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    Searched refs:mDepthTarget (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 37 mDepthTarget = nullptr;
75 if (mDepthTarget != nullptr) {
76 if (mDepthTarget->textureID) {
78 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
81 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
112 if (mDepthTarget != nullptr) {
rsdFrameBufferObj.h 35 mDepthTarget = depth;
46 DrvAllocation *mDepthTarget;
  /frameworks/rs/
rsFBOCache.h 57 ObjectBaseRef<Allocation> mDepthTarget;
rsFBOCache.cpp 69 mDepthTarget.set(a);
79 mDepthTarget.set(nullptr);

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