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    Searched refs:outSlot (Results 1 - 25 of 25) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
HWComposerBufferCache.cpp 30 uint32_t* outSlot, sp<GraphicBuffer>* outBuffer)
41 *outSlot = slot;
HWComposerBufferCache.h 50 uint32_t* outSlot, sp<GraphicBuffer>* outBuffer);
FramebufferSurface.cpp 107 status_t FramebufferSurface::nextBuffer(uint32_t& outSlot,
116 &outSlot, &outBuffer);
143 &outSlot, &outBuffer);
146 mHwc.setClientTarget(mDisplayType, outSlot, outFence, outBuffer, outDataspace);
FramebufferSurface.h 63 status_t nextBuffer(uint32_t& outSlot, sp<GraphicBuffer>& outBuffer,
  /frameworks/native/libs/gui/tests/
BufferItemConsumer_test.cpp 74 void DequeueBuffer(int* outSlot) {
75 ASSERT_NE(outSlot, nullptr);
88 *outSlot = slot;
101 void AcquireBuffer(int* outSlot) {
102 ASSERT_NE(outSlot, nullptr);
108 *outSlot = buffer.mSlot;
Malicious.cpp 50 status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) override {
51 return mProducer->attachBuffer(outSlot, buffer);
BufferQueue_test.cpp 542 int outSlot;
543 ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&outSlot, buffer));
544 ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&outSlot, buffer));
549 ASSERT_EQ(OK, mProducer->attachBuffer(&outSlot, buffer));
551 ASSERT_EQ(OK, mProducer->detachBuffer(outSlot));
554 ASSERT_EQ(OK, mConsumer->attachBuffer(&outSlot, buffer));
    [all...]
  /frameworks/native/libs/gui/include/gui/
BufferQueueProducer.h 83 virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
96 virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
BufferHubConsumer.h 44 status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) override;
IGraphicBufferConsumer.h 104 // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not
109 virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0;
GLConsumer.h 179 // When outSlot is not nullptr, the current buffer slot index is also
181 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
IGraphicBufferProducer.h 263 // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
277 virtual status_t attachBuffer(int* outSlot,
  /frameworks/native/libs/gui/
BufferQueueProducer.cpp 350 status_t BufferQueueProducer::dequeueBuffer(int* outSlot, sp<android::Fence>* outFence,
445 *outSlot = found;
501 BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
513 mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
520 mCore->mFreeSlots.insert(*outSlot);
521 mCore->clearBufferSlotLocked(*outSlot);
527 mCore->mFreeSlots.insert(*outSlot);
528 mCore->clearBufferSlotLocked(*outSlot);
557 *outSlot,
558 mSlots[*outSlot].mFrameNumber
    [all...]
BufferQueueConsumer.cpp 320 status_t BufferQueueConsumer::attachBuffer(int* outSlot,
324 if (outSlot == NULL) {
325 BQ_LOGE("attachBuffer: outSlot must not be NULL");
377 *outSlot = found;
378 ATRACE_BUFFER_INDEX(*outSlot);
379 BQ_LOGV("attachBuffer: returning slot %d", *outSlot);
381 mSlots[*outSlot].mGraphicBuffer = buffer;
382 mSlots[*outSlot].mBufferState.attachConsumer();
383 mSlots[*outSlot].mNeedsReallocation = true;
384 mSlots[*outSlot].mFence = Fence::NO_FENCE
    [all...]
GLConsumer.cpp 933 sp<GraphicBuffer> GLConsumer::getCurrentBuffer(int* outSlot) const {
936 if (outSlot != nullptr) {
937 *outSlot = mCurrentTexture;
    [all...]
IGraphicBufferProducer.cpp 569 int* outSlot, const sp<GraphicBuffer>& buffer) override {
570 return mBase->attachBuffer(outSlot, buffer);
    [all...]
  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 74 status_t MonitoredProducer::attachBuffer(int* outSlot,
76 return mProducer->attachBuffer(outSlot, buffer);
MonitoredProducer.h 48 virtual status_t attachBuffer(int* outSlot,
BufferLayerConsumer.h 155 // When outSlot is not nullptr, the current buffer slot index is also
157 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
BufferLayerConsumer.cpp 481 sp<GraphicBuffer> BufferLayerConsumer::getCurrentBuffer(int* outSlot) const {
484 if (outSlot != nullptr) {
485 *outSlot = mCurrentTexture;
  /frameworks/native/libs/vr/libbufferhubqueue/tests/
buffer_hub_queue_producer-test.cpp 117 void DequeueBuffer(int* outSlot) {
119 ASSERT_NO_FATAL_FAILURE(DequeueBuffer(outSlot, &fence));
122 void DequeueBuffer(int* outSlot, sp<Fence>* outFence) {
123 ASSERT_NE(nullptr, outSlot);
127 outSlot, outFence, kDefaultWidth, kDefaultHeight, kDefaultFormat,
133 ASSERT_LE(0, *outSlot);
134 ASSERT_GT(BufferQueueDefs::NUM_BUFFER_SLOTS, *outSlot);
  /frameworks/av/media/libstagefright/bqhelper/include/media/stagefright/bqhelper/
WGraphicBufferProducer.h 171 int outSlot;
179 status_t status = mBase->attachBuffer(&outSlot, lBuffer);
181 _hidl_cb(static_cast<int32_t>(status), static_cast<int32_t>(outSlot));
  /frameworks/native/libs/gui/include/gui/bufferqueue/1.0/
H2BGraphicBufferProducer.h 73 status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer)
  /external/mesa3d/src/gallium/drivers/swr/
swr_shader.cpp 270 uint32_t outSlot = attrib;
272 outSlot = VERTEX_POINT_SIZE_SLOT;
273 STORE(val, vtxOutput, {0, 0, outSlot, channel});
  /frameworks/native/libs/gui/bufferqueue/1.0/
H2BGraphicBufferProducer.cpp     [all...]

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