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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Mipmapping accuracy tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2aTextureMipmapTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluTexture.hpp"
     27 #include "gluStrUtil.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "tcuTestLog.hpp"
     31 #include "tcuTextureUtil.hpp"
     32 #include "tcuTexVerifierUtil.hpp"
     33 #include "tcuVector.hpp"
     34 #include "tcuMatrix.hpp"
     35 #include "tcuMatrixUtil.hpp"
     36 #include "deStringUtil.hpp"
     37 #include "deRandom.hpp"
     38 
     39 #include "glwEnums.hpp"
     40 #include "glwFunctions.hpp"
     41 
     42 namespace deqp
     43 {
     44 namespace gles2
     45 {
     46 namespace Accuracy
     47 {
     48 
     49 using tcu::TestLog;
     50 using std::vector;
     51 using std::string;
     52 using tcu::Sampler;
     53 using tcu::Vec2;
     54 using tcu::Mat2;
     55 using tcu::Vec4;
     56 using tcu::IVec2;
     57 using tcu::IVec4;
     58 using namespace glu;
     59 using namespace gls::TextureTestUtil;
     60 using namespace glu::TextureTestUtil;
     61 
     62 enum CoordType
     63 {
     64 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
     65 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
     66 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
     67 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
     68 
     69 	COORDTYPE_LAST
     70 };
     71 
     72 // Texture2DMipmapCase
     73 
     74 class Texture2DMipmapCase : public tcu::TestCase
     75 {
     76 public:
     77 
     78 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
     79 															 glu::RenderContext&		renderCtx,
     80 															 const glu::ContextInfo&	renderCtxInfo,
     81 															 const char*				name,
     82 															 const char*				desc,
     83 															 CoordType					coordType,
     84 															 deUint32					minFilter,
     85 															 deUint32					wrapS,
     86 															 deUint32					wrapT,
     87 															 deUint32					format,
     88 															 deUint32					dataType,
     89 															 int						width,
     90 															 int						height);
     91 								~Texture2DMipmapCase		(void);
     92 
     93 	void						init						(void);
     94 	void						deinit						(void);
     95 	IterateResult				iterate						(void);
     96 
     97 private:
     98 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
     99 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
    100 
    101 	glu::RenderContext&			m_renderCtx;
    102 	const glu::ContextInfo&		m_renderCtxInfo;
    103 
    104 	CoordType					m_coordType;
    105 	deUint32					m_minFilter;
    106 	deUint32					m_wrapS;
    107 	deUint32					m_wrapT;
    108 	deUint32					m_format;
    109 	deUint32					m_dataType;
    110 	int							m_width;
    111 	int							m_height;
    112 
    113 	glu::Texture2D*				m_texture;
    114 	TextureRenderer				m_renderer;
    115 };
    116 
    117 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
    118 										  glu::RenderContext&		renderCtx,
    119 										  const glu::ContextInfo&	renderCtxInfo,
    120 										  const char*				name,
    121 										  const char*				desc,
    122 										  CoordType					coordType,
    123 										  deUint32					minFilter,
    124 										  deUint32					wrapS,
    125 										  deUint32					wrapT,
    126 										  deUint32					format,
    127 										  deUint32					dataType,
    128 										  int						width,
    129 										  int						height)
    130 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    131 	, m_renderCtx		(renderCtx)
    132 	, m_renderCtxInfo	(renderCtxInfo)
    133 	, m_coordType		(coordType)
    134 	, m_minFilter		(minFilter)
    135 	, m_wrapS			(wrapS)
    136 	, m_wrapT			(wrapT)
    137 	, m_format			(format)
    138 	, m_dataType		(dataType)
    139 	, m_width			(width)
    140 	, m_height			(height)
    141 	, m_texture			(DE_NULL)
    142 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    143 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    144 																		  : glu::PRECISION_MEDIUMP)
    145 {
    146 }
    147 
    148 Texture2DMipmapCase::~Texture2DMipmapCase (void)
    149 {
    150 	deinit();
    151 }
    152 
    153 void Texture2DMipmapCase::init (void)
    154 {
    155 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    156 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    157 
    158 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    159 
    160 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
    161 
    162 	// Fill texture with colored grid.
    163 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    164 	{
    165 		deUint32	step		= 0xff / (numLevels-1);
    166 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    167 		deUint32	dec			= 0xff - inc;
    168 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
    169 		deUint32	color		= 0xff000000 | rgb;
    170 
    171 		m_texture->getRefTexture().allocLevel(levelNdx);
    172 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
    173 	}
    174 }
    175 
    176 void Texture2DMipmapCase::deinit (void)
    177 {
    178 	delete m_texture;
    179 	m_texture = DE_NULL;
    180 
    181 	m_renderer.clear();
    182 }
    183 
    184 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
    185 {
    186 	static const struct
    187 	{
    188 		Vec2 bottomLeft;
    189 		Vec2 topRight;
    190 	} s_basicCoords[] =
    191 	{
    192 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
    193 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
    194 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
    195 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
    196 
    197 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
    198 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
    199 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
    200 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
    201 
    202 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
    203 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
    204 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
    205 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
    206 
    207 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
    208 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
    209 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
    210 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
    211 	};
    212 
    213 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
    214 
    215 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
    216 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
    217 
    218 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
    219 }
    220 
    221 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
    222 {
    223 	// Use basic coords as base.
    224 	getBasicTexCoord2D(dst, cellNdx);
    225 
    226 	// Rotate based on cell index.
    227 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
    228 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
    229 
    230 	// Second and third row are sheared.
    231 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
    232 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
    233 
    234 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
    235 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
    236 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
    237 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
    238 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
    239 
    240 	dst[0] = p0.x();	dst[1] = p0.y();
    241 	dst[2] = p1.x();	dst[3] = p1.y();
    242 	dst[4] = p2.x();	dst[5] = p2.y();
    243 	dst[6] = p3.x();	dst[7] = p3.y();
    244 }
    245 
    246 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
    247 {
    248 	// Constants.
    249 	const deUint32				magFilter			= GL_NEAREST;
    250 
    251 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    252 	TestLog&					log					= m_testCtx.getLog();
    253 
    254 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
    255 	const tcu::TextureFormat&	texFmt				= refTexture.getFormat();
    256 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
    257 
    258 	int							texWidth			= refTexture.getWidth();
    259 	int							texHeight			= refTexture.getHeight();
    260 	int							defViewportWidth	= texWidth*4;
    261 	int							defViewportHeight	= texHeight*4;
    262 
    263 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    264 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
    265 	vector<float>				texCoord;
    266 	bool						isProjected			= m_coordType == COORDTYPE_PROJECTED;
    267 	bool						useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    268 
    269 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    270 
    271 	// Accuracy cases test against ideal lod computation.
    272 	tcu::Surface				idealFrame			(viewport.width, viewport.height);
    273 
    274 	// Viewport is divided into 4x4 grid.
    275 	int							gridWidth			= 4;
    276 	int							gridHeight			= 4;
    277 	int							cellWidth			= viewport.width / gridWidth;
    278 	int							cellHeight			= viewport.height / gridHeight;
    279 
    280 	// Accuracy measurements are off unless we get the expected viewport size.
    281 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
    282 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    283 
    284 	// Sampling parameters.
    285 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    286 	sampleParams.samplerType	= glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
    287 	sampleParams.colorBias		= fmtInfo.lookupBias;
    288 	sampleParams.colorScale		= fmtInfo.lookupScale;
    289 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
    290 
    291 	// Upload texture data.
    292 	m_texture->upload();
    293 
    294 	// Use unit 0.
    295 	gl.activeTexture(GL_TEXTURE0);
    296 
    297 	// Bind gradient texture and setup sampler parameters.
    298 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
    299 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    300 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    301 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    302 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    303 
    304 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    305 
    306 	// Bias values.
    307 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    308 
    309 	// Projection values.
    310 	static const Vec4 s_projections[] =
    311 	{
    312 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    313 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
    314 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
    315 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
    316 	};
    317 
    318 	// Render cells.
    319 	for (int gridY = 0; gridY < gridHeight; gridY++)
    320 	{
    321 		for (int gridX = 0; gridX < gridWidth; gridX++)
    322 		{
    323 			int				curX		= cellWidth*gridX;
    324 			int				curY		= cellHeight*gridY;
    325 			int				curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    326 			int				curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    327 			int				cellNdx		= gridY*gridWidth + gridX;
    328 
    329 			// Compute texcoord.
    330 			switch (m_coordType)
    331 			{
    332 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
    333 				case COORDTYPE_PROJECTED:
    334 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    335 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    336 				default:					DE_ASSERT(DE_FALSE);
    337 			}
    338 
    339 			if (isProjected)
    340 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    341 
    342 			if (useLodBias)
    343 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    344 
    345 			// Render with GL.
    346 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    347 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
    348 
    349 			// Render reference(s).
    350 			{
    351 				tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
    352 				sampleParams.lodMode = LODMODE_EXACT;
    353 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
    354 			}
    355 		}
    356 	}
    357 
    358 	// Read result.
    359 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    360 
    361 	// Compare and log.
    362 	{
    363 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
    364 		const int	worstScoreDiff	= texWidth*texHeight;
    365 
    366 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    367 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    368 	}
    369 
    370 	return STOP;
    371 }
    372 
    373 // TextureCubeMipmapCase
    374 
    375 class TextureCubeMipmapCase : public tcu::TestCase
    376 {
    377 public:
    378 
    379 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
    380 															 glu::RenderContext&		renderCtx,
    381 															 const glu::ContextInfo&	renderCtxInfo,
    382 															 const char*				name,
    383 															 const char*				desc,
    384 															 CoordType					coordType,
    385 															 deUint32					minFilter,
    386 															 deUint32					wrapS,
    387 															 deUint32					wrapT,
    388 															 deUint32					format,
    389 															 deUint32					dataType,
    390 															 int						size);
    391 								~TextureCubeMipmapCase		(void);
    392 
    393 	void						init						(void);
    394 	void						deinit						(void);
    395 	IterateResult				iterate						(void);
    396 
    397 private:
    398 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
    399 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
    400 
    401 	glu::RenderContext&			m_renderCtx;
    402 	const glu::ContextInfo&		m_renderCtxInfo;
    403 
    404 	CoordType					m_coordType;
    405 	deUint32					m_minFilter;
    406 	deUint32					m_wrapS;
    407 	deUint32					m_wrapT;
    408 	deUint32					m_format;
    409 	deUint32					m_dataType;
    410 	int							m_size;
    411 
    412 	glu::TextureCube*			m_texture;
    413 	TextureRenderer				m_renderer;
    414 };
    415 
    416 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
    417 											  glu::RenderContext&		renderCtx,
    418 											  const glu::ContextInfo&	renderCtxInfo,
    419 											  const char*				name,
    420 											  const char*				desc,
    421 											  CoordType					coordType,
    422 											  deUint32					minFilter,
    423 											  deUint32					wrapS,
    424 											  deUint32					wrapT,
    425 											  deUint32					format,
    426 											  deUint32					dataType,
    427 											  int						size)
    428 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    429 	, m_renderCtx		(renderCtx)
    430 	, m_renderCtxInfo	(renderCtxInfo)
    431 	, m_coordType		(coordType)
    432 	, m_minFilter		(minFilter)
    433 	, m_wrapS			(wrapS)
    434 	, m_wrapT			(wrapT)
    435 	, m_format			(format)
    436 	, m_dataType		(dataType)
    437 	, m_size			(size)
    438 	, m_texture			(DE_NULL)
    439 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    440 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    441 																		  : glu::PRECISION_MEDIUMP)
    442 {
    443 }
    444 
    445 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
    446 {
    447 	deinit();
    448 }
    449 
    450 void TextureCubeMipmapCase::init (void)
    451 {
    452 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    453 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    454 
    455 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    456 
    457 	int numLevels = deLog2Floor32(m_size)+1;
    458 
    459 	// Fill texture with colored grid.
    460 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
    461 	{
    462 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    463 		{
    464 			deUint32	step		= 0xff / (numLevels-1);
    465 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    466 			deUint32	dec			= 0xff - inc;
    467 			deUint32	rgb			= 0;
    468 
    469 			switch (faceNdx)
    470 			{
    471 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
    472 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
    473 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
    474 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
    475 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
    476 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
    477 			}
    478 
    479 			deUint32	color		= 0xff000000 | rgb;
    480 
    481 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
    482 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec());
    483 		}
    484 	}
    485 }
    486 
    487 void TextureCubeMipmapCase::deinit (void)
    488 {
    489 	delete m_texture;
    490 	m_texture = DE_NULL;
    491 
    492 	m_renderer.clear();
    493 }
    494 
    495 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
    496 {
    497 	const int minWidth	= 8;
    498 	const int minHeight	= 8;
    499 
    500 	bool	partition		= rnd.getFloat() > 0.4f;
    501 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
    502 	bool	partitionY		= partition && height > minHeight && !partitionX;
    503 
    504 	if (partitionX)
    505 	{
    506 		int split = width/2 + rnd.getInt(-width/4, +width/4);
    507 		randomPartition(dst, rnd, x, y, split, height);
    508 		randomPartition(dst, rnd, x+split, y, width-split, height);
    509 	}
    510 	else if (partitionY)
    511 	{
    512 		int split = height/2 + rnd.getInt(-height/4, +height/4);
    513 		randomPartition(dst, rnd, x, y, width, split);
    514 		randomPartition(dst, rnd, x, y+split, width, height-split);
    515 	}
    516 	else
    517 		dst.push_back(IVec4(x, y, width, height));
    518 }
    519 
    520 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
    521 {
    522 	de::Random rnd(7);
    523 	randomPartition(dst, rnd, 0, 0, width, height);
    524 }
    525 
    526 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
    527 {
    528 	// Constants.
    529 	const deUint32			magFilter			= GL_NEAREST;
    530 
    531 	int						texWidth			= m_texture->getRefTexture().getSize();
    532 	int						texHeight			= m_texture->getRefTexture().getSize();
    533 
    534 	int						defViewportWidth	= texWidth*2;
    535 	int						defViewportHeight	= texHeight*2;
    536 
    537 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    538 	TestLog&				log					= m_testCtx.getLog();
    539 	RandomViewport			viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    540 	tcu::Sampler			sampler				= mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    541 
    542 	vector<float>			texCoord;
    543 
    544 	bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
    545 	bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    546 
    547 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
    548 
    549 	// Accuracy cases test against ideal lod computation.
    550 	tcu::Surface			idealFrame			(viewport.width, viewport.height);
    551 
    552 	// Accuracy measurements are off unless we get the expected viewport size.
    553 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
    554 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    555 
    556 	// Upload texture data.
    557 	m_texture->upload();
    558 
    559 	// Use unit 0.
    560 	gl.activeTexture(GL_TEXTURE0);
    561 
    562 	// Bind gradient texture and setup sampler parameters.
    563 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    564 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    565 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    566 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    567 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    568 
    569 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    570 
    571 	// Compute grid.
    572 	vector<IVec4> gridLayout;
    573 	computeGridLayout(gridLayout, viewport.width, viewport.height);
    574 
    575 	// Bias values.
    576 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    577 
    578 	// Projection values \note Less agressive than in 2D case due to smaller quads.
    579 	static const Vec4 s_projections[] =
    580 	{
    581 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    582 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
    583 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
    584 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
    585 	};
    586 
    587 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    588 	{
    589 		int				curX		= gridLayout[cellNdx].x();
    590 		int				curY		= gridLayout[cellNdx].y();
    591 		int				curW		= gridLayout[cellNdx].z();
    592 		int				curH		= gridLayout[cellNdx].w();
    593 		tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    594 		ReferenceParams	params		(TEXTURETYPE_CUBE);
    595 
    596 		params.sampler = sampler;
    597 
    598 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    599 		computeQuadTexCoordCube(texCoord, cubeFace);
    600 
    601 		if (isProjected)
    602 		{
    603 			params.flags	|= ReferenceParams::PROJECTED;
    604 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    605 		}
    606 
    607 		if (useLodBias)
    608 		{
    609 			params.flags	|= ReferenceParams::USE_BIAS;
    610 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    611 		}
    612 
    613 		// Render with GL.
    614 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    615 		m_renderer.renderQuad(0, &texCoord[0], params);
    616 
    617 		// Render reference(s).
    618 		{
    619 			tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
    620 			params.lodMode = LODMODE_EXACT;
    621 			sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    622 		}
    623 	}
    624 
    625 	// Read result.
    626 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    627 
    628 	// Compare and log.
    629 	{
    630 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
    631 		const int	worstScoreDiff	= texWidth*texHeight;
    632 
    633 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    634 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    635 	}
    636 
    637 	return STOP;
    638 }
    639 
    640 TextureMipmapTests::TextureMipmapTests (Context& context)
    641 	: TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests")
    642 {
    643 }
    644 
    645 TextureMipmapTests::~TextureMipmapTests (void)
    646 {
    647 }
    648 
    649 void TextureMipmapTests::init (void)
    650 {
    651 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
    652 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
    653 	addChild(group2D);
    654 	addChild(groupCube);
    655 
    656 	static const struct
    657 	{
    658 		const char*		name;
    659 		deUint32		mode;
    660 	} wrapModes[] =
    661 	{
    662 		{ "clamp",		GL_CLAMP_TO_EDGE },
    663 		{ "repeat",		GL_REPEAT },
    664 		{ "mirror",		GL_MIRRORED_REPEAT }
    665 	};
    666 
    667 	static const struct
    668 	{
    669 		const char*		name;
    670 		deUint32		mode;
    671 	} minFilterModes[] =
    672 	{
    673 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
    674 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
    675 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
    676 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
    677 	};
    678 
    679 	static const struct
    680 	{
    681 		CoordType		type;
    682 		const char*		name;
    683 		const char*		desc;
    684 	} coordTypes[] =
    685 	{
    686 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
    687 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
    688 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
    689 	};
    690 
    691 	const int tex2DWidth	= 64;
    692 	const int tex2DHeight	= 64;
    693 
    694 	// 2D cases.
    695 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
    696 	{
    697 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
    698 		group2D->addChild(coordTypeGroup);
    699 
    700 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
    701 		{
    702 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
    703 			{
    704 				std::ostringstream name;
    705 				name << minFilterModes[minFilter].name
    706 						<< "_" << wrapModes[wrapMode].name;
    707 
    708 				coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    709 																	name.str().c_str(), "",
    710 																	coordTypes[coordType].type,
    711 																	minFilterModes[minFilter].mode,
    712 																	wrapModes[wrapMode].mode,
    713 																	wrapModes[wrapMode].mode,
    714 																	GL_RGBA, GL_UNSIGNED_BYTE,
    715 																	tex2DWidth, tex2DHeight));
    716 			}
    717 		}
    718 	}
    719 
    720 	const int cubeMapSize = 64;
    721 
    722 	static const struct
    723 	{
    724 		CoordType		type;
    725 		const char*		name;
    726 		const char*		desc;
    727 	} cubeCoordTypes[] =
    728 	{
    729 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
    730 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
    731 	};
    732 
    733 	// Cubemap cases.
    734 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
    735 	{
    736 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
    737 		groupCube->addChild(coordTypeGroup);
    738 
    739 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
    740 		{
    741 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    742 															   minFilterModes[minFilter].name, "",
    743 															   cubeCoordTypes[coordType].type,
    744 															   minFilterModes[minFilter].mode,
    745 															   GL_CLAMP_TO_EDGE,
    746 															   GL_CLAMP_TO_EDGE,
    747 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
    748 		}
    749 	}
    750 }
    751 
    752 } // Accuracy
    753 } // gles2
    754 } // deqp
    755