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    Searched refs:m_unifiedUniforms (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms;
glsRandomShaderProgram.hpp 55 const rsg::ShaderInput* const* m_unifiedUniforms;
glsFragOpInteractionCase.cpp 469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);
474 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
532 rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms);
glsRandomShaderProgram.cpp 136 , m_unifiedUniforms (unifiedUniforms)
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable();

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