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    Searched refs:logicalTextureUnit (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 217 GLuint logicalTextureUnit = -1;
226 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit;
234 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit;
240 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS)
242 return logicalTextureUnit;
1325 samplersVS[index].logicalTextureUnit = 0;
1339 samplersPS[index].logicalTextureUnit = 0;
    [all...]
Program.h 183 GLint logicalTextureUnit;
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 321 GLint logicalTextureUnit = -1;
330 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit;
338 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit;
344 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS)
346 return logicalTextureUnit;
    [all...]
Program.h 299 GLint logicalTextureUnit;

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