     26 #include "linker.h"
     27 #include "ir_uniform.h"
     28 #include "link_uniform_block_active_visitor.h"
     29 #include "util/hash_table.h"
     30 #include "program.h"
     31 
     32 namespace {
     33 
     34 class ubo_visitor : public program_resource_visitor {
     35 public:
     36    ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
     37                unsigned num_variables, struct gl_shader_program *prog)
     38       : index(0), offset(0), buffer_size(0), variables(variables),
     39         num_variables(num_variables), mem_ctx(mem_ctx),
     40         is_array_instance(false), prog(prog)
     41    {
     42       /* empty */
     43    }
     44 
     45    void process(const glsl_type *type, const char *name)
     46    {
     47       this->offset = 0;
     48       this->buffer_size = 0;
     49       this->is_array_instance = strchr(name, ']') != NULL;
     50       this->program_resource_visitor::process(type, name);
     51    }
     52 
     53    unsigned index;
     54    unsigned offset;
     55    unsigned buffer_size;
     56    gl_uniform_buffer_variable *variables;
     57    unsigned num_variables;
     58    void *mem_ctx;
     59    bool is_array_instance;
     60    struct gl_shader_program *prog;
     61 
     62 private:
     63    virtual void enter_record(const glsl_type *type, const char *,
     64                              bool row_major,
     65                              const enum glsl_interface_packing packing)
     66    {
     67       assert(type->is_record());
     68       if (packing == GLSL_INTERFACE_PACKING_STD430)
     69          this->offset = glsl_align(
     70             this->offset, type->std430_base_alignment(row_major));
     71       else
     72          this->offset = glsl_align(
     73             this->offset, type->std140_base_alignment(row_major));
     74    }
     75 
     76    virtual void leave_record(const glsl_type *type, const char *,
     77                              bool row_major,
     78                              const enum glsl_interface_packing packing)
     79    {
     80       assert(type->is_record());
     81 
     82       /* If this is the last field of a structure, apply rule #9.  The
     83        * ARB_uniform_buffer_object spec says:
     84        *
     85        *    The structure may have padding at the end; the base offset of the
     86        *    member following the sub-structure is rounded up to the next
     87        *    multiple of the base alignment of the structure.
     88        */
     89       if (packing == GLSL_INTERFACE_PACKING_STD430)
     90          this->offset = glsl_align(
     91             this->offset, type->std430_base_alignment(row_major));
     92       else
     93          this->offset = glsl_align(
     94             this->offset, type->std140_base_alignment(row_major));
     95    }
     96 
     97    virtual void set_buffer_offset(unsigned offset)
     98    {
     99       this->offset = offset;
    100    }
    101 
    102    virtual void visit_field(const glsl_type *type, const char *name,
    103                             bool row_major, const glsl_type *,
    104                             const enum glsl_interface_packing packing,
    105                             bool last_field)
    106    {
    107       assert(this->index < this->num_variables);
    108 
    109       gl_uniform_buffer_variable *v = &this->variables[this->index++];
    110 
    111       v->Name = ralloc_strdup(mem_ctx, name);
    112       v->Type = type;
    113       v->RowMajor = type->without_array()->is_matrix() && row_major;
    114 
    115       if (this->is_array_instance) {
    116          v->IndexName = ralloc_strdup(mem_ctx, name);
    117 
    118          char *open_bracket = strchr(v->IndexName, '[');
    119          assert(open_bracket != NULL);
    120 
    121          char *close_bracket = strchr(open_bracket, '.') - 1;
    122          assert(close_bracket != NULL);
    123 
    124          /* Length of the tail without the ']' but with the NUL.
    125           */
    126          unsigned len = strlen(close_bracket + 1) + 1;
    127 
    128          memmove(open_bracket, close_bracket + 1, len);
    129       } else {
    130          v->IndexName = v->Name;
    131       }
    132 
    133       unsigned alignment = 0;
    134       unsigned size = 0;
    135 
    136       /* The ARB_program_interface_query spec says:
    137        *
    138        *    If the final member of an active shader storage block is array
    139        *    with no declared size, the minimum buffer size is computed
    140        *    assuming the array was declared as an array with one element.
    141        *
    142        * For that reason, we use the base type of the unsized array to
    143        * calculate its size. We don't need to check if the unsized array is
    144        * the last member of a shader storage block (that check was already
    145        * done by the parser).
    146        */
    147       const glsl_type *type_for_size = type;
    148       if (type->is_unsized_array()) {
    149          assert(last_field);
    150          type_for_size = type->without_array();
    151       }
    152 
    153       if (packing == GLSL_INTERFACE_PACKING_STD430) {
    154          alignment = type->std430_base_alignment(v->RowMajor);
    155          size = type_for_size->std430_size(v->RowMajor);
    156       } else {
    157          alignment = type->std140_base_alignment(v->RowMajor);
    158          size = type_for_size->std140_size(v->RowMajor);
    159       }
    160 
    161       this->offset = glsl_align(this->offset, alignment);
    162       v->Offset = this->offset;
    163 
    164       this->offset += size;
    165 
    166       /* The ARB_uniform_buffer_object spec says:
    167        *
    168        *    For uniform blocks laid out according to [std140] rules, the
    169        *    minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE
    170        *    query is derived by taking the offset of the last basic machine
    171        *    unit consumed by the last uniform of the uniform block (including
    172        *    any end-of-array or end-of-structure padding), adding one, and
    173        *    rounding up to the next multiple of the base alignment required
    174        *    for a vec4.
    175        */
    176       this->buffer_size = glsl_align(this->offset, 16);
    177    }
    178 };
    179 
    180 class count_block_size : public program_resource_visitor {
    181 public:
    182    count_block_size() : num_active_uniforms(0)
    183    {
    184       /* empty */
    185    }
    186 
    187    unsigned num_active_uniforms;
    188 
    189 private:
    190    virtual void visit_field(const glsl_type * /* type */,
    191                             const char * /* name */,
    192                             bool /* row_major */,
    193                             const glsl_type * /* record_type */,
    194                             const enum glsl_interface_packing,
    195                             bool /* last_field */)
    196    {
    197       this->num_active_uniforms++;
    198    }
    199 };
    200 
    201 } /* anonymous namespace */
    202 
    203 struct block {
    204    const glsl_type *type;
    205    bool has_instance_name;
    206 };
    207 
    208 static void process_block_array_leaf(const char *name, gl_uniform_block *blocks,
    209                                      ubo_visitor *parcel,
    210                                      gl_uniform_buffer_variable *variables,
    211                                      const struct link_uniform_block_active *const b,
    212                                      unsigned *block_index,
    213                                      unsigned *binding_offset,
    214                                      unsigned linearized_index,
    215                                      struct gl_context *ctx,
    216                                      struct gl_shader_program *prog);
    217 
    218 /**
    219  *
    220  * \param first_index Value of \c block_index for the first element of the
    221  *                    array.
    222  */
    223 static void
    224 process_block_array(struct uniform_block_array_elements *ub_array, char **name,
    225                     size_t name_length, gl_uniform_block *blocks,
    226                     ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
    227                     const struct link_uniform_block_active *const b,
    228                     unsigned *block_index, unsigned *binding_offset,
    229                     struct gl_context *ctx, struct gl_shader_program *prog,
    230                     unsigned first_index)
    231 {
    232    for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
    233       size_t new_length = name_length;
    234 
    235       /* Append the subscript to the current variable name */
    236       ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
    237                                    ub_array->array_elements[j]);
    238 
    239       if (ub_array->array) {
    240          process_block_array(ub_array->array, name, new_length, blocks,
    241                              parcel, variables, b, block_index,
    242                              binding_offset, ctx, prog, first_index);
    243       } else {
    244          process_block_array_leaf(*name, blocks,
    245                                   parcel, variables, b, block_index,
    246                                   binding_offset, *block_index - first_index,
    247                                   ctx, prog);
    248       }
    249    }
    250 }
    251 
    252 static void
    253 process_block_array_leaf(const char *name,
    254                          gl_uniform_block *blocks,
    255                          ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
    256                          const struct link_uniform_block_active *const b,
    257                          unsigned *block_index, unsigned *binding_offset,
    258                          unsigned linearized_index,
    259                          struct gl_context *ctx, struct gl_shader_program *prog)
    260 {
    261    unsigned i = *block_index;
    262    const glsl_type *type =  b->type->without_array();
    263 
    264    blocks[i].Name = ralloc_strdup(blocks, name);
    265    blocks[i].Uniforms = &variables[(*parcel).index];
    266 
    267    /* The ARB_shading_language_420pack spec says:
    268     *
    269     *    If the binding identifier is used with a uniform block instanced as
    270     *    an array then the first element of the array takes the specified
    271     *    block binding and each subsequent element takes the next consecutive
    272     *    uniform block binding point.
    273     */
    274    blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
    275 
    276    blocks[i].UniformBufferSize = 0;
    277    blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
    278    blocks[i]._RowMajor = type->get_interface_row_major();
    279    blocks[i].linearized_array_index = linearized_index;
    280 
    281    parcel->process(type, b->has_instance_name ? blocks[i].Name : "");
    282 
    283    blocks[i].UniformBufferSize = parcel->buffer_size;
    284 
    285    /* Check SSBO size is lower than maximum supported size for SSBO */
    286    if (b->is_shader_storage &&
    287        parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
    288       linker_error(prog, "shader storage block `%s' has size %d, "
    289                    "which is larger than than the maximum allowed (%d)",
    290                    b->type->name,
    291                    parcel->buffer_size,
    292                    ctx->Const.MaxShaderStorageBlockSize);
    293    }
    294    blocks[i].NumUniforms =
    295       (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
    296 
    297    *block_index = *block_index + 1;
    298    *binding_offset = *binding_offset + 1;
    299 }
    300 
    301 /* This function resizes the array types of the block so that later we can use
    302  * this new size to correctly calculate the offest for indirect indexing.
    303  */
    304 static const glsl_type *
    305 resize_block_array(const glsl_type *type,
    306                    struct uniform_block_array_elements *ub_array)
    307 {
    308    if (type->is_array()) {
    309       struct uniform_block_array_elements *child_array =
    310          type->fields.array->is_array() ? ub_array->array : NULL;
    311       const glsl_type *new_child_type =
    312          resize_block_array(type->fields.array, child_array);
    313 
    314       const glsl_type *new_type =
    315          glsl_type::get_array_instance(new_child_type,
    316                                        ub_array->num_array_elements);
    317       ub_array->ir->array->type = new_type;
    318       return new_type;
    319    } else {
    320       return type;
    321    }
    322 }
    323 
    324 static void
    325 create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
    326                      struct gl_shader_program *prog,
    327                      struct gl_uniform_block **out_blks, unsigned num_blocks,
    328                      struct hash_table *block_hash, unsigned num_variables,
    329                      bool create_ubo_blocks)
    330 {
    331    if (num_blocks == 0) {
    332       assert(num_variables == 0);
    333       return;
    334    }
    335 
    336    assert(num_variables != 0);
    337 
    338    /* Allocate storage to hold all of the information related to uniform
    339     * blocks that can be queried through the API.
    340     */
    341    struct gl_uniform_block *blocks =
    342       rzalloc_array(mem_ctx, gl_uniform_block, num_blocks);
    343    gl_uniform_buffer_variable *variables =
    344       ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
    345 
    346    /* Add each variable from each uniform block to the API tracking
    347     * structures.
    348     */
    349    ubo_visitor parcel(blocks, variables, num_variables, prog);
    350 
    351    STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
    352                  == unsigned(ubo_packing_std140));
    353    STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
    354                  == unsigned(ubo_packing_shared));
    355    STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
    356                  == unsigned(ubo_packing_packed));
    357    STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
    358                  == unsigned(ubo_packing_std430));
    359 
    360    unsigned i = 0;
    361    struct hash_entry *entry;
    362    hash_table_foreach (block_hash, entry) {
    363       const struct link_uniform_block_active *const b =
    364          (const struct link_uniform_block_active *) entry->data;
    365       const glsl_type *block_type = b->type;
    366 
    367       if ((create_ubo_blocks && !b->is_shader_storage) ||
    368           (!create_ubo_blocks && b->is_shader_storage)) {
    369 
    370          unsigned binding_offset = 0;
    371          if (b->array != NULL) {
    372             char *name = ralloc_strdup(NULL,
    373                                        block_type->without_array()->name);
    374             size_t name_length = strlen(name);
    375 
    376             assert(b->has_instance_name);
    377             process_block_array(b->array, &name, name_length, blocks, &parcel,
    378                                 variables, b, &i, &binding_offset, ctx, prog,
    379                                 i);
    380             ralloc_free(name);
    381          } else {
    382             process_block_array_leaf(block_type->name, blocks, &parcel,
    383                                      variables, b, &i, &binding_offset,
    384                                      0, ctx, prog);
    385          }
    386       }
    387    }
    388 
    389    *out_blks = blocks;
    390 
    391    assert(parcel.index == num_variables);
    392 }
    393 
    394 void
    395 link_uniform_blocks(void *mem_ctx,
    396                     struct gl_context *ctx,
    397                     struct gl_shader_program *prog,
    398                     struct gl_linked_shader *shader,
    399                     struct gl_uniform_block **ubo_blocks,
    400                     unsigned *num_ubo_blocks,
    401                     struct gl_uniform_block **ssbo_blocks,
    402                     unsigned *num_ssbo_blocks)
    403 {
    404    /* This hash table will track all of the uniform blocks that have been
    405     * encountered.  Since blocks with the same block-name must be the same,
    406     * the hash is organized by block-name.
    407     */
    408    struct hash_table *block_hash =
    409       _mesa_hash_table_create(mem_ctx, _mesa_key_hash_string,
    410                               _mesa_key_string_equal);
    411 
    412    if (block_hash == NULL) {
    413       _mesa_error_no_memory(__func__);
    414       linker_error(prog, "out of memory\n");
    415       return;
    416    }
    417 
    418    /* Determine which uniform blocks are active. */
    419    link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
    420    visit_list_elements(&v, shader->ir);
    421 
    422    /* Count the number of active uniform blocks.  Count the total number of
    423     * active slots in those uniform blocks.
    424     */
    425    unsigned num_ubo_variables = 0;
    426    unsigned num_ssbo_variables = 0;
    427    count_block_size block_size;
    428    struct hash_entry *entry;
    429 
    430    hash_table_foreach (block_hash, entry) {
    431       struct link_uniform_block_active *const b =
    432          (struct link_uniform_block_active *) entry->data;
    433 
    434       assert((b->array != NULL) == b->type->is_array());
    435 
    436       if (b->array != NULL &&
    437           (b->type->without_array()->interface_packing ==
    438            GLSL_INTERFACE_PACKING_PACKED)) {
    439          b->type = resize_block_array(b->type, b->array);
    440          b->var->type = b->type;
    441       }
    442 
    443       block_size.num_active_uniforms = 0;
    444       block_size.process(b->type->without_array(), "");
    445 
    446       if (b->array != NULL) {
    447          unsigned aoa_size = b->type->arrays_of_arrays_size();
    448          if (b->is_shader_storage) {
    449             *num_ssbo_blocks += aoa_size;
    450             num_ssbo_variables += aoa_size * block_size.num_active_uniforms;
    451          } else {
    452             *num_ubo_blocks += aoa_size;
    453             num_ubo_variables += aoa_size * block_size.num_active_uniforms;
    454          }
    455       } else {
    456          if (b->is_shader_storage) {
    457             (*num_ssbo_blocks)++;
    458             num_ssbo_variables += block_size.num_active_uniforms;
    459          } else {
    460             (*num_ubo_blocks)++;
    461             num_ubo_variables += block_size.num_active_uniforms;
    462          }
    463       }
    464 
    465    }
    466 
    467    create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks,
    468                         block_hash, num_ubo_variables, true);
    469    create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks,
    470                         block_hash, num_ssbo_variables, false);
    471 
    472    _mesa_hash_table_destroy(block_hash, NULL);
    473 }
    474 
    475 static bool
    476 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
    477                                    const gl_uniform_block *b)
    478 {
    479    assert(strcmp(a->Name, b->Name) == 0);
    480 
    481    /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
    482     *
    483     *    Matched block names within an interface (as defined above) must match
    484     *    in terms of having the same number of declarations with the same
    485     *    sequence of types and the same sequence of member names, as well as
    486     *    having the same member-wise layout qualification....if a matching
    487     *    block is declared as an array, then the array sizes must also
    488     *    match... Any mismatch will generate a link error.
    489     *
    490     * Arrays are not yet supported, so there is no check for that.
    491     */
    492    if (a->NumUniforms != b->NumUniforms)
    493       return false;
    494 
    495    if (a->_Packing != b->_Packing)
    496       return false;
    497 
    498    if (a->_RowMajor != b->_RowMajor)
    499       return false;
    500 
    501    for (unsigned i = 0; i < a->NumUniforms; i++) {
    502       if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
    503          return false;
    504 
    505       if (a->Uniforms[i].Type != b->Uniforms[i].Type)
    506          return false;
    507 
    508       if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
    509          return false;
    510    }
    511 
    512    return true;
    513 }
    514 
    515 /**
    516  * Merges a uniform block into an array of uniform blocks that may or
    517  * may not already contain a copy of it.
    518  *
    519  * Returns the index of the new block in the array.
    520  */
    521 int
    522 link_cross_validate_uniform_block(void *mem_ctx,
    523                                   struct gl_uniform_block **linked_blocks,
    524                                   unsigned int *num_linked_blocks,
    525                                   struct gl_uniform_block *new_block)
    526 {
    527    for (unsigned int i = 0; i < *num_linked_blocks; i++) {
    528       struct gl_uniform_block *old_block = &(*linked_blocks)[i];
    529 
    530       if (strcmp(old_block->Name, new_block->Name) == 0)
    531          return link_uniform_blocks_are_compatible(old_block, new_block)
    532             ? i : -1;
    533    }
    534 
    535    *linked_blocks = reralloc(mem_ctx, *linked_blocks,
    536                              struct gl_uniform_block,
    537                              *num_linked_blocks + 1);
    538    int linked_block_index = (*num_linked_blocks)++;
    539    struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
    540 
    541    memcpy(linked_block, new_block, sizeof(*new_block));
    542    linked_block->Uniforms = ralloc_array(*linked_blocks,
    543                                          struct gl_uniform_buffer_variable,
    544                                          linked_block->NumUniforms);
    545 
    546    memcpy(linked_block->Uniforms,
    547           new_block->Uniforms,
    548           sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
    549 
    550    linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
    551 
    552    for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
    553       struct gl_uniform_buffer_variable *ubo_var =
    554          &linked_block->Uniforms[i];
    555 
    556       if (ubo_var->Name == ubo_var->IndexName) {
    557          ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
    558          ubo_var->IndexName = ubo_var->Name;
    559       } else {
    560          ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
    561          ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
    562       }
    563    }
    564 
    565    return linked_block_index;
    566 }
    567