/cts/tests/openglperf2/assets/fragment/ |
basic | 15 uniform sampler2D u_Texture;
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perspective | 16 uniform sampler2D u_Texture;
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water | 16 uniform sampler2D u_Texture1; 17 uniform sampler2D u_Texture2;
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blur | 15 uniform sampler2D u_Texture;
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/external/autotest/client/deps/glbench/src/ |
yuv2rgb_3.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uSampler; 39 uniform sampler2D vSampler;
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yuv2rgb_4.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
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yuv2rgb_2.glslf | 38 uniform sampler2D textureSampler; 39 uniform sampler2D paritySampler;
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yuv2rgb_1.glslf | 55 uniform sampler2D textureSampler;
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/external/vulkan-validation-layers/demos/ |
cube.frag | 24 layout (binding = 1) uniform sampler2D tex;
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 100 uniform sampler2D iChannel0;
101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
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/external/skia/src/gpu/effects/ |
GrYUVtoRGBEffect.fp | 8 in uniform sampler2D ySampler; 14 in uniform sampler2D uSampler; 23 in uniform sampler2D vSampler;
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GrSimpleTextureEffect.fp | 8 in uniform sampler2D image;
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GrMagnifierEffect.fp | 8 in uniform sampler2D src;
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GrRRectBlurEffect.fp | 11 in uniform sampler2D ninePatchSampler;
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GrRectBlurEffect.fp | 15 in uniform sampler2D blurProfile;
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/external/skqp/src/gpu/effects/ |
GrYUVtoRGBEffect.fp | 8 in uniform sampler2D ySampler; 14 in uniform sampler2D uSampler; 23 in uniform sampler2D vSampler;
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GrSimpleTextureEffect.fp | 8 in uniform sampler2D image;
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GrMagnifierEffect.fp | 8 in uniform sampler2D src;
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GrRRectBlurEffect.fp | 11 in uniform sampler2D ninePatchSampler;
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GrRectBlurEffect.fp | 15 in uniform sampler2D blurProfile;
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/external/skia/src/effects/ |
GrAlphaThresholdFragmentProcessor.fp | 8 in uniform sampler2D mask;
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/external/skqp/src/effects/ |
GrAlphaThresholdFragmentProcessor.fp | 8 in uniform sampler2D mask;
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/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 233 TType *sampler2D = new TType(EbtSampler2D); 240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); 241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); 242 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); 270 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); 271 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); 272 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); 285 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); 286 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); 287 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1) [all...] |
/external/mesa3d/src/compiler/glsl/tests/ |
sampler_types_test.cpp | 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
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/external/mesa3d/docs/specs/ |
MESA_shader_debug.spec | 182 void printMESA(const sampler2D value)
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