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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 23 * \brief sglr-rsg adaptation.
30 namespace rsg namespace
44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
52 const rsg::Shader& m_vertexShader;
53 const rsg::Shader& m_fragmentShader;
55 const rsg::ShaderInput* const* m_unifiedUniforms;
57 const rsg::Variable* m_positionVar;
58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment (…)
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glsRandomShaderCase.hpp 47 VertexArray (const rsg::ShaderInput* input, int numVertices);
54 rsg::ConstValueRangeAccess getValueRange (void) const { return m_input->getValueRange(); }
57 const rsg::ShaderInput* m_input;
81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params);
89 void checkShaderLimits (const rsg::Shader& shader) const;
90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const;
99 rsg::ProgramParameters m_parameters;
103 rsg::Shader m_vertexShader;
104 rsg::Shader m_fragmentShader
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glsFragOpInteractionCase.hpp 52 FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params);
68 rsg::ProgramParameters m_params;
70 rsg::Shader m_vertexShader;
71 rsg::Shader m_fragmentShader;
72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms;
glsRandomShaderProgram.cpp 21 * \brief sglr-rsg adaptation.
34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType)
47 static glu::DataType mapToBasicType (const rsg::VariableType& varType)
59 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_2D)
61 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_CUBE)
70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter)
77 const rsg::ShaderInput* vertexInput = *vtxInIter
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glsRandomShaderCase.cpp 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices)
118 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params)
124 , m_vertexShader (rsg::Shader::TYPE_VERTEX)
125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
140 rsg::ProgramGenerator programGenerator;
148 std::vector<const rsg::ShaderInput*> unifiedUniforms;
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms);
151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms);
154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs();
157 for (vector<rsg::ShaderInput*>::const_iterator i = inputs.begin(); i != inputs.end(); i++
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glsFragOpInteractionCase.cpp 79 static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride)
85 for (vector<rsg::ShaderInput*>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter)
87 const rsg::ShaderInput* attrib = *iter;
88 const rsg::Variable* var = attrib->getVariable();
89 const rsg::VariableType& type = var->getType();
92 TCU_CHECK_INTERNAL(type.getBaseType() == rsg::VariableType::TYPE_FLOAT && de::inRange(type.getNumElements(), 1, 4));
108 VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices);
124 VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices)
157 static tcu::Vector<float, Size> interpolateRange (const rsg::ConstValueRangeAccess& range, const tcu::Vector<float, Size>& t)
328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value
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  /external/deqp/framework/randomshaders/
rsgTest.cpp 44 rsg::ProgramParameters programParams;
50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX);
51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT);
53 rsg::ProgramGenerator generator;
60 std::vector<const rsg::ShaderInput*> uniforms;
61 std::vector<rsg::VariableValue> uniformValues;
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
64 rsg::computeUniformValues(rnd, uniformValues, uniforms)
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rsgDefs.hpp 33 namespace rsg namespace
42 } // rsg
rsgNameAllocator.hpp 30 namespace rsg namespace
47 } // rsg
rsgProgramGenerator.hpp 30 namespace rsg namespace
46 } // rsg
rsgExpressionGenerator.hpp 33 namespace rsg namespace
51 } // rsg
rsgFunctionGenerator.hpp 32 namespace rsg namespace
51 } // rsg
rsgPrettyPrinter.hpp 32 namespace rsg namespace
53 } // rsg
rsgShaderGenerator.hpp 33 namespace rsg namespace
52 } // rsg
rsgGeneratorState.cpp 28 namespace rsg namespace
54 } // rsg
rsgNameAllocator.cpp 26 namespace rsg namespace
60 } // rsg
rsgExecutionContext.hpp 34 namespace rsg namespace
89 } // rsg
rsgExpressionGenerator.cpp 26 namespace rsg namespace
88 } // rsg
rsgParameters.hpp 32 namespace rsg namespace
111 } // rsg
rsgProgramExecutor.hpp 39 namespace rsg namespace
75 } // rsg
rsgVariable.hpp 32 namespace rsg namespace
77 } // rsg
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
41 rsg::ProgramParameters params = baseParams;
43 params.version = rsg::VERSION_300;
61 rsg::ProgramParameters params;
91 rsg::ProgramParameters params;
122 rsg::ProgramParameters params;
150 rsg::ProgramParameters params;
178 rsg::ProgramParameters params;
216 rsg::ProgramParameters params;
245 rsg::ProgramParameters params
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es3fFragOpInteractionTests.cpp 53 rsg::ProgramParameters params;
57 params.version = rsg::VERSION_300;
  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
40 rsg::ProgramParameters params = baseParams;
59 rsg::ProgramParameters params;
89 rsg::ProgramParameters params;
120 rsg::ProgramParameters params;
148 rsg::ProgramParameters params;
176 rsg::ProgramParameters params;
214 rsg::ProgramParameters params;
243 rsg::ProgramParameters params;
272 rsg::ProgramParameters params
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es2fFragOpInteractionTests.cpp 53 rsg::ProgramParameters params;
57 params.version = rsg::VERSION_100;

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