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    Searched refs:linkedAttribute (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 197 if(linkedAttribute[index].name == std::string(name))
1225 if(!linkedAttribute[location].name.empty())
1230 linkedAttribute[location] = *attribute;
1263 linkedAttribute[availableIndex] = *attribute;
1269 int index = vertexShader->getSemanticIndex(linkedAttribute[attributeIndex].name);
1270 int rows = std::max(VariableRowCount(linkedAttribute[attributeIndex].type), 1);
    [all...]
Program.h 177 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 299 for(auto const &it : linkedAttribute)
    [all...]
Program.h 287 std::vector<glsl::Attribute> linkedAttribute;

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