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Searched
refs:nv30_context
(Results
1 - 19
of
19
) sorted by null
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_context.h
43
struct
nv30_context
{
struct
128
static inline struct
nv30_context
*
129
nv30_context
(struct pipe_context *pipe)
function
131
return (struct
nv30_context
*)pipe;
141
nv30_vbo_validate(struct
nv30_context
*nv30);
156
nv30_vertprog_validate(struct
nv30_context
*nv30);
162
nv30_fragprog_validate(struct
nv30_context
*nv30);
168
nv30_texture_validate(struct
nv30_context
*nv30);
174
nv30_fragtex_validate(struct
nv30_context
*nv30);
180
nv40_verttex_validate(struct
nv30_context
*nv30)
[
all
...]
nv30_screen.h
15
struct
nv30_context
;
20
struct
nv30_context
*cur_ctx;
nv40_verttex.c
27
#include "nv30/
nv30_context
.h"
30
nv40_verttex_validate(struct
nv30_context
*nv30)
55
struct
nv30_context
*nv30 =
nv30_context
(pipe);
77
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_state.c
33
#include "nv30/
nv30_context
.h"
42
struct nouveau_object *eng3d =
nv30_context
(pipe)->screen->eng3d;
121
struct
nv30_context
*nv30 =
nv30_context
(pipe);
198
struct
nv30_context
*nv30 =
nv30_context
(pipe);
214
struct nouveau_object *eng3d =
nv30_context
(pipe)->screen->eng3d;
276
struct
nv30_context
*nv30 =
nv30_context
(pipe);
292
struct
nv30_context
*nv30 = nv30_context(pipe)
[
all
...]
nv30_transfer.h
26
nv30_transfer_rect(struct
nv30_context
*, enum nv30_transfer_filter filter,
nv30_context.c
32
#include "nv30/
nv30_context
.h"
40
struct
nv30_context
*nv30;
74
struct
nv30_context
*nv30 =
nv30_context
(pipe);
91
struct
nv30_context
*nv30 =
nv30_context
(&nv->pipe);
160
struct
nv30_context
*nv30 =
nv30_context
(pipe);
196
struct
nv30_context
*nv30 = CALLOC_STRUCT(
nv30_context
);
[
all
...]
nv30_resource.c
30
#include "nv30/
nv30_context
.h"
37
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_fragprog.c
31
#include "nv30/
nv30_context
.h"
35
nv30_fragprog_upload(struct
nv30_context
*nv30)
66
nv30_fragprog_validate(struct
nv30_context
*nv30)
156
draw_delete_fragment_shader(
nv30_context
(pipe)->draw, fp->draw);
167
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_state_validate.c
32
#include "nv30/
nv30_context
.h"
36
nv30_validate_fb(struct
nv30_context
*nv30)
175
nv30_validate_blend_colour(struct
nv30_context
*nv30)
204
nv30_validate_stencil_ref(struct
nv30_context
*nv30)
215
nv30_validate_stipple(struct
nv30_context
*nv30)
224
nv30_validate_scissor(struct
nv30_context
*nv30)
245
nv30_validate_viewport(struct
nv30_context
*nv30)
274
nv30_validate_clip(struct
nv30_context
*nv30)
295
nv30_validate_blend(struct
nv30_context
*nv30)
304
nv30_validate_zsa(struct
nv30_context
*nv30
[
all
...]
nv30_query.c
29
#include "nv30/
nv30_context
.h"
151
struct
nv30_context
*nv30 =
nv30_context
(pipe);
181
struct
nv30_context
*nv30 =
nv30_context
(pipe);
243
struct
nv30_context
*nv30 =
nv30_context
(pipe);
275
struct nouveau_object *eng3d =
nv30_context
(pipe)->screen->eng3d;
nv30_clear.c
32
#include "nv30/
nv30_context
.h"
56
struct
nv30_context
*nv30 =
nv30_context
(pipe);
107
struct
nv30_context
*nv30 =
nv30_context
(pipe);
167
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_fragtex.c
30
#include "nv30/
nv30_context
.h"
34
nv30_fragtex_validate(struct
nv30_context
*nv30)
156
struct
nv30_context
*nv30 =
nv30_context
(pipe);
178
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_vbo.c
33
#include "nv30/
nv30_context
.h"
37
nv30_emit_vtxattr(struct
nv30_context
*nv30, struct pipe_vertex_buffer *vb,
83
nv30_vbuf_range(struct
nv30_context
*nv30, int vbi,
93
nv30_prevalidate_vbufs(struct
nv30_context
*nv30)
129
nv30_update_user_vbufs(struct
nv30_context
*nv30)
167
nv30_release_user_vbufs(struct
nv30_context
*nv30)
182
nv30_vbo_validate(struct
nv30_context
*nv30)
329
struct
nv30_context
*nv30 =
nv30_context
(pipe);
336
nv30_draw_arrays(struct
nv30_context
*nv30
[
all
...]
nv30_vertprog.c
32
#include "nv30/
nv30_context
.h"
55
nv30_vertprog_validate(struct
nv30_context
*nv30)
243
draw_delete_vertex_shader(
nv30_context
(pipe)->draw, vp->draw);
252
struct
nv30_context
*nv30 =
nv30_context
(pipe);
nv30_draw.c
34
#include "nv30/
nv30_context
.h"
39
struct
nv30_context
*nv30;
72
struct
nv30_context
*nv30 = r->nv30;
126
struct
nv30_context
*nv30 = r->nv30;
169
struct
nv30_context
*nv30 = r->nv30;
278
nv30_render_validate(struct
nv30_context
*nv30)
381
struct
nv30_context
*nv30 =
nv30_context
(pipe);
471
nv30_render_create(struct
nv30_context
*nv30)
498
struct
nv30_context
*nv30 = nv30_context(pipe)
[
all
...]
nv30_texture.c
31
#include "nv30/
nv30_context
.h"
131
struct nouveau_object *eng3d =
nv30_context
(pipe)->screen->eng3d;
167
so->wrap |=
nv30_context
(pipe)->config.aniso;
223
struct nouveau_object *eng3d =
nv30_context
(pipe)->screen->eng3d;
nv30_miptree.c
33
#include "nv30/
nv30_context
.h"
130
struct
nv30_context
*nv30 =
nv30_context
(pipe);
149
nv30_resource_resolve(struct
nv30_context
*nv30,
202
struct
nv30_context
*nv30 =
nv30_context
(pipe);
266
struct
nv30_context
*nv30 =
nv30_context
(pipe);
339
struct
nv30_context
*nv30 =
nv30_context
(pipe)
[
all
...]
nv30_transfer.c
27
struct
nv30_context
*nv30, enum nv30_transfer_filter filter, \
37
#include "nv30/
nv30_context
.h"
71
nv30_transfer_rect_vertprog(struct
nv30_context
*nv30)
112
nv30_transfer_rect_fragprog(struct
nv30_context
*nv30)
652
nv30_transfer_rect(struct
nv30_context
*nv30, enum nv30_transfer_filter filter,
nv30_push.c
34
#include "nv30/
nv30_context
.h"
198
nv30_push_vbo(struct
nv30_context
*nv30, const struct pipe_draw_info *info)
Completed in 390 milliseconds