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    Searched refs:mDestroyAnimProgress (Results 1 - 2 of 2) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 507 protected float mDestroyAnimProgress;
547 mDestroyAnimProgress += tau / getDestroyAnimDuration();
548 if (mDestroyAnimProgress >= 1.0f) {
689 setPaintARGBBlend(mPaint, mDestroyAnimProgress,
731 setPaintARGBBlend(mPaint, mDestroyAnimProgress,
762 setPaintARGBBlend(mPaint, mDestroyAnimProgress,
766 mSize * (1.0f - mDestroyAnimProgress), mPaint);
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 504 protected float mDestroyAnimProgress;
550 mDestroyAnimProgress += tau / getDestroyAnimDuration();
551 if (mDestroyAnimProgress >= getDestroyAnimCycles()) {
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