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Searched
refs:mDepthTarget
(Results
1 - 4
of
4
) sorted by null
/frameworks/rs/driver/
rsdFrameBufferObj.cpp
37
mDepthTarget
= nullptr;
75
if (
mDepthTarget
!= nullptr) {
76
if (
mDepthTarget
->textureID) {
78
GL_TEXTURE_2D,
mDepthTarget
->textureID, 0);
81
GL_RENDERBUFFER,
mDepthTarget
->renderTargetID);
112
if (
mDepthTarget
!= nullptr) {
rsdFrameBufferObj.h
35
mDepthTarget
= depth;
46
DrvAllocation *
mDepthTarget
;
/frameworks/rs/
rsFBOCache.h
57
ObjectBaseRef<Allocation>
mDepthTarget
;
rsFBOCache.cpp
69
mDepthTarget
.set(a);
79
mDepthTarget
.set(nullptr);
Completed in 199 milliseconds