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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLSLFragmentProcessor_DEFINED
      9 #define GrGLSLFragmentProcessor_DEFINED
     10 
     11 #include "GrFragmentProcessor.h"
     12 #include "GrShaderVar.h"
     13 #include "glsl/GrGLSLProgramDataManager.h"
     14 #include "glsl/GrGLSLUniformHandler.h"
     15 
     16 class GrProcessor;
     17 class GrProcessorKeyBuilder;
     18 class GrGLSLFPBuilder;
     19 class GrGLSLFPFragmentBuilder;
     20 
     21 class GrGLSLFragmentProcessor {
     22 public:
     23     GrGLSLFragmentProcessor() {}
     24 
     25     virtual ~GrGLSLFragmentProcessor() {
     26         for (int i = 0; i < fChildProcessors.count(); ++i) {
     27             delete fChildProcessors[i];
     28         }
     29     }
     30 
     31     using UniformHandle      = GrGLSLUniformHandler::UniformHandle;
     32     using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle;
     33     using TexelBufferHandle  = GrGLSLUniformHandler::TexelBufferHandle;
     34 
     35 private:
     36     /**
     37      * This class allows the shader builder to provide each GrGLSLFragmentProcesor with an array of
     38      * generated variables where each generated variable corresponds to an element of an array on
     39      * the GrFragmentProcessor that generated the GLSLFP. For example, this is used to provide a
     40      * variable holding transformed coords for each GrCoordTransform owned by the FP.
     41      */
     42     template <typename T, typename FPBASE, int (FPBASE::*COUNT)() const>
     43     class BuilderInputProvider {
     44     public:
     45         BuilderInputProvider(const GrFragmentProcessor* fp, const T* ts) : fFP(fp) , fTs(ts) {}
     46 
     47         const T& operator[] (int i) const {
     48             SkASSERT(i >= 0 && i < (fFP->*COUNT)());
     49             return fTs[i];
     50         }
     51 
     52         BuilderInputProvider childInputs(int childIdx) const {
     53             const GrFragmentProcessor* child = &fFP->childProcessor(childIdx);
     54             GrFragmentProcessor::Iter iter(fFP);
     55             int numToSkip = 0;
     56             while (true) {
     57                 const GrFragmentProcessor* fp = iter.next();
     58                 if (fp == child) {
     59                     return BuilderInputProvider(child, fTs + numToSkip);
     60                 }
     61                 numToSkip += (fp->*COUNT)();
     62             }
     63         }
     64 
     65     private:
     66         const GrFragmentProcessor* fFP;
     67         const T*                   fTs;
     68     };
     69 
     70 public:
     71     using TransformedCoordVars = BuilderInputProvider<GrShaderVar, GrFragmentProcessor,
     72                                                       &GrFragmentProcessor::numCoordTransforms>;
     73     using TextureSamplers = BuilderInputProvider<SamplerHandle, GrResourceIOProcessor,
     74                                                  &GrResourceIOProcessor::numTextureSamplers>;
     75     using TexelBuffers = BuilderInputProvider<TexelBufferHandle, GrResourceIOProcessor,
     76                                                 &GrResourceIOProcessor::numBuffers>;
     77 
     78     /** Called when the program stage should insert its code into the shaders. The code in each
     79         shader will be in its own block ({}) and so locally scoped names will not collide across
     80         stages.
     81 
     82         @param fragBuilder       Interface used to emit code in the shaders.
     83         @param fp                The processor that generated this program stage.
     84         @param key               The key that was computed by GenKey() from the generating
     85                                  GrProcessor.
     86         @param outputColor       A predefined half4 in the FS in which the stage should place its
     87                                  output color (or coverage).
     88         @param inputColor        A half4 that holds the input color to the stage in the FS. This may
     89                                  be nullptr in which case the implied input is solid white (all
     90                                  ones). TODO: Better system for communicating optimization info
     91                                  (e.g. input color is solid white, trans black, known to be opaque,
     92                                  etc.) that allows the processor to communicate back similar known
     93                                  info about its output.
     94         @param transformedCoords Fragment shader variables containing the coords computed using
     95                                  each of the GrFragmentProcessor's GrCoordTransforms.
     96         @param texSamplers       Contains one entry for each TextureSampler  of the GrProcessor.
     97                                  These can be passed to the builder to emit texture reads in the
     98                                  generated code.
     99         @param bufferSamplers    Contains one entry for each BufferAccess of the GrProcessor. These
    100                                  can be passed to the builder to emit buffer reads in the generated
    101                                  code.
    102      */
    103     struct EmitArgs {
    104         EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
    105                  GrGLSLUniformHandler* uniformHandler,
    106                  const GrShaderCaps* caps,
    107                  const GrFragmentProcessor& fp,
    108                  const char* outputColor,
    109                  const char* inputColor,
    110                  const TransformedCoordVars& transformedCoordVars,
    111                  const TextureSamplers& textureSamplers,
    112                  const TexelBuffers& texelBuffers)
    113                 : fFragBuilder(fragBuilder)
    114                 , fUniformHandler(uniformHandler)
    115                 , fShaderCaps(caps)
    116                 , fFp(fp)
    117                 , fOutputColor(outputColor)
    118                 , fInputColor(inputColor)
    119                 , fTransformedCoords(transformedCoordVars)
    120                 , fTexSamplers(textureSamplers)
    121                 , fTexelBuffers(texelBuffers) {}
    122         GrGLSLFPFragmentBuilder* fFragBuilder;
    123         GrGLSLUniformHandler* fUniformHandler;
    124         const GrShaderCaps* fShaderCaps;
    125         const GrFragmentProcessor& fFp;
    126         const char* fOutputColor;
    127         const char* fInputColor;
    128         const TransformedCoordVars& fTransformedCoords;
    129         const TextureSamplers& fTexSamplers;
    130         const TexelBuffers& fTexelBuffers;
    131     };
    132 
    133     virtual void emitCode(EmitArgs&) = 0;
    134 
    135     void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor);
    136 
    137     int numChildProcessors() const { return fChildProcessors.count(); }
    138 
    139     GrGLSLFragmentProcessor* childProcessor(int index) {
    140         return fChildProcessors[index];
    141     }
    142 
    143     inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
    144         this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
    145     }
    146 
    147     /** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
    148      *  emitChild will automatically extract the coords and samplers of that child and pass them
    149      *  on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
    150      *  have their names mangled to prevent redefinitions. The output color name is also mangled
    151      *  therefore in an in/out param. It will be declared in mangled form by emitChild(). It is
    152      *  legal to pass nullptr as inputColor, since all fragment processors are required to work
    153      *  without an input color.
    154      */
    155     void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
    156                    EmitArgs& parentArgs);
    157 
    158     inline void emitChild(int childIndex, EmitArgs& args) {
    159         this->emitChild(childIndex, "half4(1.0)", args);
    160     }
    161 
    162     /** Variation that uses the parent's output color variable to hold the child's output.*/
    163     void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs);
    164 
    165     /**
    166      * Pre-order traversal of a GLSLFP hierarchy, or of multiple trees with roots in an array of
    167      * GLSLFPS. This agrees with the traversal order of GrFragmentProcessor::Iter
    168      */
    169     class Iter : public SkNoncopyable {
    170     public:
    171         explicit Iter(GrGLSLFragmentProcessor* fp) { fFPStack.push_back(fp); }
    172         explicit Iter(GrGLSLFragmentProcessor* fps[], int cnt) {
    173             for (int i = cnt - 1; i >= 0; --i) {
    174                 fFPStack.push_back(fps[i]);
    175             }
    176         }
    177         GrGLSLFragmentProcessor* next();
    178 
    179     private:
    180         SkSTArray<4, GrGLSLFragmentProcessor*, true> fFPStack;
    181     };
    182 
    183 protected:
    184     /** A GrGLSLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
    185     the same stage key; this function reads data from a GrFragmentProcessor and uploads any
    186     uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
    187     parameter is guaranteed to be of the same type that created this GrGLSLFragmentProcessor and
    188     to have an identical processor key as the one that created this GrGLSLFragmentProcessor.  */
    189     virtual void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) {}
    190 
    191 private:
    192     void internalEmitChild(int, const char*, const char*, EmitArgs&);
    193 
    194     SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
    195 
    196     friend class GrFragmentProcessor;
    197 };
    198 
    199 #endif
    200