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    Searched refs:randomPartition (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 495 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
507 randomPartition(dst, rnd, x, y, split, height);
508 randomPartition(dst, rnd, x+split, y, width-split, height);
513 randomPartition(dst, rnd, x, y, width, split);
514 randomPartition(dst, rnd, x, y+split, width, height-split);
523 randomPartition(dst, rnd, 0, 0, width, height);
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 482 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
494 randomPartition(dst, rnd, x, y, split, height);
495 randomPartition(dst, rnd, x+split, y, width-split, height);
500 randomPartition(dst, rnd, x, y, width, split);
501 randomPartition(dst, rnd, x, y+split, width, height-split);
510 randomPartition(dst, rnd, 0, 0, width, height);
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
563 randomPartition(dst, rnd, x, y, split, height);
564 randomPartition(dst, rnd, x+split, y, width-split, height);
569 randomPartition(dst, rnd, x, y, width, split);
570 randomPartition(dst, rnd, x, y+split, width, height-split);
579 randomPartition(dst, rnd, 0, 0, width, height);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureMipmapTests.cpp 471 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
483 randomPartition(dst, rnd, x, y, split, height);
484 randomPartition(dst, rnd, x+split, y, width-split, height);
489 randomPartition(dst, rnd, x, y, width, split);
490 randomPartition(dst, rnd, x, y+split, width, height-split);
499 randomPartition(dst, rnd, 0, 0, width, height);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
602 randomPartition(dst, rnd, x, y, split, height);
603 randomPartition(dst, rnd, x+split, y, width-split, height);
608 randomPartition(dst, rnd, x, y, width, split);
609 randomPartition(dst, rnd, x, y+split, width, height-split);
618 randomPartition(dst, rnd, 0, 0, width, height);
    [all...]

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