HomeSort by relevance Sort by last modified time
    Searched refs:outputColor (Results 1 - 25 of 32) sorted by null

1 2

  /external/skia/src/gpu/glsl/
GrGLSLFragmentProcessor.cpp 28 SkString* outputColor, EmitArgs& args) {
29 SkASSERT(outputColor);
31 outputColor->append(fragBuilder->getMangleString());
32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
37 const char* outputColor, EmitArgs& args) {
56 outputColor,
GrGLSLBlend.cpp 260 const char* dstColor, const char* outputColor,
264 SkASSERT(outputColor);
267 outputColor, srcColor, srcColor, dstColor);
272 hard_light(fsBuilder, outputColor, dstColor, srcColor);
277 outputColor,
284 outputColor,
289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
294 color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'r')
    [all...]
GrGLSLFragmentProcessor.h 86 @param outputColor A predefined half4 in the FS in which the stage should place its
108 const char* outputColor,
117 , fOutputColor(outputColor)
143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
GrGLSLProgramBuilder.h 83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {}
84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {}
147 SkString* outputColor,
GrGLSLPrimitiveProcessor.h 75 const char* outputColor,
88 , fOutputColor(outputColor)
  /external/skqp/src/gpu/glsl/
GrGLSLFragmentProcessor.cpp 28 SkString* outputColor, EmitArgs& args) {
29 SkASSERT(outputColor);
31 outputColor->append(fragBuilder->getMangleString());
32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
37 const char* outputColor, EmitArgs& args) {
56 outputColor,
GrGLSLBlend.cpp 260 const char* dstColor, const char* outputColor,
264 SkASSERT(outputColor);
267 outputColor, srcColor, srcColor, dstColor);
272 hard_light(fsBuilder, outputColor, dstColor, srcColor);
277 outputColor,
284 outputColor,
289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
294 color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'r')
    [all...]
GrGLSLFragmentProcessor.h 86 @param outputColor A predefined half4 in the FS in which the stage should place its
108 const char* outputColor,
117 , fOutputColor(outputColor)
143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
GrGLSLProgramBuilder.h 83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {}
84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {}
147 SkString* outputColor,
GrGLSLPrimitiveProcessor.h 75 const char* outputColor,
88 , fOutputColor(outputColor)
  /external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h 47 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
48 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
GrVkPipelineStateBuilder.cpp 52 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
53 outputColor.addLayoutQualifier("location = 0, index = 0");
56 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
57 outputColor.addLayoutQualifier("location = 0, index = 1");
  /external/skqp/src/gpu/vk/
GrVkPipelineStateBuilder.h 47 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
48 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
GrVkPipelineStateBuilder.cpp 50 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
51 outputColor.addLayoutQualifier("location = 0, index = 0");
54 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
55 outputColor.addLayoutQualifier("location = 0, index = 1");
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
TilingFunctions.h 52 /// @param outputColor - output color
55 float outputColor[4])
69 outputColor[i] = this->color[FormatTraits<SrcOrDstFormat>::swizzle(i)][offset[index]];
76 /// @param outputColor - output color
108 /// @param outputColor - output color
111 float outputColor[4])
126 outputColor[i] = *(float*)&src;
133 /// @param outputColor - output color
170 /// @param outputColor - output color
173 float outputColor[4]
    [all...]
  /external/skia/src/effects/
SkAlphaThresholdFilter.cpp 238 SkColor outputColor(source);
248 outputColor = SkColorSetARGB(innerThreshold,
256 outputColor = SkColorSetARGB(outerThreshold,
262 dptr[y * dstWidth + x] = outputColor;
  /external/skia/src/gpu/
GrProcessorAnalysis.h 141 GrProcessorAnalysisColor outputColor() const {
GrFragmentProcessor.h 163 * (for all fragments). If true outputColor will contain the constant color produces for
166 bool hasConstantOutputForConstantInput(GrColor4f inputColor, GrColor4f* outputColor) const {
168 *outputColor = this->constantOutputForConstantInput(inputColor);
GrProcessorSet.cpp 210 this->xpFactory(), colorAnalysis.outputColor(), outputCoverage, caps, dstIsClamped);
243 auto xp = GrXPFactory::MakeXferProcessor(this->xpFactory(), colorAnalysis.outputColor(),
  /external/skqp/src/effects/
SkAlphaThresholdFilter.cpp 238 SkColor outputColor(source);
248 outputColor = SkColorSetARGB(innerThreshold,
256 outputColor = SkColorSetARGB(outerThreshold,
262 dptr[y * dstWidth + x] = outputColor;
  /external/skqp/src/gpu/
GrProcessorAnalysis.h 141 GrProcessorAnalysisColor outputColor() const {
GrFragmentProcessor.h 163 * (for all fragments). If true outputColor will contain the constant color produces for
166 bool hasConstantOutputForConstantInput(GrColor4f inputColor, GrColor4f* outputColor) const {
168 *outputColor = this->constantOutputForConstantInput(inputColor);
GrProcessorSet.cpp 213 this->xpFactory(), colorAnalysis.outputColor(), outputCoverage, caps, dstIsClamped);
246 auto xp = GrXPFactory::MakeXferProcessor(this->xpFactory(), colorAnalysis.outputColor(),
  /cts/tests/tests/view/src/android/view/cts/
TextureViewTest.java 197 float[] outputColor = {
202 assertEquals(expectedColor[0], outputColor[0], 0.01f);
203 assertEquals(expectedColor[1], outputColor[1], 0.01f);
204 assertEquals(expectedColor[2], outputColor[2], 0.01f);
  /external/skia/src/shaders/gradients/
SkGradientShaderPriv.h 378 const char* outputColor,
388 const char* outputColor,

Completed in 218 milliseconds

1 2