/external/skia/src/gpu/ops/ |
GrStencilPathOp.cpp | 18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); 20 fHasStencilClip, numStencilBits);
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GrDrawPathOp.cpp | 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits());
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/external/skqp/src/gpu/ops/ |
GrStencilPathOp.cpp | 18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); 20 fHasStencilClip, numStencilBits);
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GrDrawPathOp.cpp | 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits());
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/external/skia/src/gpu/ |
GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { 52 this->reset(user, hasStencilClip, numStencilBits); 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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GrRenderTargetPriv.h | 33 int numStencilBits() const;
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GrStencilSettings.cpp | 28 int numStencilBits) { 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); 172 int numStencilBits) { 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); 177 int clipBit = 1 << (numStencilBits - 1);
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GrRenderTarget.cpp | 91 int GrRenderTargetPriv::numStencilBits() const {
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/external/skqp/src/gpu/ |
GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { 52 this->reset(user, hasStencilClip, numStencilBits); 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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GrRenderTargetPriv.h | 33 int numStencilBits() const;
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GrStencilSettings.cpp | 28 int numStencilBits) { 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); 172 int numStencilBits) { 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); 177 int clipBit = 1 << (numStencilBits - 1);
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GrRenderTarget.cpp | 92 int GrRenderTargetPriv::numStencilBits() const {
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GrGpu.cpp | 449 rt->renderTargetPriv().numStencilBits());
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer); 136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer); 139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
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rrRenderState.hpp | 272 int numStencilBits; 301 , numStencilBits (8)
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rrFragmentOperations.cpp | 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break; 154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break; 155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break; 156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break; 157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break; 266 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer [all...] |
/external/skia/src/gpu/vk/ |
GrVkPipelineStateCache.cpp | 90 rt->renderTargetPriv().numStencilBits());
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/external/skqp/src/gpu/vk/ |
GrVkPipelineStateCache.cpp | 90 rt->renderTargetPriv().numStencilBits());
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
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teglImageFormatTests.cpp | 588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); 589 const deUint32 maxStencil = deBitMask32(0, numStencilBits); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits();
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es2fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits();
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es3fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; [all...] |
/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | [all...] |