1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * Interface between 'draw' module's output and the llvmpipe rasterizer/setup 30 * code. When the 'draw' module has finished filling a vertex buffer, the 31 * draw_arrays() functions below will be called. Loop over the vertices and 32 * call the point/line/tri setup functions. 33 * 34 * Authors 35 * Brian Paul 36 */ 37 38 39 #include "lp_setup_context.h" 40 #include "lp_context.h" 41 #include "draw/draw_vbuf.h" 42 #include "draw/draw_vertex.h" 43 #include "util/u_memory.h" 44 45 46 #define LP_MAX_VBUF_INDEXES 1024 47 #define LP_MAX_VBUF_SIZE 4096 48 49 50 51 /** cast wrapper */ 52 static struct lp_setup_context * 53 lp_setup_context(struct vbuf_render *vbr) 54 { 55 return (struct lp_setup_context *) vbr; 56 } 57 58 59 60 static const struct vertex_info * 61 lp_setup_get_vertex_info(struct vbuf_render *vbr) 62 { 63 struct lp_setup_context *setup = lp_setup_context(vbr); 64 65 /* Vertex size/info depends on the latest state. 66 * The draw module may have issued additional state-change commands. 67 */ 68 lp_setup_update_state(setup, FALSE); 69 70 return setup->vertex_info; 71 } 72 73 74 static boolean 75 lp_setup_allocate_vertices(struct vbuf_render *vbr, 76 ushort vertex_size, ushort nr_vertices) 77 { 78 struct lp_setup_context *setup = lp_setup_context(vbr); 79 unsigned size = vertex_size * nr_vertices; 80 81 if (setup->vertex_buffer_size < size) { 82 align_free(setup->vertex_buffer); 83 setup->vertex_buffer = align_malloc(size, 16); 84 setup->vertex_buffer_size = size; 85 } 86 87 setup->vertex_size = vertex_size; 88 setup->nr_vertices = nr_vertices; 89 90 return setup->vertex_buffer != NULL; 91 } 92 93 static void 94 lp_setup_release_vertices(struct vbuf_render *vbr) 95 { 96 /* keep the old allocation for next time */ 97 } 98 99 static void * 100 lp_setup_map_vertices(struct vbuf_render *vbr) 101 { 102 struct lp_setup_context *setup = lp_setup_context(vbr); 103 return setup->vertex_buffer; 104 } 105 106 static void 107 lp_setup_unmap_vertices(struct vbuf_render *vbr, 108 ushort min_index, 109 ushort max_index ) 110 { 111 MAYBE_UNUSED struct lp_setup_context *setup = lp_setup_context(vbr); 112 assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size ); 113 /* do nothing */ 114 } 115 116 117 static void 118 lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim) 119 { 120 lp_setup_context(vbr)->prim = prim; 121 } 122 123 typedef const float (*const_float4_ptr)[4]; 124 125 static inline const_float4_ptr get_vert( const void *vertex_buffer, 126 int index, 127 int stride ) 128 { 129 return (const_float4_ptr)((char *)vertex_buffer + index * stride); 130 } 131 132 /** 133 * draw elements / indexed primitives 134 */ 135 static void 136 lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr) 137 { 138 struct lp_setup_context *setup = lp_setup_context(vbr); 139 const unsigned stride = setup->vertex_info->size * sizeof(float); 140 const void *vertex_buffer = setup->vertex_buffer; 141 const boolean flatshade_first = setup->flatshade_first; 142 unsigned i; 143 144 assert(setup->setup.variant); 145 146 if (!lp_setup_update_state(setup, TRUE)) 147 return; 148 149 switch (setup->prim) { 150 case PIPE_PRIM_POINTS: 151 for (i = 0; i < nr; i++) { 152 setup->point( setup, 153 get_vert(vertex_buffer, indices[i-0], stride) ); 154 } 155 break; 156 157 case PIPE_PRIM_LINES: 158 for (i = 1; i < nr; i += 2) { 159 setup->line( setup, 160 get_vert(vertex_buffer, indices[i-1], stride), 161 get_vert(vertex_buffer, indices[i-0], stride) ); 162 } 163 break; 164 165 case PIPE_PRIM_LINE_STRIP: 166 for (i = 1; i < nr; i ++) { 167 setup->line( setup, 168 get_vert(vertex_buffer, indices[i-1], stride), 169 get_vert(vertex_buffer, indices[i-0], stride) ); 170 } 171 break; 172 173 case PIPE_PRIM_LINE_LOOP: 174 for (i = 1; i < nr; i ++) { 175 setup->line( setup, 176 get_vert(vertex_buffer, indices[i-1], stride), 177 get_vert(vertex_buffer, indices[i-0], stride) ); 178 } 179 if (nr) { 180 setup->line( setup, 181 get_vert(vertex_buffer, indices[nr-1], stride), 182 get_vert(vertex_buffer, indices[0], stride) ); 183 } 184 break; 185 186 case PIPE_PRIM_TRIANGLES: 187 for (i = 2; i < nr; i += 3) { 188 setup->triangle( setup, 189 get_vert(vertex_buffer, indices[i-2], stride), 190 get_vert(vertex_buffer, indices[i-1], stride), 191 get_vert(vertex_buffer, indices[i-0], stride) ); 192 } 193 break; 194 195 case PIPE_PRIM_TRIANGLE_STRIP: 196 if (flatshade_first) { 197 for (i = 2; i < nr; i += 1) { 198 /* emit first triangle vertex as first triangle vertex */ 199 setup->triangle( setup, 200 get_vert(vertex_buffer, indices[i-2], stride), 201 get_vert(vertex_buffer, indices[i+(i&1)-1], stride), 202 get_vert(vertex_buffer, indices[i-(i&1)], stride) ); 203 204 } 205 } 206 else { 207 for (i = 2; i < nr; i += 1) { 208 /* emit last triangle vertex as last triangle vertex */ 209 setup->triangle( setup, 210 get_vert(vertex_buffer, indices[i+(i&1)-2], stride), 211 get_vert(vertex_buffer, indices[i-(i&1)-1], stride), 212 get_vert(vertex_buffer, indices[i-0], stride) ); 213 } 214 } 215 break; 216 217 case PIPE_PRIM_TRIANGLE_FAN: 218 if (flatshade_first) { 219 for (i = 2; i < nr; i += 1) { 220 /* emit first non-spoke vertex as first vertex */ 221 setup->triangle( setup, 222 get_vert(vertex_buffer, indices[i-1], stride), 223 get_vert(vertex_buffer, indices[i-0], stride), 224 get_vert(vertex_buffer, indices[0], stride) ); 225 } 226 } 227 else { 228 for (i = 2; i < nr; i += 1) { 229 /* emit last non-spoke vertex as last vertex */ 230 setup->triangle( setup, 231 get_vert(vertex_buffer, indices[0], stride), 232 get_vert(vertex_buffer, indices[i-1], stride), 233 get_vert(vertex_buffer, indices[i-0], stride) ); 234 } 235 } 236 break; 237 238 case PIPE_PRIM_QUADS: 239 /* GL quads don't follow provoking vertex convention */ 240 if (flatshade_first) { 241 /* emit last quad vertex as first triangle vertex */ 242 for (i = 3; i < nr; i += 4) { 243 setup->triangle( setup, 244 get_vert(vertex_buffer, indices[i-0], stride), 245 get_vert(vertex_buffer, indices[i-3], stride), 246 get_vert(vertex_buffer, indices[i-2], stride) ); 247 248 setup->triangle( setup, 249 get_vert(vertex_buffer, indices[i-0], stride), 250 get_vert(vertex_buffer, indices[i-2], stride), 251 get_vert(vertex_buffer, indices[i-1], stride) ); 252 } 253 } 254 else { 255 /* emit last quad vertex as last triangle vertex */ 256 for (i = 3; i < nr; i += 4) { 257 setup->triangle( setup, 258 get_vert(vertex_buffer, indices[i-3], stride), 259 get_vert(vertex_buffer, indices[i-2], stride), 260 get_vert(vertex_buffer, indices[i-0], stride) ); 261 262 setup->triangle( setup, 263 get_vert(vertex_buffer, indices[i-2], stride), 264 get_vert(vertex_buffer, indices[i-1], stride), 265 get_vert(vertex_buffer, indices[i-0], stride) ); 266 } 267 } 268 break; 269 270 case PIPE_PRIM_QUAD_STRIP: 271 /* GL quad strips don't follow provoking vertex convention */ 272 if (flatshade_first) { 273 /* emit last quad vertex as first triangle vertex */ 274 for (i = 3; i < nr; i += 2) { 275 setup->triangle( setup, 276 get_vert(vertex_buffer, indices[i-0], stride), 277 get_vert(vertex_buffer, indices[i-3], stride), 278 get_vert(vertex_buffer, indices[i-2], stride) ); 279 setup->triangle( setup, 280 get_vert(vertex_buffer, indices[i-0], stride), 281 get_vert(vertex_buffer, indices[i-1], stride), 282 get_vert(vertex_buffer, indices[i-3], stride) ); 283 } 284 } 285 else { 286 /* emit last quad vertex as last triangle vertex */ 287 for (i = 3; i < nr; i += 2) { 288 setup->triangle( setup, 289 get_vert(vertex_buffer, indices[i-3], stride), 290 get_vert(vertex_buffer, indices[i-2], stride), 291 get_vert(vertex_buffer, indices[i-0], stride) ); 292 setup->triangle( setup, 293 get_vert(vertex_buffer, indices[i-1], stride), 294 get_vert(vertex_buffer, indices[i-3], stride), 295 get_vert(vertex_buffer, indices[i-0], stride) ); 296 } 297 } 298 break; 299 300 case PIPE_PRIM_POLYGON: 301 /* Almost same as tri fan but the _first_ vertex specifies the flat 302 * shading color. 303 */ 304 if (flatshade_first) { 305 /* emit first polygon vertex as first triangle vertex */ 306 for (i = 2; i < nr; i += 1) { 307 setup->triangle( setup, 308 get_vert(vertex_buffer, indices[0], stride), 309 get_vert(vertex_buffer, indices[i-1], stride), 310 get_vert(vertex_buffer, indices[i-0], stride) ); 311 } 312 } 313 else { 314 /* emit first polygon vertex as last triangle vertex */ 315 for (i = 2; i < nr; i += 1) { 316 setup->triangle( setup, 317 get_vert(vertex_buffer, indices[i-1], stride), 318 get_vert(vertex_buffer, indices[i-0], stride), 319 get_vert(vertex_buffer, indices[0], stride) ); 320 } 321 } 322 break; 323 324 default: 325 assert(0); 326 } 327 } 328 329 330 /** 331 * This function is hit when the draw module is working in pass-through mode. 332 * It's up to us to convert the vertex array into point/line/tri prims. 333 */ 334 static void 335 lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) 336 { 337 struct lp_setup_context *setup = lp_setup_context(vbr); 338 const unsigned stride = setup->vertex_info->size * sizeof(float); 339 const void *vertex_buffer = 340 (void *) get_vert(setup->vertex_buffer, start, stride); 341 const boolean flatshade_first = setup->flatshade_first; 342 unsigned i; 343 344 if (!lp_setup_update_state(setup, TRUE)) 345 return; 346 347 switch (setup->prim) { 348 case PIPE_PRIM_POINTS: 349 for (i = 0; i < nr; i++) { 350 setup->point( setup, 351 get_vert(vertex_buffer, i-0, stride) ); 352 } 353 break; 354 355 case PIPE_PRIM_LINES: 356 for (i = 1; i < nr; i += 2) { 357 setup->line( setup, 358 get_vert(vertex_buffer, i-1, stride), 359 get_vert(vertex_buffer, i-0, stride) ); 360 } 361 break; 362 363 case PIPE_PRIM_LINE_STRIP: 364 for (i = 1; i < nr; i ++) { 365 setup->line( setup, 366 get_vert(vertex_buffer, i-1, stride), 367 get_vert(vertex_buffer, i-0, stride) ); 368 } 369 break; 370 371 case PIPE_PRIM_LINE_LOOP: 372 for (i = 1; i < nr; i ++) { 373 setup->line( setup, 374 get_vert(vertex_buffer, i-1, stride), 375 get_vert(vertex_buffer, i-0, stride) ); 376 } 377 if (nr) { 378 setup->line( setup, 379 get_vert(vertex_buffer, nr-1, stride), 380 get_vert(vertex_buffer, 0, stride) ); 381 } 382 break; 383 384 case PIPE_PRIM_TRIANGLES: 385 for (i = 2; i < nr; i += 3) { 386 setup->triangle( setup, 387 get_vert(vertex_buffer, i-2, stride), 388 get_vert(vertex_buffer, i-1, stride), 389 get_vert(vertex_buffer, i-0, stride) ); 390 } 391 break; 392 393 case PIPE_PRIM_TRIANGLE_STRIP: 394 if (flatshade_first) { 395 for (i = 2; i < nr; i++) { 396 /* emit first triangle vertex as first triangle vertex */ 397 setup->triangle( setup, 398 get_vert(vertex_buffer, i-2, stride), 399 get_vert(vertex_buffer, i+(i&1)-1, stride), 400 get_vert(vertex_buffer, i-(i&1), stride) ); 401 } 402 } 403 else { 404 for (i = 2; i < nr; i++) { 405 /* emit last triangle vertex as last triangle vertex */ 406 setup->triangle( setup, 407 get_vert(vertex_buffer, i+(i&1)-2, stride), 408 get_vert(vertex_buffer, i-(i&1)-1, stride), 409 get_vert(vertex_buffer, i-0, stride) ); 410 } 411 } 412 break; 413 414 case PIPE_PRIM_TRIANGLE_FAN: 415 if (flatshade_first) { 416 for (i = 2; i < nr; i += 1) { 417 /* emit first non-spoke vertex as first vertex */ 418 setup->triangle( setup, 419 get_vert(vertex_buffer, i-1, stride), 420 get_vert(vertex_buffer, i-0, stride), 421 get_vert(vertex_buffer, 0, stride) ); 422 } 423 } 424 else { 425 for (i = 2; i < nr; i += 1) { 426 /* emit last non-spoke vertex as last vertex */ 427 setup->triangle( setup, 428 get_vert(vertex_buffer, 0, stride), 429 get_vert(vertex_buffer, i-1, stride), 430 get_vert(vertex_buffer, i-0, stride) ); 431 } 432 } 433 break; 434 435 case PIPE_PRIM_QUADS: 436 /* GL quads don't follow provoking vertex convention */ 437 if (flatshade_first) { 438 /* emit last quad vertex as first triangle vertex */ 439 for (i = 3; i < nr; i += 4) { 440 setup->triangle( setup, 441 get_vert(vertex_buffer, i-0, stride), 442 get_vert(vertex_buffer, i-3, stride), 443 get_vert(vertex_buffer, i-2, stride) ); 444 setup->triangle( setup, 445 get_vert(vertex_buffer, i-0, stride), 446 get_vert(vertex_buffer, i-2, stride), 447 get_vert(vertex_buffer, i-1, stride) ); 448 } 449 } 450 else { 451 /* emit last quad vertex as last triangle vertex */ 452 for (i = 3; i < nr; i += 4) { 453 setup->triangle( setup, 454 get_vert(vertex_buffer, i-3, stride), 455 get_vert(vertex_buffer, i-2, stride), 456 get_vert(vertex_buffer, i-0, stride) ); 457 setup->triangle( setup, 458 get_vert(vertex_buffer, i-2, stride), 459 get_vert(vertex_buffer, i-1, stride), 460 get_vert(vertex_buffer, i-0, stride) ); 461 } 462 } 463 break; 464 465 case PIPE_PRIM_QUAD_STRIP: 466 /* GL quad strips don't follow provoking vertex convention */ 467 if (flatshade_first) { 468 /* emit last quad vertex as first triangle vertex */ 469 for (i = 3; i < nr; i += 2) { 470 setup->triangle( setup, 471 get_vert(vertex_buffer, i-0, stride), 472 get_vert(vertex_buffer, i-3, stride), 473 get_vert(vertex_buffer, i-2, stride) ); 474 setup->triangle( setup, 475 get_vert(vertex_buffer, i-0, stride), 476 get_vert(vertex_buffer, i-1, stride), 477 get_vert(vertex_buffer, i-3, stride) ); 478 } 479 } 480 else { 481 /* emit last quad vertex as last triangle vertex */ 482 for (i = 3; i < nr; i += 2) { 483 setup->triangle( setup, 484 get_vert(vertex_buffer, i-3, stride), 485 get_vert(vertex_buffer, i-2, stride), 486 get_vert(vertex_buffer, i-0, stride) ); 487 setup->triangle( setup, 488 get_vert(vertex_buffer, i-1, stride), 489 get_vert(vertex_buffer, i-3, stride), 490 get_vert(vertex_buffer, i-0, stride) ); 491 } 492 } 493 break; 494 495 case PIPE_PRIM_POLYGON: 496 /* Almost same as tri fan but the _first_ vertex specifies the flat 497 * shading color. 498 */ 499 if (flatshade_first) { 500 /* emit first polygon vertex as first triangle vertex */ 501 for (i = 2; i < nr; i += 1) { 502 setup->triangle( setup, 503 get_vert(vertex_buffer, 0, stride), 504 get_vert(vertex_buffer, i-1, stride), 505 get_vert(vertex_buffer, i-0, stride) ); 506 } 507 } 508 else { 509 /* emit first polygon vertex as last triangle vertex */ 510 for (i = 2; i < nr; i += 1) { 511 setup->triangle( setup, 512 get_vert(vertex_buffer, i-1, stride), 513 get_vert(vertex_buffer, i-0, stride), 514 get_vert(vertex_buffer, 0, stride) ); 515 } 516 } 517 break; 518 519 default: 520 assert(0); 521 } 522 } 523 524 525 526 static void 527 lp_setup_vbuf_destroy(struct vbuf_render *vbr) 528 { 529 struct lp_setup_context *setup = lp_setup_context(vbr); 530 if (setup->vertex_buffer) { 531 align_free(setup->vertex_buffer); 532 setup->vertex_buffer = NULL; 533 } 534 lp_setup_destroy(setup); 535 } 536 537 /* 538 * FIXME: it is unclear if primitives_storage_needed (which is generally 539 * the same as pipe query num_primitives_generated) should increase 540 * if SO is disabled for d3d10, but for GL we definitely need to 541 * increase num_primitives_generated and this is only called for active 542 * SO. If it must not increase for d3d10 need to disambiguate the counters 543 * in the driver and do some work for getting correct values, if it should 544 * increase too should call this from outside streamout code. 545 */ 546 static void 547 lp_setup_so_info(struct vbuf_render *vbr, uint primitives, uint prim_generated) 548 { 549 struct lp_setup_context *setup = lp_setup_context(vbr); 550 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); 551 552 lp->so_stats.num_primitives_written += primitives; 553 lp->so_stats.primitives_storage_needed += prim_generated; 554 } 555 556 static void 557 lp_setup_pipeline_statistics( 558 struct vbuf_render *vbr, 559 const struct pipe_query_data_pipeline_statistics *stats) 560 { 561 struct lp_setup_context *setup = lp_setup_context(vbr); 562 struct llvmpipe_context *llvmpipe = llvmpipe_context(setup->pipe); 563 564 llvmpipe->pipeline_statistics.ia_vertices += 565 stats->ia_vertices; 566 llvmpipe->pipeline_statistics.ia_primitives += 567 stats->ia_primitives; 568 llvmpipe->pipeline_statistics.vs_invocations += 569 stats->vs_invocations; 570 llvmpipe->pipeline_statistics.gs_invocations += 571 stats->gs_invocations; 572 llvmpipe->pipeline_statistics.gs_primitives += 573 stats->gs_primitives; 574 if (!llvmpipe_rasterization_disabled(llvmpipe)) { 575 llvmpipe->pipeline_statistics.c_invocations += 576 stats->c_invocations; 577 } else { 578 llvmpipe->pipeline_statistics.c_invocations = 0; 579 } 580 } 581 582 /** 583 * Create the post-transform vertex handler for the given context. 584 */ 585 void 586 lp_setup_init_vbuf(struct lp_setup_context *setup) 587 { 588 setup->base.max_indices = LP_MAX_VBUF_INDEXES; 589 setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE; 590 591 setup->base.get_vertex_info = lp_setup_get_vertex_info; 592 setup->base.allocate_vertices = lp_setup_allocate_vertices; 593 setup->base.map_vertices = lp_setup_map_vertices; 594 setup->base.unmap_vertices = lp_setup_unmap_vertices; 595 setup->base.set_primitive = lp_setup_set_primitive; 596 setup->base.draw_elements = lp_setup_draw_elements; 597 setup->base.draw_arrays = lp_setup_draw_arrays; 598 setup->base.release_vertices = lp_setup_release_vertices; 599 setup->base.destroy = lp_setup_vbuf_destroy; 600 setup->base.set_stream_output_info = lp_setup_so_info; 601 setup->base.pipeline_statistics = lp_setup_pipeline_statistics; 602 } 603