/external/deqp/modules/gles2/accuracy/ |
es2aTextureMipmapTests.cpp | 495 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 507 randomPartition(dst, rnd, x, y, split, height); 508 randomPartition(dst, rnd, x+split, y, width-split, height); 513 randomPartition(dst, rnd, x, y, width, split); 514 randomPartition(dst, rnd, x, y+split, width, height-split); 523 randomPartition(dst, rnd, 0, 0, width, height);
|
/external/deqp/modules/gles3/accuracy/ |
es3aTextureMipmapTests.cpp | 482 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 494 randomPartition(dst, rnd, x, y, split, height); 495 randomPartition(dst, rnd, x+split, y, width-split, height); 500 randomPartition(dst, rnd, x, y, width, split); 501 randomPartition(dst, rnd, x, y+split, width, height-split); 510 randomPartition(dst, rnd, 0, 0, width, height);
|
/external/deqp/modules/gles2/functional/ |
es2fTextureMipmapTests.cpp | 551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 563 randomPartition(dst, rnd, x, y, split, height); 564 randomPartition(dst, rnd, x+split, y, width-split, height); 569 randomPartition(dst, rnd, x, y, width, split); 570 randomPartition(dst, rnd, x, y+split, width, height-split); 579 randomPartition(dst, rnd, 0, 0, width, height); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureMipmapTests.cpp | 471 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 483 randomPartition(dst, rnd, x, y, split, height); 484 randomPartition(dst, rnd, x+split, y, width-split, height); 489 randomPartition(dst, rnd, x, y, width, split); 490 randomPartition(dst, rnd, x, y+split, width, height-split); 499 randomPartition(dst, rnd, 0, 0, width, height); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureMipmapTests.cpp | 590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 602 randomPartition(dst, rnd, x, y, split, height); 603 randomPartition(dst, rnd, x+split, y, width-split, height); 608 randomPartition(dst, rnd, x, y, width, split); 609 randomPartition(dst, rnd, x, y+split, width, height-split); 618 randomPartition(dst, rnd, 0, 0, width, height); [all...] |