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Searched
refs:pending_threads
(Results
1 - 2
of
2
) sorted by null
/art/runtime/
thread_list.cc
719
AtomicInteger
pending_threads
;
local
735
pending_threads
.StoreRelaxed(list_.size() - num_ignored);
742
bool updated = thread->ModifySuspendCount(self, +1, &
pending_threads
, reason);
745
// Must install the
pending_threads
counter first, then check thread->IsSuspend() and clear
750
thread->ClearSuspendBarrier(&
pending_threads
);
751
pending_threads
.FetchAndSubSequentiallyConsistent(1);
764
int32_t cur_val =
pending_threads
.LoadRelaxed();
767
if (futex(
pending_threads
.Address(), FUTEX_WAIT, cur_val, &wait_timeout, nullptr, 0) != 0) {
778
} // else re-check
pending_threads
in the next iteration (this may be a spurious wake-up).
[
all
...]
thread.cc
1317
AtomicInteger*
pending_threads
= pass_barriers[i];
local
[
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...]
Completed in 71 milliseconds