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Searched
refs:m_unifiedUniforms
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp
72
std::vector<const rsg::ShaderInput*>
m_unifiedUniforms
;
glsRandomShaderProgram.hpp
55
const rsg::ShaderInput* const*
m_unifiedUniforms
;
glsFragOpInteractionCase.cpp
469
rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader,
m_unifiedUniforms
);
474
m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)
m_unifiedUniforms
.size(),
m_unifiedUniforms
.empty() ? DE_NULL : &
m_unifiedUniforms
[0]);
532
rsg::computeUniformValues(rnd, uniformValues,
m_unifiedUniforms
);
glsRandomShaderProgram.cpp
136
,
m_unifiedUniforms
(unifiedUniforms)
161
const rsg::Variable* uniformVar =
m_unifiedUniforms
[uniformNdx]->getVariable();
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