HomeSort by relevance Sort by last modified time
    Searched refs:nv30_context (Results 1 - 19 of 19) sorted by null

  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_context.h 43 struct nv30_context { struct
128 static inline struct nv30_context *
129 nv30_context(struct pipe_context *pipe) function
131 return (struct nv30_context *)pipe;
141 nv30_vbo_validate(struct nv30_context *nv30);
156 nv30_vertprog_validate(struct nv30_context *nv30);
162 nv30_fragprog_validate(struct nv30_context *nv30);
168 nv30_texture_validate(struct nv30_context *nv30);
174 nv30_fragtex_validate(struct nv30_context *nv30);
180 nv40_verttex_validate(struct nv30_context *nv30)
    [all...]
nv30_screen.h 15 struct nv30_context;
20 struct nv30_context *cur_ctx;
nv40_verttex.c 27 #include "nv30/nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
55 struct nv30_context *nv30 = nv30_context(pipe);
77 struct nv30_context *nv30 = nv30_context(pipe);
nv30_state.c 33 #include "nv30/nv30_context.h"
42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
121 struct nv30_context *nv30 = nv30_context(pipe);
198 struct nv30_context *nv30 = nv30_context(pipe);
214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
276 struct nv30_context *nv30 = nv30_context(pipe);
292 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_transfer.h 26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
nv30_context.c 32 #include "nv30/nv30_context.h"
40 struct nv30_context *nv30;
74 struct nv30_context *nv30 = nv30_context(pipe);
91 struct nv30_context *nv30 = nv30_context(&nv->pipe);
160 struct nv30_context *nv30 = nv30_context(pipe);
196 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
    [all...]
nv30_resource.c 30 #include "nv30/nv30_context.h"
37 struct nv30_context *nv30 = nv30_context(pipe);
nv30_fragprog.c 31 #include "nv30/nv30_context.h"
35 nv30_fragprog_upload(struct nv30_context *nv30)
66 nv30_fragprog_validate(struct nv30_context *nv30)
156 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
167 struct nv30_context *nv30 = nv30_context(pipe);
nv30_state_validate.c 32 #include "nv30/nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
175 nv30_validate_blend_colour(struct nv30_context *nv30)
204 nv30_validate_stencil_ref(struct nv30_context *nv30)
215 nv30_validate_stipple(struct nv30_context *nv30)
224 nv30_validate_scissor(struct nv30_context *nv30)
245 nv30_validate_viewport(struct nv30_context *nv30)
274 nv30_validate_clip(struct nv30_context *nv30)
295 nv30_validate_blend(struct nv30_context *nv30)
304 nv30_validate_zsa(struct nv30_context *nv30
    [all...]
nv30_query.c 29 #include "nv30/nv30_context.h"
151 struct nv30_context *nv30 = nv30_context(pipe);
181 struct nv30_context *nv30 = nv30_context(pipe);
243 struct nv30_context *nv30 = nv30_context(pipe);
275 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
nv30_clear.c 32 #include "nv30/nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
107 struct nv30_context *nv30 = nv30_context(pipe);
167 struct nv30_context *nv30 = nv30_context(pipe);
nv30_fragtex.c 30 #include "nv30/nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
178 struct nv30_context *nv30 = nv30_context(pipe);
nv30_vbo.c 33 #include "nv30/nv30_context.h"
37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
83 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
93 nv30_prevalidate_vbufs(struct nv30_context *nv30)
129 nv30_update_user_vbufs(struct nv30_context *nv30)
167 nv30_release_user_vbufs(struct nv30_context *nv30)
182 nv30_vbo_validate(struct nv30_context *nv30)
329 struct nv30_context *nv30 = nv30_context(pipe);
336 nv30_draw_arrays(struct nv30_context *nv30
    [all...]
nv30_vertprog.c 32 #include "nv30/nv30_context.h"
55 nv30_vertprog_validate(struct nv30_context *nv30)
243 draw_delete_vertex_shader(nv30_context(pipe)->draw, vp->draw);
252 struct nv30_context *nv30 = nv30_context(pipe);
nv30_draw.c 34 #include "nv30/nv30_context.h"
39 struct nv30_context *nv30;
72 struct nv30_context *nv30 = r->nv30;
126 struct nv30_context *nv30 = r->nv30;
169 struct nv30_context *nv30 = r->nv30;
278 nv30_render_validate(struct nv30_context *nv30)
381 struct nv30_context *nv30 = nv30_context(pipe);
471 nv30_render_create(struct nv30_context *nv30)
498 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_texture.c 31 #include "nv30/nv30_context.h"
131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
167 so->wrap |= nv30_context(pipe)->config.aniso;
223 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
nv30_miptree.c 33 #include "nv30/nv30_context.h"
130 struct nv30_context *nv30 = nv30_context(pipe);
149 nv30_resource_resolve(struct nv30_context *nv30,
202 struct nv30_context *nv30 = nv30_context(pipe);
266 struct nv30_context *nv30 = nv30_context(pipe);
339 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_transfer.c 27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \
37 #include "nv30/nv30_context.h"
71 nv30_transfer_rect_vertprog(struct nv30_context *nv30)
112 nv30_transfer_rect_fragprog(struct nv30_context *nv30)
652 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter,
nv30_push.c 34 #include "nv30/nv30_context.h"
198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info)

Completed in 390 milliseconds