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  /external/skia/src/gpu/ops/
GrStencilPathOp.cpp 18 int numStencilBits = rt->renderTargetPriv().numStencilBits();
20 fHasStencilClip, numStencilBits);
GrDrawPathOp.cpp 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits());
  /external/skqp/src/gpu/ops/
GrStencilPathOp.cpp 18 int numStencilBits = rt->renderTargetPriv().numStencilBits();
20 fHasStencilClip, numStencilBits);
GrDrawPathOp.cpp 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits());
  /external/skia/src/gpu/
GrStencilSettings.h 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) {
52 this->reset(user, hasStencilClip, numStencilBits);
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
GrRenderTargetPriv.h 33 int numStencilBits() const;
GrStencilSettings.cpp 28 int numStencilBits) {
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits);
172 int numStencilBits) {
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16);
177 int clipBit = 1 << (numStencilBits - 1);
GrRenderTarget.cpp 91 int GrRenderTargetPriv::numStencilBits() const {
  /external/skqp/src/gpu/
GrStencilSettings.h 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) {
52 this->reset(user, hasStencilClip, numStencilBits);
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
GrRenderTargetPriv.h 33 int numStencilBits() const;
GrStencilSettings.cpp 28 int numStencilBits) {
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits);
172 int numStencilBits) {
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16);
177 int clipBit = 1 << (numStencilBits - 1);
GrRenderTarget.cpp 92 int GrRenderTargetPriv::numStencilBits() const {
GrGpu.cpp 449 rt->renderTargetPriv().numStencilBits());
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
rrRenderState.hpp 272 int numStencilBits;
301 , numStencilBits (8)
rrFragmentOperations.cpp 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break;
154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break;
155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break;
156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break;
157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break;
266 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer
    [all...]
  /external/skia/src/gpu/vk/
GrVkPipelineStateCache.cpp 90 rt->renderTargetPriv().numStencilBits());
  /external/skqp/src/gpu/vk/
GrVkPipelineStateCache.cpp 90 rt->renderTargetPriv().numStencilBits());
  /external/deqp/modules/egl/
teglImageUtil.cpp 361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
362 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
teglImageFormatTests.cpp 588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
589 const deUint32 maxStencil = deBitMask32(0, numStencilBits);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 105 dst.numStencilBits = renderTarget.getStencilBits();
es2fDepthStencilTests.cpp 399 dst.state.numStencilBits = renderTarget.stencilBits;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 105 dst.numStencilBits = renderTarget.getStencilBits();
es3fDepthStencilTests.cpp 399 dst.state.numStencilBits = renderTarget.stencilBits;
    [all...]
  /external/skia/src/gpu/gl/
GrGLGpu.cpp     [all...]

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